Search results

From Melvor Idle
  • com/assets/schema/gameData.json", "data": { // data objects here } } Comments in JSON are purely illustrative and not valid markup await ctx.gameData.addPackage('data.json');
    35 KB (3,841 words) - 01:31, 18 March 2024
  • "'", "'") for i, item in pairs(ItemData.Items) do local itemName = string.gsub(item.name, '#', '') if(name == itemName) then result
    15 KB (2,010 words) - 23:05, 29 September 2021
  • setup.mjs export async function setup({ loadData }) { const data = await loadData('my-data.json'); console.log(data.coolThings[0]); // ['rocks'] } Nearly any
    35 KB (4,465 words) - 14:49, 26 June 2023
  • replace(function(o) {}); Lastly, run the following to collect the data: game.testForOffline(1000) Enter all the data gathered in the Template:MoneyMakingGuide template
    4 KB (359 words) - 13:00, 7 April 2024
  • Shared = require('Module:Shared') local ItemData = mw.loadData('Module:Items/data') local Items = require('Module:Items') local Icons = require('Module:Icons')
    2 KB (221 words) - 16:40, 30 January 2022
  • getItems(checkFunc) local result = {} local itemCount = 0 for i, item in ipairs(ItemData.Items) do if checkFunc(item) then itemCount = itemCount
    25 KB (3,315 words) - 21:51, 27 February 2022
  • tableIsEmpty(costs.items) then for i, itemCost in ipairs(costs.items) do local item = GameData.getEntityByID('items', itemCost.id) if item ~= nil then
    10 KB (1,250 words) - 20:05, 1 April 2024
  • healing amount for items that can be consumed Adds the Item Source Template for that specific item Creates Item source templates for each item, and maintains
    4 KB (572 words) - 09:41, 31 December 2021
  • local p = {} local ItemData = mw.loadData('Module:Sandbox/Items/data') local SkillData = mw.loadData('Module:Sandbox/Skills/data') local Constants =
    23 KB (3,072 words) - 01:22, 4 March 2022
  • local p = {} local ItemData = mw.loadData('Module:FalterTest/Items/data') local SkillData = mw.loadData('Module:FalterTest/Skills/data') local Constants
    22 KB (2,873 words) - 23:13, 29 September 2021
  • Usually they are independent reference tools or interact with game data via the save data export. - Main article: In-game Functions It is possible to interact
    2 KB (215 words) - 19:46, 30 July 2023
  • local MonsterData = mw.loadData('Module:Monsters/data') local ItemData = mw.loadData('Module:Items/data') local SkillData = mw.loadData('Module:AuronTest/data')
    26 KB (3,597 words) - 23:28, 2 February 2022
  • tableIsEmpty(upgrade.rootItemIDs) then -- Some items (e.g. FEZ) may have multiple root items. Simply use the first one local rootItem = Items.getItemByID(upgrade
    26 KB (3,322 words) - 21:07, 18 May 2024
  • .iCat..'||'..item.type) table.insert(itemRow, '|| '..Items._getItemStat(item, 'completionReq')) table.insert(itemRow, '||data-sort-value="'
    2 KB (269 words) - 01:17, 7 October 2023
  • local MonsterData = mw.loadData('Module:Monsters/data') local ItemData = mw.loadData('Module:Items/data') local SkillData = mw.loadData('Module:AuronTest/data')
    42 KB (5,778 words) - 21:45, 2 February 2022
  • collect items from your Town. Integrated Task system with some fantastic rewards for all players at any stage of the game. Brand new Shop items that can
    28 KB (3,793 words) - 21:02, 4 March 2023
  • internal game data is flawed, or there has been a recent hotfix (hidden update without a version number change) to the game code and the Lua data modules need
    11 KB (1,019 words) - 08:44, 9 May 2024
  • successful, the game data should appear within the console Copy the game data & update Module:GameData/data and Module:GameData/data2 accordingly
    50 KB (179 words) - 23:09, 3 October 2023
  • Items.getItems(function(item) return item.runecraftingCategory == 3 end) elseif category == "WaterGear" then data = Items.getItems(function(item)
    13 KB (1,682 words) - 22:55, 29 September 2021
  • Module:FalterTest/Skills Module:FalterTest/Skills/data Module:FalterTest/Items Module:FalterTest/Items/data Module:FalterTest/Artisan
    186 bytes (15 words) - 14:59, 30 September 2021
  • XP rates with a given loadout The Combat Simulator can also give necessary data to calculate an important metric - the Adjusted Clear Time, being the time
    3 KB (506 words) - 16:36, 15 April 2024
  • chance to obtain 2 items"},{"level":20,"unlock":"5% base chance to preserve resources"},{"level":30,"unlock":"10% base chance to obtain 2 items"},{"level":40
    77 KB (9,900 words) - 22:58, 29 September 2021
  • Version: " + getGameVersion() var itemsAdj = [] for (var i = 0; i < items.length; i++) { itemsAdj[i] = {...items[i]} // Amend elements of specialAttacks
    546 KB (62,526 words) - 16:04, 28 February 2022
  • Version: " + getGameVersion() var itemsAdj = [] for (var i = 0; i < items.length; i++) { itemsAdj[i] = {...items[i]} // Amend elements of specialAttacks
    535 KB (63,059 words) - 23:04, 29 September 2021
  • if (Items._getItemStat(item, 'defenceLevelRequired') ~= nil or Items._getItemStat(item, 'rangedLevelRequired') ~= nil or Items._getItemStat(item, 'magicLevelRequired')
    22 KB (2,900 words) - 22:35, 5 September 2021
  • allows you to quickly equip items for the respective Skill. The GEAR icon represents the quick equip. You can customize what items display in this menu for
    7 KB (1,059 words) - 06:26, 28 February 2022
  • Claw" and "Volcano → Claw", but we need the data on "Rapier → Volcano" and "Claw → Volcano". We take this data from Volcanic Cave/Guide#Weapon choice. The
    9 KB (979 words) - 00:53, 6 August 2023
  • Cave Fish. These items must be manually placed in the aforementioned order, so that the first 6 slots of the Bank contain them. The items were previously
    17 KB (2,052 words) - 00:11, 4 May 2024
  • "&#39;", "'") return GameData.getEntityByName('items', name) end function p.getItems(checkFunc) return GameData.getEntities('items', checkFunc) end function
    34 KB (4,372 words) - 06:13, 13 January 2024
  • loaded, if installed at the same time. In order for a local mod to persist data (characterStorage, accountStorage, and settings values), the mod must be
    3 KB (475 words) - 18:29, 8 January 2023
  • "&#39;", "'") return GameData.getEntityByName('items', name) end function p.getItems(checkFunc) return GameData.getEntities('items', checkFunc) end function
    36 KB (4,650 words) - 14:24, 4 May 2024
  • stats/gear with the Combat Simulator for optimal builds. Do note that all UW items, with the exception of Spiked Shell Gloves & Spiked Shell Ring, are heavily
    14 KB (1,789 words) - 23:40, 2 June 2023
  • Show current quantity of item in your Bank in Item Notification. - Default: Enabled If enabled, the current amount of acquired items will be shown next to
    14 KB (1,927 words) - 16:34, 15 April 2024
  • function getItemValues(items) local gpVal = 0 if items ~= nil then for _, item in pairs(items) do gpVal = gpVal + Items.getItemValueByID(item['id'])
    5 KB (611 words) - 19:37, 6 May 2024
  • Lua module for generating various item tables. Pulls data from Module:GameData/data
    87 bytes (12 words) - 22:00, 29 October 2022
  • local seedItem = Items.getItemByID(seed.seedCost.id) local productItem = Items.getItemByID(seed.productId) if seedItem ~= nil and productItem ~= nil then
    34 KB (4,480 words) - 17:32, 26 March 2024
  • of a new Skill, there is also new items and content that come along with it. This includes: Four new equippable items in the Slayer Shop to assist with
    23 KB (3,230 words) - 11:27, 4 June 2023
  • not isPlain and Items ~= nil then local item = Items.getItem(v) if item ~= nil then statValue = Items._getItemStat(item, 'damageReduction'
    8 KB (1,200 words) - 23:00, 18 November 2023
  • event.itemRewardIDs) end end for i, itemList in ipairs(itemLists) do for j, rewardID in ipairs(itemList) do local rewardItem = Items.getItemByID(rewardID)
    9 KB (1,099 words) - 21:53, 6 October 2023
  • local item = Items.getItemByID(recipe.productID) local perfectItem = nil if recipe.perfectCookID ~= nil then perfectItem = Items.getItemByID(recipe
    20 KB (2,477 words) - 22:27, 26 March 2024
  • colspan="2"|Item!!Value') local itemArray = {} for i, itemID in ipairs(SkillData.Fishing.JunkItems) do local item = Items.getItemByID(itemID) if item ~=
    33 KB (4,641 words) - 11:19, 5 March 2022
  • ipairs(Familiars) do local item = Items.getItemByID(Fam.productID) if item ~= nil then local maxHit, maxHitText = Items._getItemStat(item, 'summoningMaxhit')
    10 KB (1,277 words) - 09:58, 30 December 2022
  • end local itemArray = {} if cost.items ~= nil then for i, itemCost in Shared.skpairs(cost.items) do local item = Items.getItemByID(itemCost[1])
    28 KB (3,556 words) - 01:04, 4 March 2022
  • require('Module:Constants') local GameData = require('Module:GameData') local SkillData = GameData.skillData local Items = require('Module:Items') local Icons = require('Module:Icons')
    18 KB (2,323 words) - 20:01, 12 September 2023
  • p._TraderData() -- Builds the table of trader items function p.GetTraderTable(frame) -- Get the resources data with associated trader data -- Build
    37 KB (4,895 words) - 16:32, 24 November 2022
  • elseif purch.contains.items ~= nil and Shared.tableCount(purch.contains.items) == 1 then item = Items.getItemByID(purch.contains.items[1].id) elseif purch
    42 KB (4,986 words) - 16:09, 6 May 2024
  • for k, v in pairs(items) do items[k] = math.ceil(items[k] * (1 - item)) end end itemCosts['Items'] = items return itemCosts end --- Gets all
    7 KB (992 words) - 20:28, 23 April 2024
  • require('Module:Constants') local GameData = require('Module:GameData') local SkillData = GameData.skillData local Items = require('Module:Items') local Icons = require('Module:Icons')
    21 KB (2,761 words) - 00:12, 26 March 2024
  • end) for i, data in ipairs(dropRows) do table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight
    42 KB (5,511 words) - 14:45, 22 November 2022
  • j, itemCost in ipairs(obstacle.itemCosts) do local item = Items.getItemByID(itemCost.id) table.insert(costs, Icons.Icon({item.name, type='item', qty
    8 KB (999 words) - 11:08, 11 September 2023
View (previous 50 | ) (20 | 50 | 100 | 250 | 500)