Thieving/Moneymaking: Difference between revisions

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{{V|1.1}}


{| class="warningbox"
| The targets and numbers here are not updated, but gear and obstacles are ok
|}
Thieving is one of the current, as of [[v1.0.2]], best ways to [[Money Making|make money]]. With all the best setup, you can reach up to 16.47M gp/hr.
Early on, the bonuses might not be very good, but getting the Mastery level up to 99 increases the stealth by +75. Any amount of stealth makes a huge difference. Look forward to this.
The best target is eventually the {{Icon|type=thieving|Knight}}, with the {{Icon|type=thieving|King}} and the {{Icon|type=thieving|Princess}} coming really close. If using the Devil synergy, the princess is actually better than the knight, but not overall.
Until you reach higher levels, stick with {{Icon|type=thieving|Merchant}},{{Icon|type=thieving|Bob the Farmer}} or {{Icon|type=thieving|Fisherman}}, as they provide decent gold (around 2 M/hr) per hour.
== Gear ==
{{Equipment/Recommended
{{Equipment/Recommended
|showall = true
|helm1 = Golbin Mask
|setname = Thieving/Moneymaking
|helm2 = Chapeau Noir
|helm3 = Jester's Hat
|helm3 = Jester's Hat
|helm2 = Chapeau Noir
|body1 = Slayer Platebody (Mythical)
|helm1 = Golbin Mask
|body2 = Slayer Platebody (Legendary)
|body1 = Slayer Platebody (Master)
|body3 = Slayer Platebody (Master)
|legs# =  
|legs1 = Thieving Shorts
|boots1 = Sneak-Ers
|boots1 = Sneak-Ers
|gloves1 = Gloves of Silence
|gloves2 = Thieving Gloves
|gloves2 = Thieving Gloves
|gloves1 = Gloves of Silence


|cape1 = Thieving Skillcape
|cape1 = Superior Thieving Skillcape
|cape2 = Thiever's Cape
|cape2 = Thieving Skillcape
|cape3 = Thiever's Cape


|neck1 = Jeweled Necklace
|neck1 = Jeweled Necklace
Line 22: Line 37:
|shield1 = Fine Coinpurse
|shield1 = Fine Coinpurse
|shield2 = Book of Scholars
|shield2 = Book of Scholars
|ammo1 = Thief's Moneysack
|ammo1 = Masquerade Mask
|ammo2 = Thief's Moneysack


|familiar11 = Leprechaun
|familiar11 = Leprechaun
Line 30: Line 46:
|familiar22 = Devil
|familiar22 = Devil


|passive1 = Chapeau Noir
|passive1 = Gloves of Silence
|passive2 = Chapeau Noir


|familiar13 = Leprechaun
|familiar13 = Leprechaun
}}
}}
If you have the passive slot, using both gloves is great. Keep in mind that some of the latter enemies do require some {{Skill|Defence|Damage Reduction|nolink=true}}.
== Obstacles ==
{{Obstacles/Recommended
|obs11 = Rope Climb
|obs31 = Pit Jump
|obs41 = Coal Stones
|obs51 = Rooftop Run
|obs52 = Tree Climb
|obs81 = Tree Hang
|obs91 = Ice Jump
|obs92 = Water Jump
|obs101 = Boulder Move
|obs111 = Water Maze
|obs131 = Balance Trap
|obs141 = Rooftop Climbing
|pillar1 = Generosity
|epillar1 = Expertise
}}
While not all obstacles have an effect on [[File:Coins.svg|25px|middle]] gold gain, all relevant pillars are here because of experience effects.
The pillar of [[Obstacle 4]], both pillars of [[Obstacle 5]], and [[Agility#Ice Jump|Ice Jump]] of [[Obstacle 9]] give gold gain effects. Use the [[Passive Pillars#Pillar of Generosity|Pillar of Generosity]] for gold.
== Other effects ==
{| class="wikitable"
| {{ItemIcon|Gentle Hands Potion IV}}
| Increases stealth. Higher success rate.
|-
| {{PetIcon|Snek}}
| +50% bonus to GP gain. With all the bonuses this doesn't make much of a difference.
|-
| {{PetIcon|Mister Fuzzbutt}}
| +5% GP. Nifty.
|-
| {{PetIcon|Aquarias}}
| +1% double item chance. Does not hurt, but minimal bonus.
|-
| {{Skill|Astrology}}
| Chance to double loot, and minimum GP by 11%. That's good.
|}

Latest revision as of 09:47, 1 November 2022

This page was last updated for (v1.1).
The targets and numbers here are not updated, but gear and obstacles are ok

Thieving is one of the current, as of v1.0.2, best ways to make money. With all the best setup, you can reach up to 16.47M gp/hr.

Early on, the bonuses might not be very good, but getting the Mastery level up to 99 increases the stealth by +75. Any amount of stealth makes a huge difference. Look forward to this.

The best target is eventually the Knight, with the King and the Princess coming really close. If using the Devil synergy, the princess is actually better than the knight, but not overall.

Until you reach higher levels, stick with Merchant, Bob the Farmer or Fisherman, as they provide decent gold (around 2 M/hr) per hour.

Gear

If you have the passive slot, using both gloves is great. Keep in mind that some of the latter enemies do require some Damage Reduction.

Obstacles

ObstaclePillar (most effective → least effective)
IRope Climb
IIIPit Jump
IVCoal Stones
VRooftop RunTree Climb
VIIITree Hang
IXIce JumpWater Jump
XBoulder Move
XIWater Maze
XIIIBalance Trap
XIVRooftop Climbing
PillarGenerosity
Elite PillarExpertise

While not all obstacles have an effect on Coins.svg gold gain, all relevant pillars are here because of experience effects.

The pillar of Obstacle 4, both pillars of Obstacle 5, and Ice Jump of Obstacle 9 give gold gain effects. Use the Pillar of Generosity for gold.

Other effects

Gentle Hands Potion IV Increases stealth. Higher success rate.
Snek +50% bonus to GP gain. With all the bonuses this doesn't make much of a difference.
Mister Fuzzbutt +5% GP. Nifty.
Aquarias +1% double item chance. Does not hurt, but minimal bonus.
Astrology Chance to double loot, and minimum GP by 11%. That's good.