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From Melvor Idle
- issue for i, area in pairs(AreaData.combatAreas) do if area.name == name then return processArea(area, i, 'combat') end end for i, area in pairs(AreaData7 KB (898 words) - 01:03, 4 March 2022
- local pm = require("Module:CombatAreas/AreaTables") local p = {} local AreaData = mw.loadData('Module:CombatAreas/data') local Constants = require('Module:Constants')7 KB (883 words) - 13:33, 15 April 2022
- local areas = GameData.sortByOrderTable(GameData.rawData.combatAreas, GameData.rawData.combatAreaDisplayOrder) for i, area in ipairs(areas) do result9 KB (1,099 words) - 21:53, 6 October 2023
- with user added descriptions, and detects if the underlying data has changed. If the data has not changed or if the page does not contain any user made4 KB (572 words) - 09:41, 31 December 2021
- pages The Dungeon Template, Slayer Area Template, and Combat Area Template on Dungeon, Slayer Area, and Combat Area pages respectively The Prayer Template11 KB (1,019 words) - 08:44, 9 May 2024
- Settings (section Combat Settings)each non-combat Skill page. Toggle Combat Minibar - Default: Enabled If enabled, the Combat Minibar will display upon entering Combat. Display Combat Minibar14 KB (1,927 words) - 16:34, 15 April 2024
- V1.1 (section Combat Quick-Equip)accidental save data loss when loading these saves without the expansions installed. If you still wish to load these saves at risk of data loss, you may28 KB (3,793 words) - 21:02, 4 March 2023
- Data is pulled from Module:GameData/data44 bytes (6 words) - 21:57, 29 October 2022
- V1.0.3 (section Updated Combat Minibar)Artisan Skills should now update the information panel dynamically when game data changes (Like quantities and percentages). Astrology now correctly updates7 KB (1,059 words) - 06:26, 28 February 2022
- frame local area = p.getArea(areaName) if area == nil then return Shared.printError('No area named "' .. areaName .. '" exists in the data module') end5 KB (623 words) - 21:58, 6 October 2023
- V0.20 (section Combat Familiars)the Familiars are classed as "Combat Familiars" and provide general benefits to assist within Combat. On top of this, Combat Familiars also have the ability23 KB (3,230 words) - 11:27, 4 June 2023
- local ShopData = mw.loadData('Module:Shop/data') local ConstantData = mw.loadData('Module:Constants/data') -- Data instead of Module:CombatAreas to avoid28 KB (3,556 words) - 01:04, 4 March 2022
- Full Changelog (section New Combat and Slayer Areas)accidental save data loss when loading these saves without the expansions installed. If you still wish to load these saves at risk of data loss, you may1 KB (39,394 words) - 20:09, 15 April 2024
- cannot be encountered normally, as it does not appear within any Combat Area, Slayer Area, or Dungeon. Instead this monster may only be encountered randomly17 KB (2,052 words) - 00:11, 4 May 2024
- over the cumulative values reported in the sections below. A link to the raw data used for the calculations in this section can be found here. Like before14 KB (1,789 words) - 23:40, 2 June 2023
- successful, the game data should appear within the console Copy the game data & update Module:GameData/data and Module:GameData/data2 accordingly50 KB (179 words) - 23:09, 3 October 2023
- :GameData/data') local GameData2 = mw.loadJsonData('Module:GameData/data2') -- Combine data into a single object local GameData = {} for _, data in ipairs({GameData17 KB (1,027 words) - 23:06, 3 October 2023
- ameData/data') local GameData2 = mw.loadData('Module:Sandbox/GameData/data2') -- Combine data into a single object local GameData = {} for _, data in ipairs({GameData17 KB (1,029 words) - 18:15, 12 April 2023
- require('Module:GameData') local Icons = require('Module:Icons') local areaDataKeys = { 'combatAreas', 'dungeons', 'slayerAreas' } -- Compute combat pet sources8 KB (1,092 words) - 20:41, 15 January 2023
- local p = {} local ItemData = mw.loadData('Module:Sandbox/Items/data') local SkillData = mw.loadData('Module:Sandbox/Skills/data') local Constants = r23 KB (3,072 words) - 01:22, 4 March 2022