Difference between revisions of "Template:Icon"

From Melvor Idle
(Adding Adventure to the list of icons that use .png)
(Added Item Alchemy override)
Line 21: Line 21:
 
|-
 
|-
 
|<nowiki>{{Icon|Melee}}</nowiki> || {{Icon|Melee}}
 
|<nowiki>{{Icon|Melee}}</nowiki> || {{Icon|Melee}}
 +
|-
 +
|<nowiki>{{Icon|Item Alchemy}}</nowiki> || {{Icon|Item Alchemy}}
 
|-
 
|-
 
|<nowiki>{{Icon|Superheat}}</nowiki> || {{Icon|Superheat}}
 
|<nowiki>{{Icon|Superheat}}</nowiki> || {{Icon|Superheat}}
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         Superheat goes to a generic Superheat page but pulls the icon for Superheat IV
 
         Superheat goes to a generic Superheat page but pulls the icon for Superheat IV
 
-->{{#ifeq:{{#var:link}}|Superheat|{{#vardefine:image|Superheat IV}}{{#vardefine:type|spell}}}}<!--
 
-->{{#ifeq:{{#var:link}}|Superheat|{{#vardefine:image|Superheat IV}}{{#vardefine:type|spell}}}}<!--
 +
        Item Alchemy goes to a generic Item Alchemy page but pulls the icon for Item Alchemy III
 +
-->{{#ifeq:{{#var:link}}|Item Alchemy|{{#vardefine:image|Item Alchemy III}}{{#vardefine:type|spell}}}}<!--
 
         Special case to handle Basic/Standard/Generous Resupply shop items, which unusually are neither items nor upgrades
 
         Special case to handle Basic/Standard/Generous Resupply shop items, which unusually are neither items nor upgrades
 
-->{{#switch:{{#var:link}}|Basic Resupply={{#vardefine:image|Lobster}}{{#vardefine:type|item}}|Standard Resupply={{#vardefine:image|Crab}}{{#vardefine:type|item}}|Generous Resupply={{#vardefine:image|Manta Ray}}{{#vardefine:type|item}}}}<!--
 
-->{{#switch:{{#var:link}}|Basic Resupply={{#vardefine:image|Lobster}}{{#vardefine:type|item}}|Standard Resupply={{#vardefine:image|Crab}}{{#vardefine:type|item}}|Generous Resupply={{#vardefine:image|Manta Ray}}{{#vardefine:type|item}}}}<!--

Revision as of 20:12, 16 March 2021

A generic version of the template used in things like Template:ItemIcon or Template:UpgradeIcon.

You probably want to use one of the following instead for most things:

Format is like so: {{Icon|type=combatArea|Castle of Kings|Knight Time}} becomes Castle of Kings (combatArea).svg Knight Time.

You can also just do {{Icon|Combat}} Combat.svg Combat if you need an icon for an image that doesn't belong to a given category.


Some special overrides exist:

Input Output
{{Icon|Melee}} Combat.svg Melee
{{Icon|Item Alchemy}} Item Alchemy III (spell).svg Item Alchemy
{{Icon|Superheat}} Superheat IV (spell).svg Superheat
{{Icon|Basic Resupply}} Lobster (item).svg Basic Resupply
{{Icon|Standard Resupply}} Crab (item).svg Standard Resupply
{{Icon|Generous Resupply}} Manta Ray (item).svg Generous Resupply
{{Icon|type=monster|Golbin}} Golbin (monster).svg Golbin
{{Icon|type=monster|Spider (lv. 51)}} Spider (monster).svg Spider (lv. 51)
{{Icon|type=monster|Spider2}} Spider2 (monster).svg Spider (lv. 52)
{{Icon|type=skill|Alt. Magic}} Magic (skill).svg Alt. Magic

Other options:

The 'notext' option sends only the image (with link), so {{Icon|Mastery|notext=true}} becomes Mastery.svg

The 'menu' option formats the icon in a handy table (useful for menuboxes) so {{Icon|Combat|menu=true}} becomes

Combat.svg Combat

The 'qty' option allows you to specify a number of items to go between the icon and the text, so {{Icon|type=item|Elder Dragonhide|qty=5000}} becomes 5,000 Elder Dragonhide (item).svg Elder Dragonhide

The 'size' option allows you to specify larger icons, so {{Icon|Combat|notext=true|size=50}} becomes Combat.svg