Thieving/Moneymaking: Difference between revisions

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{{V|1.0.1}}


Thieving is one of the current, as of [[v1.0.1]], best ways to make money. With all the best setup, you can reach up to 16.47M gp/hr.
Early on, the bonuses might not be very good, but getting the Mastery level up to 99 increases the stealth by +75. Any amount of stealth makes a huge difference. Look forward to this.
The best target is eventually the {{Icon|type=thieving|Knight}}, with the {{Icon|type=thieving|King}} and the {{Icon|type=thieving|Princess}} coming really close. If using the Devil synergy, the princess is actually better than the knight, but not overall.
Until you reach higher levels, stick with {{Icon|type=thieving|Merchant}},{{Icon|type=thieving|Bob the Farmer}} or {{Icon|type=thieving|Fisherman}}, as they provide decent gold (around 2 M/hr) per hour.
== Gear ==
{{Equipment/Recommended
{{Equipment/Recommended
|showall = true
|showall = true
|setname = Thieving/Moneymaking
|noheader = true
|helm3 = Jester's Hat
|helm3 = Jester's Hat
|helm2 = Chapeau Noir
|helm2 = Chapeau Noir
Line 9: Line 19:
|legs# =  
|legs# =  
|boots1 = Sneak-Ers
|boots1 = Sneak-Ers
|gloves1 = Gloves of Silence
|gloves2 = Thieving Gloves
|gloves2 = Thieving Gloves
|gloves1 = Gloves of Silence
 


|cape1 = Thieving Skillcape
|cape1 = Thieving Skillcape
Line 30: Line 41:
|familiar22 = Devil
|familiar22 = Devil


|passive1 = Chapeau Noir
|passive1 = Gloves of Silence
|passive2 = Chapeau Noir


|familiar13 = Leprechaun
|familiar13 = Leprechaun
}}
}}
If you have the passive slot, using both gloves is great.
== Obstacles ==
{{Obstacles/Recommended
|obs11 = Rope Climb
|obs21 = Pit Jump
|obs41 = Coal Stones
|obs51 = Rooftop Run
|obs52 = Tree Climb
|obs81 = Tree Hang
|obs91 = Ice Jump
|obs92 = Water Jump
|obs101 = Boulder Move
|pillar1 = Generosity
}}
While not all obstacles have an effect on [[File:Coins.svg|25px|middle]] gold gain, all relevant pillars are here because of experience effects.
The pillar of [[Obstacle 4]], both pillars of [[Obstacle 5]], and [[Agility#Ice Jump|Ice Jump]] of [[Obstacle 9]] give gold gain effects. Use the [[Passive Pillars#Pillar of Generosity|Pillar of Generosity]] for gold.
== Other effects ==
{| class="wikitable"
| {{ItemIcon|Gentle Hands Potion IV}}
| Increases stealth. Higher success rate.
|-
| {{PetIcon|Snek}}
| +50% bonus to GP gain. With all the bonuses this doesn't make much of a difference.
|-
| {{PetIcon|Aquarias}}
| +1% double item chance. Does not hurt, but minimal bonus.
|-
| {{Skill|Astrology}}
| Chance to double loot, and minimum GP by 11%. That's good.
|}

Revision as of 19:48, 25 January 2022

This page was last updated for (v1.0.1).

Thieving is one of the current, as of v1.0.1, best ways to make money. With all the best setup, you can reach up to 16.47M gp/hr.

Early on, the bonuses might not be very good, but getting the Mastery level up to 99 increases the stealth by +75. Any amount of stealth makes a huge difference. Look forward to this.

The best target is eventually the Knight, with the King and the Princess coming really close. If using the Devil synergy, the princess is actually better than the knight, but not overall.

Until you reach higher levels, stick with Merchant, Bob the Farmer or Fisherman, as they provide decent gold (around 2 M/hr) per hour.

Gear

Helmet Golbin Mask Chapeau Noir Jester's Hat
Platebody Slayer Platebody (Master)
Platelegs
Boots Sneak-Ers
Gloves Gloves of Silence Thieving Gloves
Cape Thieving Skillcape Thiever's Cape
Amulet Jeweled Necklace
Ring Aorpheat's Signet Ring Ring of Wealth
Gem
Weapon
Offhand Fine Coinpurse Book of Scholars
Quiver Thief's Moneysack
Passive Gloves of Silence Chapeau Noir
Consumable
Familiar Left Leprechaun Leprechaun Leprechaun
Familiar Right Monkey Devil
Prayer1
Prayer2
Notes

If you have the passive slot, using both gloves is great.

Obstacles

ObstaclePillar (most effective → least effective)
IRope Climb
IIPit Jump
IVCoal Stones
VRooftop RunTree Climb
VIIITree Hang
IXIce JumpWater Jump
XBoulder Move
PillarGenerosity

While not all obstacles have an effect on Coins.svg gold gain, all relevant pillars are here because of experience effects.

The pillar of Obstacle 4, both pillars of Obstacle 5, and Ice Jump of Obstacle 9 give gold gain effects. Use the Pillar of Generosity for gold.

Other effects

Gentle Hands Potion IV Increases stealth. Higher success rate.
Snek +50% bonus to GP gain. With all the bonuses this doesn't make much of a difference.
Aquarias +1% double item chance. Does not hurt, but minimal bonus.
Astrology Chance to double loot, and minimum GP by 11%. That's good.