Thieving/Moneymaking: Difference between revisions
Falterfire (talk | contribs) (Fixed script error) |
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|helm2 = Chapeau Noir | |helm2 = Chapeau Noir | ||
|helm1 = Golbin Mask | |helm1 = Golbin Mask | ||
|body1 = Slayer Platebody (Master) | |body1 = Terran God Platebody | ||
|body2 = Slayer Platebody (Master) | |||
|legs1 = Thieving Shorts | |||
|boots1 = Sneak-Ers | |boots1 = Sneak-Ers | ||
|gloves1 = Gloves of Silence | |gloves1 = Gloves of Silence | ||
|gloves2 = Thieving Gloves | |gloves2 = Thieving Gloves | ||
|cape1 = Superior Thieving Skillcape | |||
|cape1 = Thieving Skillcape | |cape2 = Thieving Skillcape | ||
|cape2 = Thiever's Cape | |cape3 = Thiever's Cape | ||
|neck1 = Jeweled Necklace | |neck1 = Jeweled Necklace | ||
Line 30: | Line 32: | ||
|shield1 = Fine Coinpurse | |shield1 = Fine Coinpurse | ||
|shield2 = Book of Scholars | |shield2 = Book of Scholars | ||
|ammo1 = Thief's Moneysack | |ammo1 = Masquerade Mask | ||
|ammo2 = Thief's Moneysack | |||
|familiar11 = Leprechaun | |familiar11 = Leprechaun | ||
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}} | }} | ||
If you have the passive slot, using both gloves is great. | If you have the passive slot, using both gloves is great. The reason we use {{ItemIcon|Terran God Platebody}} is because it provides DR% which is relevant for some of the later targets which deal huge damages. | ||
== Obstacles == | == Obstacles == | ||
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|obs92 = Water Jump | |obs92 = Water Jump | ||
|obs101 = Boulder Move | |obs101 = Boulder Move | ||
|obs111 = Water Maze | |||
|obs131 = Balance Trap | |||
|obs141 = Rooftop Climbing | |||
|pillar1 = Generosity | |pillar1 = Generosity | ||
}} | }} |
Revision as of 09:40, 28 October 2022
This page was last updated for (v1.0.2). |
Thieving is one of the current, as of v1.0.2, best ways to make money. With all the best setup, you can reach up to 16.47M gp/hr.
Early on, the bonuses might not be very good, but getting the Mastery level up to 99 increases the stealth by +75. Any amount of stealth makes a huge difference. Look forward to this.
The best target is eventually the Knight, with the King and the Princess coming really close. If using the Devil synergy, the princess is actually better than the knight, but not overall.
Until you reach higher levels, stick with Merchant, Bob the Farmer or Fisherman, as they provide decent gold (around 2 M/hr) per hour.
Gear
If you have the passive slot, using both gloves is great. The reason we use Terran God Platebody is because it provides DR% which is relevant for some of the later targets which deal huge damages.
Obstacles
Obstacle | Pillar (most effective → least effective) | |
---|---|---|
I | Rope Climb | |
III | Pit Jump | |
IV | Coal Stones | |
V | Rooftop Run | Tree Climb |
VIII | Tree Hang | |
IX | Ice Jump | Water Jump |
X | Boulder Move | |
XI | Water Maze | |
XIII | Balance Trap | |
XIV | Rooftop Climbing | |
Pillar | Generosity |
While not all obstacles have an effect on gold gain, all relevant pillars are here because of experience effects.
The pillar of Obstacle 4, both pillars of Obstacle 5, and Ice Jump of Obstacle 9 give gold gain effects. Use the Pillar of Generosity for gold.
Other effects
Gentle Hands Potion IV | Increases stealth. Higher success rate. |
Snek | +50% bonus to GP gain. With all the bonuses this doesn't make much of a difference. |
Aquarias | +1% double item chance. Does not hurt, but minimal bonus. |
Astrology | Chance to double loot, and minimum GP by 11%. That's good. |