Money Making/Thieving Vampires

Revision as of 19:17, 4 April 2024 by Ricewind (talk | contribs)
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Only the minimum profit is guaranteed when following the requirements of this guide.
The maximum profit can only be obtained when following all requirements and recommendations.

Profit will increase the more closely the guide is followed. However, the increase in profit may not be in proportion to the amount of recommended items and boosts used.

Thieving Vampires
0GPk/hr Maximum
Requirements
SkillsOther
  • Thieving Level 115
  • Herblore Level 45
  • Astrology Level 70
  • 95% Mastery Pool Checkpoint
  • Ko +50 Stealth while Thieving
  • Rooftop Run
  • Bandit Hideout
  • ItemsRecommended
  • Gentle Hands Potion IV
  • Golbin Mask
  • Jeweled Necklace
  • Sneak-Ers
  • Grappling Hook
  • Thieving Gloves
  • Gloves of Silence (passive slot)
  • Masquerade Mask
  • Thieving Skillcape or equivalent
  • Bonusses that improve profit
    Results
    ProfitExperience gained
    0GP
    Thieving 1
    Summoning 1
    InputsOutputs
    NoneNone

    Pickpocket the Vampire for Gold Pieces and the other items.

    The Vampire also drops 500 Masquerade Mask that assist in thieving. With the 95% Mastery Pool Checkpoint, the chance of unique area items from Thieving is tripled. This means that the player will receive 500 Masquerade Masks every 166.6 spent (on average). This also excludes doubling bonusses.

    With sufficient bonusses, it is possible to reach a 100% success rate on pickpocketing the vampire. When all stealth bonusses are equipped, switch the Golbin Mask for the Chapeau Noir, as it is still possible to reach 100% success rate without it, whilst providing an extra +10% item doubling chance.

    Improves GP Rate

    Name Description
      Cargo Net +3% Global GP
      Coal Stones +20% Global GP
      Ice Jump Net +5% Chance to Double Items Globally
      Water Maze +10% Chance to Double Items Globally
      Balance Trap +5% Chance to Double Items Globally
      Pillar of Generosity +10% Global GP
      Expert Pillar of Expertise +40% Global GP
    +8% Chance to Double Items Globally
      Aquarias +1% Chance to Double Items Globally
      Penelope +2% Chance to Double Items Globally
      Harold -2% Interval for all non-Combat Skills
    +5% Global GP
    +2% Chance to Double Items
      Ace +1% Chance to Double Items Globally
      Snek +50% GP From Thieving
      Mister Fuzzbutt +5% Global GP
      Carthulu Doubles bonusses from the   Bandit Hideout
      Ko +8% Chance to Double Items in Thieving
    -5% Thieving Interval
      Rosaniya +8% Chance to Double Items Globally
    +5% Global GP
      Level 120
      Superior Thieving Skillcape
    -0.8s Thieving Interval
    +150% GP From Thieving
    +270 Stealth while Thieving
      Leprechaun     Devil Extra loot, on average
        Slayer body +5% Chance to Double Items in Thieving
    +12% Damage Reduction
    Level 99    Vampire +99% GP
    -0.2s Thieving Interval
    +174 Stealth
      Chapeau Noir +10% Chance To Double Items in Thieving
      Aorpheat's Signet Ring +100% GP granted from Thieving
    +5% chance to gain double loot from Thieving.