Money making/Clearing Infernal Stronghold: Difference between revisions
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{{UnderConstruction}} | |||
{{MoneyMakingGuide | {{MoneyMakingGuide | ||
|guideName =Clearing [[Infernal Stronghold]] | |guideName =Clearing [[Infernal Stronghold]] | ||
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*{{MasteryReq|Diamond Luck Potion IV|90|showtext=true}} | *{{MasteryReq|Diamond Luck Potion IV|90|showtext=true}} | ||
*{{Synergy|Golbin Thief|Occultist}} | *{{Synergy|Golbin Thief|Occultist}} | ||
*{{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}} | |||
*{{Icon|Water Surge|type=spell}} | |||
*{{Icon|Anguish III|type=curse}} and {{Icon|Fury II|type=aurora}}. | |||
*{{AgilityIcon|Lake Swim}} | |||
*950 {{Skill|Hitpoints}} | |||
|recommended = | |recommended = | ||
*{{SkillReq|Agility|99}} | *{{SkillReq|Agility|99}} | ||
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To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the specific gains for your specific build. | To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The [[Scripting_and_Extensions/Combat_Simulator|Combat Simulator]] can help you to calculate the specific gains for your specific build. | ||
The most profitable target is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of raw GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The raw GP gained with the ring is | The most profitable target is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of raw GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The raw GP gained with the ring is {{GP|250000}} per clear. | ||
It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if alchemised with [[Item Alchemy III]]. | It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if alchemised with [[Item Alchemy III]]. | ||
One clear of the {{ZoneIcon|Infernal Stronghold}} will yield a total of {{GP|250000}} + {{GP|402400}} = {{GP|652400}} per clear. | |||
* Total GP: ~24,200k/hr | * Total GP: ~24,200k/hr |
Latest revision as of 13:48, 9 April 2024
Only the minimum profit is guaranteed when following the requirements of this guide. The maximum profit can only be obtained when following all requirements and recommendations. Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.
|
Clearing Infernal Stronghold | |
0k/hr Maximum | |
Requirements | |
---|---|
Skills | Other |
| |
Items | Recommended |
|
|
Results | |
Profit | Experience gained |
0 | None |
Inputs | Outputs |
None | None |
The two most important items to make this method good are Chapeau Noir and Aorpheat's Signet Ring.
To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.
The most profitable target is the Infernal Stronghold because it drops a lot of raw GP that gets doubled with the Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.
It also drops the Infernal Cape and the Infernal Core that will net you 402,400 additional GP per clear if alchemised with Item Alchemy III.
One clear of the Infernal Stronghold will yield a total of 250,000 + 402,400 = 652,400 per clear.
- Total GP: ~24,200k/hr
- Adjusted GP: ~18,800k/hr
With better Astrology, this method gets closer to the (Max ~24,350k/hr) listed above