Combat Triangle: Difference between revisions

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{{V0.17.0}}
{{V0.16.3}}
== Combat Areas ==
 
{| class="wikitable sortable"
The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]].
!Dungeon
 
!Name
Each combat type is strong against one of the other two combat types and weak against the other:
!Monster Difficulty
 
!Highest Combat Level Monster
{{Skill|Attack|Melee}} is strong against {{Skill|Ranged}}.</br>
 
{{Skill|Ranged}} is strong against {{Skill|Magic}}.</br>
 
{{Skill|Magic}} is strong against {{Skill|Attack|Melee}}.</br>
 
When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.
 
When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.
 
The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}} character.
 
==Bonuses==
 
{| class="wikitable"
|-
|-
| style ="text-align: left;" |[[File:Golbin_Village_(combatArea).svg|50px|middle|link=Golbin Village]]
! rowspan="2" | Player Style !! rowspan="2"|Game Mode !! colspan="2"|VS {{Skill|Attack|Melee}} !! colspan="2"|VS {{Skill|Ranged}} !! colspan="2"|VS {{Skill|Magic}}
| style ="text-align: left;" |[[Golbin Village]]
| style ="text-align: right;" |Very Easy
| style ="text-align: right;" |7
|-
|-
| style ="text-align: left;" |[[File:Farmlands_(combatArea).svg|50px|middle|link=Farmlands]]
! DMG !! DR !! DMG !! DR !! DMG !! DR
| style ="text-align: left;" |[[Farmlands]]
| style ="text-align: right;" |Very Easy - Medium
| style ="text-align: right;" |47
|-
|-
| style ="text-align: left;" |[[File:Graveyard_(combatArea).svg|50px|middle|link=Graveyard]]
|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Attack|Melee}} || Normal || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink"| -10% || style="background-color:lightpink" | 0.5x
| style ="text-align: left;" |[[Graveyard]]
|-style="border-bottom: solid lightgrey"
| style ="text-align: right;" |Very Easy - Medium
| {{Icon|Hardcore}} || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.25x
| style ="text-align: right;" |46
|-
|-
| style ="text-align: left;" |[[File:Sandy_Shores_(combatArea).svg|50px|middle|link=Sandy Shores]]
|rowspan="2" style="border-bottom: solid lightgrey"|{{Skill|Ranged}} || Normal || style="background-color:lightpink" | -10% || style="background-color:lightpink" | 0.95x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x
| style ="text-align: left;" |[[Sandy Shores]]
|- style="border-bottom: solid lightgrey"
| style ="text-align: right;" |Very Easy - Medium
| {{Icon|Hardcore}} || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.75x || +0% || 1.0x || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x
| style ="text-align: right;" |34
|-
|-
| style ="text-align: left;" |[[File:Wet_Forest_(combatArea).svg|50px|middle|link=Wet Forest]]
|rowspan="2"|{{Skill|Magic}} || Normal || style="background-color:lightgreen" |+10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -10% || style="background-color:lightpink" | 0.85x || +0% || 1.0x
| style ="text-align: left;" |[[Wet Forest]]
| style ="text-align: right;" |Easy - Medium
| style ="text-align: right;" |35
|-
|-
| style ="text-align: left;" |[[File:Bandit_Hideout_(combatArea).svg|50px|middle|link=Bandit Hideout]]
| {{Icon|Hardcore}} || style="background-color:lightgreen" | +10% || style="background-color:lightgreen" | 1.25x || style="background-color:lightpink" | -20% || style="background-color:lightpink" | 0.75x || +0% || 1.0x
| style ="text-align: left;" |[[Bandit Hideout]]
| style ="text-align: right;" |Easy - Medium
| style ="text-align: right;" |44
|-
| style ="text-align: left;" |[[File:Giant_Dungeon_(combatArea).svg|50px|middle|link=Giant Dungeon]]
| style ="text-align: left;" |[[Giant Dungeon]]
| style ="text-align: right;" |Easy - Medium
| style ="text-align: right;" |60
|-
| style ="text-align: left;" |[[File:Icy_Hills_(combatArea).svg|50px|middle|link=Icy Hills]]
| style ="text-align: left;" |[[Icy Hills]]
| style ="text-align: right;" |Easy - Hard
| style ="text-align: right;" |75
|-
| style ="text-align: left;" |[[File:Castle_of_Kings_(combatArea).svg|50px|middle|link=Castle of Kings]]
| style ="text-align: left;" |[[Castle of Kings]]
| style ="text-align: right;" |Easy - Hard
| style ="text-align: right;" |101
|-
| style ="text-align: left;" |[[File:Wizard_Tower_(combatArea).svg|50px|middle|link=Wizard Tower]]
| style ="text-align: left;" |[[Wizard Tower]]
| style ="text-align: right;" |Medium - Very Hard
| style ="text-align: right;" |108
|-
| style ="text-align: left;" |[[File:Dragon_Valley_(combatArea).svg|50px|middle|link=Dragon Valley]]
| style ="text-align: left;" |[[Dragon Valley]]
| style ="text-align: right;" |Hard - Very Hard
| style ="text-align: right;" |120
|}
|}
{{Menu}}
 
[[Category:Guides]]
<gallery widths="300px" heights="200px">
File:Cbtriangle.svg|Combat Triangle (Standard Mode)
File:Cbtriangle_hc.svg|Combat Triangle (Hardcore Mode)
</gallery>

Revision as of 00:10, 28 November 2020

Template:V0.16.3

The Combat Triangle is a modifier applied to your Character when fighting Monsters based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a Damage Reduction Modifier. This is only applied to you, and not the Monster.

Each combat type is strong against one of the other two combat types and weak against the other:

Melee is strong against Ranged.

Ranged is strong against Magic.

Magic is strong against Melee.

When the player uses the combat style that is strong against the monster's combat style, they receive a bonus to their maximum hit and damage reduction.

When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction.

The exact bonuses and penalties depend on which style the player is using and whether they are playing a Hardcore character.

Bonuses

Player Style Game Mode VS Melee VS Ranged VS Magic
DMG DR DMG DR DMG DR
Melee Normal +0% 1.0x +10% 1.25x -10% 0.5x
Hardcore +0% 1.0x +10% 1.25x -20% 0.25x
Ranged Normal -10% 0.95x +0% 1.0x +10% 1.25x
Hardcore -20% 0.75x +0% 1.0x +10% 1.25x
Magic Normal +10% 1.25x -10% 0.85x +0% 1.0x
Hardcore +10% 1.25x -20% 0.75x +0% 1.0x