Template:MonsterStats: Difference between revisions

From Melvor Idle
(Added monster barrier)
(Barrier section now only shows up when needed)
 
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Template for auto-building monster stat blocks.
Template for auto-building monster stat blocks.


For example, <nowiki>{{User:MonsterStats|Aeris}}</nowiki> becomes {{MonsterStats|Aeris}}
For example, <nowiki>{{User:MonsterStats|Magic Golem}}</nowiki> becomes {{MonsterStats|Magic Golem}}
<onlyinclude><includeonly>{| class="wikitable" style="margin: 0rem 1rem;"
<onlyinclude><includeonly>{| class="wikitable" style="margin: 0rem 1rem;"
|-
|-
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| style="font-weight: bold;" | Hitpoints:  
| style="font-weight: bold;" | Hitpoints:  
| colspan=15 style="text-align: right" | {{Skill|Hitpoints|notext=true}} {{formatnum:{{#invoke:Monsters|getMonsterHP|{{{1|{{PAGENAME}}}}}}}}}
| colspan=15 style="text-align: right" | {{Skill|Hitpoints|notext=true}} {{formatnum:{{#invoke:Monsters|getMonsterHP|{{{1|{{PAGENAME}}}}}}}}}
|-
{{#invoke:Monsters|getMonsterBoxBarrierText|{{{1|{{PAGENAME}}}}}}}
| style="font-weight: bold;" | [[Barrier]]:
| colspan=15 style="text-align: right" | {{Icon|Barrier|notext=true}} {{formatnum:{{#invoke:Monsters|getMonsterBarrier|{{{1|{{PAGENAME}}}}}}}}}
|-
|-
| style="font-weight: bold;" | Attack Speed:  
| style="font-weight: bold;" | Attack Speed:  

Latest revision as of 19:11, 14 September 2023

Template for auto-building monster stat blocks.

For example, {{User:MonsterStats|Magic Golem}} becomes

Combat Stats
Combat Level: 167
Hitpoints: 1,250
Barrier: Barrier 625
Attack Speed: 3.8s
Max Hit: Magic 200
Accuracy Rating: 18,236
Damage Reduction: 40%
Evasion Ratings: Defence (skill).svg Ranged (skill).svg Magic (skill).svg
22,116 12,416 14,356
Skill Levels: Attack (skill).svg Strength (skill).svg Defence (skill).svg Ranged (skill).svg Magic (skill).svg
1 1 185 1 185

Attacks

  • 70% Magic Normal Attack
    • 1 - 189 Magic Damage
  • 30% Magic Mudball
    • An avoidable attack that deals damage equal to 200. On a hit, Gives you +20% Attack Interval for 2 of your turns.

Passives

  • End of Turn Healing
    • Heal 8% of current hitpoints every 2 turns
  • Major Reflection
    • +50% Reflect Damage