Template:HardcoreRegeneration: Difference between revisions
From Melvor Idle
m (better description) |
Tag: Undo |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<includeonly><onlyinclude>To regain {{Skill|Hitpoints}} in [[Hardcore]], | {{V|1.0}} | ||
<includeonly><onlyinclude>To regain {{Skill|Hitpoints}} in [[Hardcore]], the choices are restricted to consuming food or using special abilities, since there's no natural regeneration: | |||
{{#switch: {{{1|AllSources}}} | AllSources | Combat = | {{#switch: {{{1|AllSources}}} | AllSources | Combat = | ||
Line 9: | Line 10: | ||
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells | * {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells | ||
* {{ItemIcon|Elder Crown}} with its 10% life steal and 100% bleed life steal | * {{ItemIcon|Elder Crown}} with its 10% life steal and 100% bleed life steal | ||
* {{Icon|Fervor III|type=aurora|Fervor}} with its 5 | * {{Icon|Auroras|img=Fervor III|type=aurora|Fervor}} with its 5% to 20% life steal | ||
* {{Skill|Slayer|Slayer Shop}} | * {{Skill|Slayer|Slayer Shop}} | ||
** {{Icon|Basic Resupply}} | ** {{Icon|Basic Resupply}} | ||
** {{Icon|Standard Resupply}} | ** {{Icon|Standard Resupply}} | ||
** {{Icon|Generous Resupply|}} | ** {{Icon|Generous Resupply}} | ||
** {{TotH}} {{Icon|Plentiful Resupply}} | |||
** {{TotH}} {{Icon|Bountiful Resupply}} | |||
| }} | | }} | ||
{{#switch: {{{1|AllSources}}} | AllSources | NonCombat = | {{#switch: {{{1|AllSources}}} | AllSources | NonCombat = | ||
Or from a variety of other non-combat sources | Or from a variety of other non-combat sources: | ||
* {{Skill|Cooking}} | * {{Skill|Cooking}} | ||
* {{Skill|Farming}} | * {{Skill|Farming}} | ||
* {{Skill|Thieving}} | * {{Skill|Thieving}} | ||
* {{Skill|Township}} | * {{Skill|Township}} | ||
| }} | | }}</includeonly></onlyinclude> | ||
=== Usage === | === Usage === |
Latest revision as of 19:26, 29 May 2024
This page was last updated for (v1.0). |
Usage
Use this template with one of three arguments: Combat, NoCombat, or AllSources.
Example
To regain Hitpoints in Hardcore, the choices are restricted to consuming food or using special abilities, since there's no natural regeneration:
- Consuming food, gained from monster loot:
- Potatoes from Plant
- Salmon, Lobster, and Shark from Sweaty Monster, Wet Monster, and Moist Monster
- Trout from Raging Horned Elite
- Ancient Sword with its 25% chance for Life Leech (25% healing from damage dealt)
- Warlock Amulet with its 20% healing from damage done from spells
- Elder Crown with its 10% life steal and 100% bleed life steal
- Fervor with its 5% to 20% life steal
- Slayer Shop
Or from a variety of other non-combat sources: