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From Melvor Idle
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- sellsFor local monsterData = SourceTables._getItemMonsterSources(item) if(Shared.tableCount(monsterData) > 0) then local monsterColData = {} for i2 KB (221 words) - 16:40, 30 January 2022
- selected monster. Click "Simulate Selected" to see the results. In case you want to search for a drop across various monsters (to select the best monster available)3 KB (506 words) - 16:36, 15 April 2024
- with user added descriptions, and detects if the underlying data has changed. If the data has not changed or if the page does not contain any user made4 KB (572 words) - 09:41, 31 December 2021
- getMonsterByID(51) end for i, monster in pairs(MonsterData.Monsters) do if(monster.name == name) then result = Shared.clone(monster)39 KB (5,036 words) - 21:39, 31 January 2023
- insert(rowTxt, Monsters._getMonsterAR(monster)) table.insert(rowTxt, Monsters._getMonsterER(monster, 'Melee')) table.insert(rowTxt, Monsters._getMonsterER(monster6 KB (698 words) - 03:37, 31 January 2022
- Usually they are independent reference tools or interact with game data via the save data export. - Main article: In-game Functions It is possible to interact2 KB (215 words) - 19:46, 30 July 2023
- end) for i, data in pairs(dropRows) do table.insert(resultPart, buildRow(data.source, data.type, data.minqty, data.qty, data.weight, data.totalWeight))42 KB (5,778 words) - 21:45, 2 February 2022
- accidental save data loss when loading these saves without the expansions installed. If you still wish to load these saves at risk of data loss, you may28 KB (3,793 words) - 21:02, 4 March 2023
- getSkillID(skillName) for i, skillData in ipairs(GameData.rawData.skillData) do if skillData.data.name == skillName then return skillData.skillID end end end10 KB (1,250 words) - 20:05, 1 April 2024
- {} local MonsterData = mw.loadData('Module:Monsters/data') local ItemData = mw.loadData('Module:Items/data') local SkillData = mw.loadData('Module:AuronTest/data')26 KB (3,597 words) - 23:28, 2 February 2022
- V0.20 (section New Monsters)don't have it unlocked yet. Increased Damage To Dungeon Monsters now works correctly when the monster is present in Slayer/Combat areas. Mastery XP no longer23 KB (3,230 words) - 11:27, 4 June 2023
- internal game data is flawed, or there has been a recent hotfix (hidden update without a version number change) to the game code and the Lua data modules need11 KB (1,019 words) - 08:44, 9 May 2024
- Full Changelog (section Monsters)Content Pt.3 introduces new Monsters for you to tackle. Elerine Battlegrounds contains 3 new hard to very hard monsters. Monsters drop new Elerine Weapons1 KB (39,394 words) - 20:09, 15 April 2024
- local monsterData = {} monsterData.Monsters = mw.text.jsonDecode('[{"id":0,"name":"Black Knight","levels":{"Hitpoints":20,"Attack":20,"Strength":20,"Defence":20128 KB (15,106 words) - 16:36, 27 August 2021
- previous section, except there is no longer a preferred order for any of the monsters as the upgrades each one gives is minor. This means that if the Auto Slayer14 KB (1,789 words) - 23:40, 2 June 2023
- Easter Eggs (section Monster and Item Names)intended implementation. As a result, the items were instead added into the game data without any legitimate method to create or obtain them. This was later resolved17 KB (2,052 words) - 00:11, 4 May 2024
- 000+. Ignite is a more powerful spell and has a good chance of killing monsters in one-shot. Icicle Volley is a good all rounder, and can be used in all14 KB (1,418 words) - 22:01, 27 April 2024
- Generate row per monster for i, monster in ipairs(GameData.rawData.monsters) do local magicLevel = Monsters._getMonsterLevel(monster, 'Magic') local6 KB (796 words) - 15:51, 22 October 2022
- Data is pulled from Module:GameData/data44 bytes (6 words) - 21:58, 29 October 2022
- all monsters in the dungeon local monsters = GameData.getEntityByName('dungeons', referenceName).monsterIDs for _, monster in ipairs(monsters) do37 KB (4,895 words) - 16:32, 24 November 2022