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From Melvor Idle
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  • sellsFor local monsterData = SourceTables._getItemMonsterSources(item) if(Shared.tableCount(monsterData) > 0) then local monsterColData = {} for i
    2 KB (221 words) - 16:40, 30 January 2022
  • selected monster. Click "Simulate Selected" to see the results. In case you want to search for a drop across various monsters (to select the best monster available)
    3 KB (506 words) - 16:36, 15 April 2024
  • with user added descriptions, and detects if the underlying data has changed. If the data has not changed or if the page does not contain any user made
    4 KB (572 words) - 09:41, 31 December 2021
  • getMonsterByID(51) end for i, monster in pairs(MonsterData.Monsters) do if(monster.name == name) then result = Shared.clone(monster)
    39 KB (5,036 words) - 21:39, 31 January 2023
  • insert(rowTxt, Monsters._getMonsterAR(monster)) table.insert(rowTxt, Monsters._getMonsterER(monster, 'Melee')) table.insert(rowTxt, Monsters._getMonsterER(monster
    6 KB (698 words) - 03:37, 31 January 2022
  • Usually they are independent reference tools or interact with game data via the save data export. - Main article: In-game Functions It is possible to interact
    2 KB (215 words) - 19:46, 30 July 2023
  • end) for i, data in pairs(dropRows) do table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight))
    42 KB (5,778 words) - 21:45, 2 February 2022
  • V1.1 (section Monsters)
    accidental save data loss when loading these saves without the expansions installed. If you still wish to load these saves at risk of data loss, you may
    28 KB (3,793 words) - 21:02, 4 March 2023
  • getSkillID(skillName) for i, skillData in ipairs(GameData.rawData.skillData) do if skillData.data.name == skillName then return skillData.skillID end end end
    10 KB (1,250 words) - 20:05, 1 April 2024
  • {} local MonsterData = mw.loadData('Module:Monsters/data') local ItemData = mw.loadData('Module:Items/data') local SkillData = mw.loadData('Module:AuronTest/data')
    26 KB (3,597 words) - 23:28, 2 February 2022
  • V0.20 (section New Monsters)
    don't have it unlocked yet. Increased Damage To Dungeon Monsters now works correctly when the monster is present in Slayer/Combat areas. Mastery XP no longer
    23 KB (3,230 words) - 11:27, 4 June 2023
  • internal game data is flawed, or there has been a recent hotfix (hidden update without a version number change) to the game code and the Lua data modules need
    11 KB (1,019 words) - 08:44, 9 May 2024
  • Content Pt.3 introduces new Monsters for you to tackle. Elerine Battlegrounds contains 3 new hard to very hard monsters. Monsters drop new Elerine Weapons
    1 KB (39,394 words) - 20:09, 15 April 2024
  • local monsterData = {} monsterData.Monsters = mw.text.jsonDecode('[{"id":0,"name":"Black Knight","levels":{"Hitpoints":20,"Attack":20,"Strength":20,"Defence":20
    128 KB (15,106 words) - 16:36, 27 August 2021
  • previous section, except there is no longer a preferred order for any of the monsters as the upgrades each one gives is minor. This means that if the Auto Slayer
    14 KB (1,789 words) - 23:40, 2 June 2023
  • intended implementation. As a result, the items were instead added into the game data without any legitimate method to create or obtain them. This was later resolved
    17 KB (2,052 words) - 00:11, 4 May 2024
  • 000+. Ignite is a more powerful spell and has a good chance of killing monsters in one-shot. Icicle Volley is a good all rounder, and can be used in all
    14 KB (1,418 words) - 22:01, 27 April 2024
  • Generate row per monster for i, monster in ipairs(GameData.rawData.monsters) do local magicLevel = Monsters._getMonsterLevel(monster, 'Magic') local
    6 KB (796 words) - 15:51, 22 October 2022
  • Data is pulled from Module:GameData/data
    44 bytes (6 words) - 21:58, 29 October 2022
  • all monsters in the dungeon local monsters = GameData.getEntityByName('dungeons', referenceName).monsterIDs for _, monster in ipairs(monsters) do
    37 KB (4,895 words) - 16:32, 24 November 2022
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