Damage Reduction: Difference between revisions
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==Mage Damage Reduction Equipment== | ==Mage Damage Reduction Equipment== | ||
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Revision as of 09:58, 17 March 2022
This page was last updated for (v1.0.3). |
- Main article: Combat
Damage Reduction is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or
Leonardo.
Many monsters have Damage Reduction modifiers that affect their defensive stats.
Mechanics
Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage they take is equal to:
[math]\displaystyle{ \text{Damage Taken} = \text{Base Damage} \times \left (1 - \text{Damage Reduction} \right ) }[/math]
Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster.
Damage Reduction Modifiers
Source | Type | Damage Reduction | Other Modifiers |
---|---|---|---|
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Item | +10% Damage Reduction | |
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Item | +6% Damage Reduction | |
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Item (Amulet, Passive) | +5% Damage Reduction | +10% Attack Interval |
+5% Damage Reduction | |||
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Item | +4% Damage Reduction | |
Prayer | +3% Damage Reduction | ||
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Item | +2% Damage Reduction | |
Agility Obstacle 6 | +1% Damage Reduction | +3% Chance To Preserve Prayer Points +5% Damage To All Monsters | |
Agility Obstacle 8 | +1% Damage Reduction | +2% Damage To All Monsters +20 Maximum Hitpoints | |
+1% Damage Reduction | -20% Ammo Preservation -0.1s Monster Respawn Timer -20% Rune Preservation -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) | ||
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+1% Damage Reduction | -5% Smithing Interval +10% Global Evasion |
Item (Summon1, Summon2) | +1% Damage Reduction | ||
Pet | +1% Damage Reduction | ||
Pet | +1% Damage Reduction | ||
Prayer | +1% Damage Reduction | ||
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-1% Damage Reduction | +40% Reflect Damage | |
Agility Obstacle 7 | -2% Damage Reduction | -40 Maximum Hitpoints | |
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-3% Damage Reduction | -0.1s Attack Interval -10% Summoning Familiar Attack Interval |
Agility Obstacle 4 | -4% Damage Reduction | +20 Maximum Hitpoints +5% Melee Accuracy Rating +2% Melee Maximum Hit | |
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-4% Damage Reduction | -25% Thieving Stun Interval +45 Stealth while Thieving | |
Agility Obstacle 9 | -6% Damage Reduction | -6% Auto Eat Efficiency -6% Global Mastery XP -0.3s Monster Respawn Timer | |
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-10% Damage Reduction | -20% Attack Interval All player special attacks are disabled +75% Accuracy Rating +50% Maximum Hit |
Melee Damage Reduction Equipment
UNDER CONSTRUCTION
Ranged Damage Reduction Equipment
UNDER CONSTRUCTION
Item Set | DR% Each | Helmet | Platebody | Platelegs | Boots | Gloves | Shield |
---|---|---|---|---|---|---|---|
(U) Green D-hide | 2% | - | ![]() |
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(U) Blue D-hide | 3% | - | ![]() |
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(U) Red D-hide | 4% | - | ![]() |
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(U) Black D-hide | 5% | - | ![]() |
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(U) Ancient D-hide | 6% | - | ![]() |
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Ice | 3% | ![]() |
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Slayer (Elite) | 4% | ![]() |
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- | - | - | - |
Slayer (Master) | 6% | ![]() |
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- | - | - | - |
Aeris God Armour | 8% | ![]() |
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Mage Damage Reduction Equipment
UNDER CONSTRUCTION
Monsters with Damage Reduction
TO BE CREATED