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There is a page named "Curse" on Melvor Idle. See also the other search results found.
- you -100% Hitpoint Regeneration for 5 of your turns and applies the Decay Curse for 3 turns. Avoidable. Decay: -10% Global Evasion and +2% of Maximum Hitpoints189 bytes (123 words) - 19:15, 22 November 2022
- melvorTotH:ShadowBeast Zones: Afflicted City - Enemy has +150% to apply Decay Curse per hit Monster Types: Slayer Area Slayer Tier: Legendary141 bytes (109 words) - 19:29, 22 November 2022
- melvorTotH:GoliathWerewolf Zones: Afflicted City - Enemy has +150% to apply Decay Curse per hit Monster Types: Slayer Area Slayer Tier: Legendary141 bytes (116 words) - 19:18, 22 November 2022
- Gloves of Greater Shade Summon When equipped with Amulet of Curse Totem Summon, Hood of Shade Summon and Ring of Phantom Summon: +30% Chance143 bytes (0 words) - 21:22, 22 November 2022
- Ring of Phantom Summon When equipped with Amulet of Curse Totem Summon, Gloves of Greater Shade Summon and Hood of Shade Summon: +30%143 bytes (0 words) - 21:54, 22 November 2022
- Patreon (Jarose) Miolite Sceptre 2.4s No 40 40 40 44 0 0 0 0% 50 0 0 0 Magic Curses and Auroras can be used without a Magic weapon Desert Sabre 2.4s No 8 64480 bytes (23 words) - 01:26, 11 September 2023
- the Shop. In addition, the Madness, Torment, and Despair spells from the Curses spellbook are unlocked after 25, 50, and 100 completions respectively. Each754 bytes (83 words) - 21:25, 1 February 2024
- 18% 1,900 - 19,000 Hood of Shade Summon 1 3/22 13.64% 3,000,000 Amulet of Curse Totem Summon 1 1/11 9.09% 5,000,000 Gloves of Greater Shade Summon 1 1/11685 bytes (75 words) - 21:20, 1 February 2024
- Cursed Arcana 0 0 0 0 0 0 0% 0 0 0 0% 0 65 Enables the use of some Magic Curses while equipped. Water Shield 8 8 8 8 8 0 0% 0 0 0 8% 0 80 -30% Global Evasion241 bytes (0 words) - 01:28, 11 September 2023
- Melee Witch and Dragon tablets Fire Surge, and Surge II. Don't bother with Curses because it is immune to them.13 KB (918 words) - 21:59, 8 September 2022
- for spells, depending on the staff type. Q: What are curses and auroras? Should I use them? A: Curses debuff enemies, while auroras buff the player. Some59 KB (9,854 words) - 01:43, 9 May 2024
- Fills in the Prayer template Create pages for each Standard Spell, Aurora, Curse, Alt. Magic and Ancient Magick, and maintains their templates Fills in the4 KB (572 words) - 09:41, 31 December 2021
- Water Sceptre Magic Curses and Auroras can be used without a Magic weapon. Reduces the Water Rune cost of Magic Spells143 bytes (0 words) - 15:54, 7 September 2023
- activating/deactivating a Prayer. Ty now rolls correctly online for Agility. Ku-tul's "Curse of the Deep" is now avoidable, matching its description. Mobile Ad Free versions5 KB (709 words) - 22:46, 24 February 2022
- Weakening & Confusion were applying the curse for the entire fight, instead of the intended 3 turns like the original curses. Fixed issue where Ring of Deception's8 KB (953 words) - 09:08, 11 October 2023
- Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will766 bytes (106 words) - 07:20, 2 January 2024
- Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will684 bytes (102 words) - 07:16, 2 January 2024
- Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will593 bytes (80 words) - 07:20, 2 January 2024
- Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will664 bytes (91 words) - 06:49, 2 January 2024
- Magicks, damage modifiers from equipment, prayer, and potions will apply. Curses and damage-modifying Auroras can also be used, though special attacks will742 bytes (107 words) - 07:12, 2 January 2024