Bass294

Joined 6 November 2023
Revision as of 02:04, 7 November 2023 by Bass294 (talk | contribs) (Created page with "== Combat (~18,750k/hr) == {{OldStrategy|1.0.5}} Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup. {{Skill|Magic}} is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming {{SkillReq|Magic|85}} and {{ItemIcon|Cloudburst Staff}}, Magic is almost always superior to Melee and {{Skill|Ranged}}. Calculating the specific GP/hr depends heavily on your stats, g...")
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Combat (~18,750k/hr)

  This strategy was calculated for v1.0.5 and may have changed in newer updates.

Combat can yield decent GP rates, but will generally not be comparable with a dedicated skilling setup.   Magic is the generally the most profitable, but it can differ greatly based on the gear and skills in your possession. Assuming   Level 85 and   Cloudburst Staff, Magic is almost always superior to Melee and   Ranged.

Calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the gains for your build. The exact rates are difficult to determine, but the best targets, in rough descending order by profit and tier are:

The two most important items to make this method good are   Chapeau Noir and   Aorpheat's Signet Ring.

To stress again, calculating the specific GP/hr depends heavily on your stats, gear, and buffs. The Combat Simulator can help you to calculate the specific gains for your specific build.

The most profitable target is the   Infernal Stronghold because it drops a lot of raw GP that gets doubled with the   Aorpheat's Signet Ring. The raw GP gained with the ring is 250,000 per clear.

It also drops the   Infernal Cape and the   Infernal Core that will net you 402,400 additional GP per clear if sold with Item Alchemy III.

For one clear   Infernal Stronghold will yield a total of 250,000 + 402,400 = 652,400 GP per clear.

Do note that all God Dungeons should net around about 6-10,000k/h minimum while farming them with appropriate gear, so if you're working on or near these dungeons, you could be looking at a nice payday without needing to rely on other methods to earn GP.

Some of the setups are listed below, but it is (yes, again) advised that you use the Combat Simulator to check your build. By default, all of the listed setups are 99 in all skills, have optimized   Agility obstacles, and have only 30% accuracy from   Astrology

Each setup will have a second listed amount, this will be the gp/h with standardized rates applied to all consumables (excluding food) in combat sim.

Infernal Stronghold (~24,200k/hr)

Head   Slayer Wizard Hat (Master)
Body   Slayer Wizard Robes (Master)
Leggings   Glacia God Platelegs
Boots   Glacia God Boots
Hands   Glacia God Gloves
Cape   Skull Cape
Neck   Fury of the Elemental Zodiacs
Passive   Chapeau Noir
Ring   Aorpheat's Signet Ring
Weapon   Cloudburst Staff

Spells:   Water Surge or   Water Wave (-4% total gp, -1.5% adjusted gp, -13% runes),   Anguish III, and   Fury II.

Prayer:   Battleheart and   Augury

Tablets:   Golbin Thief and   Occultist

Potion:   Diamond Luck Potions

  • Total GP: ~24,200k/hr
  • Adjusted GP: ~18,800k/hr

With better   Astrology, this method gets closer to the (Max ~24,350k/hr) listed above

Hunting Greater Dragon (~16,750k/hr)

Head   Slayer Helmet (Master)
Body   Slayer Platebody (Master)
Leggings   Ragnar God Platelegs
Boots   Ragnar God Boots
Hands   Ragnar God Gloves
Cape   Maximum Skillcape
Passive   Gold Ruby Necklace
Neck   Fury of the Elemental Zodiacs
Ring   Nature's Blessing Ring
Weapon   Infernal Claw
Offhand   Dragonfire Shield