User:Falterfire/Page2
From Melvor Idle
Preservation Boosts
Global
Source | Type | Global Preservation Boosts | Other Modifiers |
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Agility Obstacle 9 | +10% Chance to Preserve Resources in Skills | +20 Maximum Hitpoints +5% Food Healing Value +5% Chance to Double Items Globally +10 Mining Node HP | |
Agility Obstacle 10 | +10% Chance to Preserve Resources in Skills | +10% Chance To Preserve Prayer Points +5% Ammo Preservation +10% Rune Preservation | |
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+10% Chance to Preserve Resources in Skills | +6% Mastery XP for Abyssal Realm only -1 additional quantity of primary resource gained globally (Cannot be doubled) -10% cost to produce Abyssal Realm Items in all Artisan Skills -6% Global Abyssal XP |
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Item (Helmet) | +10% Chance to Preserve Resources in Skills | |
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+8% Chance to Preserve Resources in Skills | -30% Global GP (except Item Sales) |
Agility Obstacle 6 | +5% Chance to Preserve Resources in Skills | +5% Rune Preservation +5% Ammo Preservation | |
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+5% Chance to Preserve Resources in Skills | |
Agility Obstacle 3 | +3% Chance to Preserve Resources in Skills | +10 Mining Node HP +3% chance to deal no damage to Essence Nodes in Mining +3% chance to deal no damage to Ore Nodes in Mining | |
Agility Obstacle 4 | +3% Chance to Preserve Resources in Skills | -4% Global Skill XP +20% GP gained from Thieving +10% Food Healing Value | |
Agility Pillar | +3% Chance to Preserve Resources in Skills | +2% Global Mastery XP +3% Chance to Double Items Globally +10% base primary resource quantity gained in Farming for Melvor Realm only | |
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+3% Chance to Preserve Resources in Skills | -3% Interval for all Non-Combat Skills +4% Non-Combat Skill XP +4% Mastery XP for Melvor Realm only |
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Item (Enhancement1, Enhancement2, Enhancement3) | +2% Chance to Preserve Resources in Skills | +6% Magic Max Hit +4% Rune Preservation |
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Item (Enhancement3) | +2% Chance to Preserve Resources in Skills | |
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Item (Enhancement3) | +1% Chance to Preserve Resources in Skills |
Specific Skills
Source | Type | Skill Preservation Boosts | Other Modifiers |
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Agility Obstacle 4 | +3% Chance to Preserve Resources in Herblore | +2% Herblore Mastery XP +2% Herblore Skill XP -10% base primary resource quantity gained in Farming | |
Agility Obstacle 8 | +15% Chance to preserve Summoning Charges +5% Chance to Preserve Resources in Summoning |
-16% Chance to Preserve Resources in Herblore +3 base primary resource quantity gained in Summoning | |
+10% Chance to preserve Summoning Charges | -5% Summoning Interval -20% Chance To Preserve Potion Charge +6 base primary resource quantity gained in Summoning | ||
+5% Chance to preserve Summoning Charges | -50 Maximum Hitpoints +5% Chance To Preserve Potion Charge -10% Chance to Preserve Resources in Skills | ||
+20% Chance to preserve Summoning Charges | +50 Bank Space +20% Chance To Preserve Potion Charge +20 base primary resource quantity gained in Summoning +20% chance to preserve Consumable Slot charges | ||
Agility Pillar | +5% Chance to preserve Summoning Charges | +10 Bank Space +10% Chance To Preserve Potion Charge +10% Global GP (except Item Sales) +5 Charges per Potion | |
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+15% Chance to preserve Summoning Charges | -15% Summoning Familiar Attack Interval +5% Chance to Double Items Globally +50 Bank Space +15% Ammo Preservation +15% Rune Preservation +15% Global AP (except Item Sales) | |
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+5% Chance to Preserve Resources in Herblore | |
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+10% Chance to Preserve Resources in Cooking | |
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+5% Chance to Preserve Resources in Smithing | |
Item (Summon1, Summon2) | +5% Chance to Preserve Resources in Herblore | ||
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+50% chance to preserve Compost applied to Farming Plots when harvesting Melvor Realm crops | +5% base primary resource quantity gained in Farming |
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Item (Weapon) | +50% chance to preserve Compost applied to Farming Plots when harvesting Melvor Realm crops | |
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Item (Cape) | +10% Chance to preserve Summoning Charges +20% Chance to Preserve Resources in Summoning |
+5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +10 base primary resource quantity gained in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +5% Damage To Slayer Tasks Rune providing items provide 2x as many runes +100% GP gained from Thieving +10% GP gained from Agility -50% Coal Costs for Smithing -15% Woodcutting Interval -15% Cooking Interval x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation +1 Coal Ore per Ore Mined. (Item doubling does not apply) +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +5% Global Skill XP +25% base primary resource quantity gained in Farming |
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+20% Chance to Preserve Resources in Cartography | +3 levels of the Brush Tool in Archaeology +3 levels of the Trowel Tool in Archaeology +3 levels of the Shovel Tool in Archaeology -30% Cartography survey interval +15% chance to preserve dig site map excavation actions -50% Cartography map upgrade interval -20 dig site map refinement cost +1 base primary resource quantity gained in Archaeology +3 levels of the Sieve Tool in Archaeology |
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+10% Chance to Preserve Resources in Cartography | -20% Cartography map upgrade interval -10 dig site map refinement cost |
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+10% Chance to Preserve Resources in Cooking | +20% Chance to Double Items in Cooking | |
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+5% Chance to preserve Summoning Charges | +5% Summoning Max Hit -5% Summoning Familiar Attack Interval |
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+10% Chance to preserve Summoning Charges | +10% Summoning Max Hit -10% Summoning Familiar Attack Interval |
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+20% Chance to preserve Summoning Charges | +20% Summoning Max Hit -20% Summoning Familiar Attack Interval |
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Item (Cape) | +10% Chance to preserve Summoning Charges +20% Chance to Preserve Resources in Summoning |
+5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting +50% Ammo Preservation +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +10 base primary resource quantity gained in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +100% GP gained from Thieving +10% GP gained from Agility Rune providing items provide 2x as many runes -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +25% Flat Slayer Area Effect Negation +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 Flat HP Regen +25% base primary resource quantity gained in Farming |
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+10% Chance to preserve Summoning Charges | +10% Summoning Max Hit |
Item (Summon1, Summon2) | +10% Chance to Preserve Resources in Cooking | ||
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+5% Chance to preserve Summoning Charges | -0.2s Summoning Interval +8% Summoning Skill XP |
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Item (Consumable) | +10% chance to preserve resources in Runecrafting when making Runes | |
Item (Summon1, Summon2) | +5% Chance to Preserve Resources in Smithing | ||
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+20% Chance to Preserve Resources in Cartography | -5% Cartography Interval +8% Cartography Skill XP +20% Chance to Double Items in Cartography |
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+10% Chance to preserve Summoning Charges | +10 base primary resource quantity gained in Summoning | |
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+10% Chance to preserve Summoning Charges +10% Chance to Preserve Resources in Summoning |
+15 base primary resource quantity gained in Summoning | |
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Item (Cape) | +10% Chance to preserve Summoning Charges +20% Chance to Preserve Resources in Summoning |
+10 base primary resource quantity gained in Summoning |
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+15% Chance to preserve Summoning Charges +25% Chance to Preserve Resources in Summoning |
+8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +75% Ammo Preservation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks -0.8s Thieving Interval -0.8s Crafting Interval -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+20% Chance to Preserve Resources in Cartography | -50% Cartography map upgrade interval -20 dig site map refinement cost -30% Cartography survey interval |
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+15% Chance to preserve Summoning Charges +25% Chance to Preserve Resources in Summoning |
+8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +75% Ammo Preservation +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks -0.8s Thieving Interval -0.8s Crafting Interval -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only Bypass All Slayer Area item requirements +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+15% Chance to preserve Summoning Charges +25% Chance to Preserve Resources in Summoning |
+10% Summoning Max Hit -10% Summoning Interval +10 base primary resource quantity gained in Summoning for Melvor Realm only | |
Pet | +10% Chance to Preserve Resources in Runecrafting | ||
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+3% Chance to preserve Summoning Charges | +5% Accuracy Rating +5% Global Evasion +2% Chance to Double Items Globally -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +3% Rune Preservation +2% of Maximum Hit added to Minimum Hit | |
Pet | +10% Chance to preserve Summoning Charges | ||
Pet | +10% Chance to Preserve Resources in Smithing |
Ammo Preservation
Source | Type | Ammo Preservation Boosts | Other Modifiers |
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+75% Ammo Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+75% Ammo Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +8% Damage To Slayer Tasks -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +10% Rune Preservation x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+75% Ammo Preservation | +5% Ranged Strength Bonus from Equipment | |
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Item (Cape) | +50% Ammo Preservation | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +10 Flat HP Regen Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +5% Global Skill XP +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +25% Mastery Pool XP Cap +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +100% GP gained from Thieving +10% GP gained from Agility +25% Flat Slayer Area Effect Negation -15% Woodcutting Interval -15% Cooking Interval +1 Coal Ore per Ore Mined. (Item doubling does not apply) -50% Coal Costs for Smithing +10% Chance to preserve Summoning Charges +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +25% base primary resource quantity gained in Farming Rune providing items provide 2x as many runes |
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Item (Cape) | +50% Ammo Preservation | +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +5% Global Skill XP Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -50% Prayer Point Cost for Prayers -15% Township Building Cost (Capped at -80%) +15% Chance to Double Items in Runecrafting -20% Melvor Realm Agility Obstacle Build Costs +5% Damage To Slayer Tasks +1 base quantity when gaining Stardust from Astrology +1 base quantity when gaining Golden Stardust from Astrology +20% Chance to Preserve Resources in Summoning -0.5s Thieving Interval -0.5s Crafting Interval +2% Global Perfect Cook chance +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +10 base primary resource quantity gained in Summoning +10% Chance to preserve Summoning Charges +100% GP gained from Thieving +10% GP gained from Agility x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore -15% Woodcutting Interval -15% Cooking Interval +25% Flat Slayer Area Effect Negation -50% Coal Costs for Smithing Rune providing items provide 2x as many runes +150 Stealth while Thieving +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10 Flat HP Regen +25% base primary resource quantity gained in Farming |
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Item (Cape) | +50% Ammo Preservation | |
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+30% Ammo Preservation | ||
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Item (Cape) | +20% Ammo Preservation | |
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+15% Ammo Preservation | -15% Summoning Familiar Attack Interval +5% Chance to Double Items Globally +50 Bank Space +15% Global AP (except Item Sales) +15% Rune Preservation +15% Chance to preserve Summoning Charges | |
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+15% Ammo Preservation | |
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+15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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+15% Ammo Preservation | ||
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+15% Ammo Preservation | ||
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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+15% Ammo Preservation | |
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+15% Ammo Preservation | |
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+15% Ammo Preservation | ||
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+15% Ammo Preservation | ||
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+15% Ammo Preservation | |
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+15% Ammo Preservation | |
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+15% Ammo Preservation | ||
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+15% Ammo Preservation | ||
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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+15% Ammo Preservation | |
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+15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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+15% Ammo Preservation | ||
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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+15% Ammo Preservation | |
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+15% Ammo Preservation | |
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+15% Ammo Preservation | |
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+15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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+15% Ammo Preservation | +15% Ranged critical hit chance |
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Item (Quiver) | +15% Ammo Preservation | |
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Item (Quiver) | +15% Ammo Preservation | |
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+15% Ammo Preservation | |
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+15% Ammo Preservation | |
Agility Obstacle 9 | +10% Ammo Preservation | +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers +10% Rune Preservation | |
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+10% Ammo Preservation | +10% Ranged Accuracy Rating +1% Ranged Strength Bonus per 8 Ranged Skill Levels (Floored) |
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+5% Ammo Preservation | +3% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +3 additional quantity of primary resource gained in Fletching for Abyssal Arrows nodes (Cannot be doubled) +5% Rune Preservation | |
Agility Obstacle 4 | +5% Ammo Preservation | -40 Maximum Hitpoints +5% Rune Preservation +5% Melee Max Hit | |
Agility Obstacle 6 | +5% Ammo Preservation | +5% Rune Preservation +5% Chance to Preserve Resources in Skills | |
Agility Obstacle 10 | +5% Ammo Preservation | +10% Chance To Preserve Prayer Points +10% Rune Preservation +10% Chance to Preserve Resources in Skills | |
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+5% Ammo Preservation | +5% Ranged Accuracy Rating +10% Ranged Strength Bonus from Equipment |
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+5% Ammo Preservation | +5% Ranged Strength Bonus from Equipment |
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Item (Boots, Passive) | +5% Ammo Preservation | |
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Item (Helmet, Passive) | +5% Ammo Preservation | |
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Item (Amulet, Passive) | +5% Ammo Preservation | +6 Hidden Ranged Level |
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Pet | +5% Ammo Preservation | |
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+3% Ammo Preservation | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer +2% of Maximum Hit added to Minimum Hit -2% Interval for all Non-Combat Skills +3% Rune Preservation +2% Chance to Double Items Globally | |
Pet | +2% Ammo Preservation |
Rune Preservation
Source | Type | Rune Preservation Boosts | Other Modifiers |
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+5% Rune Preservation | +3% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +5% Ammo Preservation +3 additional quantity of primary resource gained in Fletching for Abyssal Arrows nodes (Cannot be doubled) | |
Agility Obstacle 4 | +5% Rune Preservation | -40 Maximum Hitpoints +5% Ammo Preservation +5% Melee Max Hit | |
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+5% Rune Preservation | +4% chance to gain +1 base primary resource quantity in Runecrafting for Abyssal Runes +25% chance to gain +8 additional resource in Runecrafting for Abyssal Combo Runes (Cannot be doubled) | |
Agility Obstacle 6 | +5% Rune Preservation | +5% Chance to Preserve Resources in Skills +5% Ammo Preservation | |
Agility Obstacle 9 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +10% Ammo Preservation -1 Prayer Point Cost for Prayers | |
Agility Obstacle 10 | +10% Rune Preservation | +10% Chance To Preserve Prayer Points +5% Ammo Preservation +10% Chance to Preserve Resources in Skills | |
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+15% Rune Preservation | -15% Summoning Familiar Attack Interval +5% Chance to Double Items Globally +50 Bank Space +15% Ammo Preservation +15% Global AP (except Item Sales) +15% Chance to preserve Summoning Charges | |
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Item (Amulet) | +10% Rune Preservation for Alt. Magic Spells | -0.2s Magic Interval |
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Item (Enhancement1, Enhancement2, Enhancement3) | +4% Rune Preservation | +6% Magic Max Hit +2% Chance to Preserve Resources in Skills |
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Item (Enhancement1) | +2% Rune Preservation | |
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Item (Enhancement1) | +4% Rune Preservation | |
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Item (Cape) | +20% Rune Preservation | |
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+10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +8% Damage To Slayer Tasks x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +15 Flat HP Regen +5% of Maximum Hit added to Minimum Hit -75% Prayer Point Cost for Prayers -20% Township Building Cost (Capped at -80%) -30% Melvor Realm Agility Obstacle Build Costs +5% Melee Strength Bonus from Equipment +2 base quantity when gaining Stardust from Astrology +2 base quantity when gaining Golden Stardust from Astrology +1 base quantity when gaining Bird Nest from Woodcutting +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for {realmName} only +4% Global Perfect Cook chance +2 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to successfully Cook an item +5% Ranged Strength Bonus from Equipment +10% Global Slayer Coins (except Item Sales) +150% GP gained from Thieving +20% GP gained from Agility +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +50% chance to gain +1 additional resource in Smithing for Bars nodes (Cannot be doubled) +270 Stealth while Thieving +100% chance to gain Charcoal in Firemaking +100% chance to gain Coal Ore in Firemaking +100% chance to gain Ash in Firemaking +10% Summoning Max Hit Rune providing items provide 4x as many runes +40% base primary resource quantity gained in Farming +5% Lifesteal +5% Magic Damage Bonus from Equipment +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled) +75% Ammo Preservation -75% Coal Costs for Smithing +20% Chance to Double Items in Farming +25% Chance to Double Items in Runecrafting -0.8s Thieving Interval -0.8s Crafting Interval +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts nodes +10 base primary resource quantity gained in Summoning for Melvor Realm only +15% Chance to preserve Summoning Charges +35% Flat Slayer Area Effect Negation +5% Chance To Preserve Prayer Points Bypass All Slayer Area item requirements +25% Chance to Preserve Resources in Summoning +5% Chance To Preserve Potion Charge -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval +5% Reflect Damage -20% Agility Pillar build costs +5% Chance to Preserve Food when eaten +5% Chance to find gem veins when Mining +8% Global Skill XP +8% Damage To Slayer Tasks x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore | |
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+10% Rune Preservation | +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled) +25% Chance to Double Items in Runecrafting | |
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Item (Consumable) | +10% Rune Preservation | |
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Item (Consumable) | +15% Rune Preservation | |
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+3% Rune Preservation | +5% Accuracy Rating +5% Global Evasion +3% Chance to preserve Summoning Charges -0.1s Attack Interval +3% Chance To Preserve Potion Charge +5% Global GP (except Item Sales) +5% Global Slayer Coins (except Item Sales) +5% Global Mastery XP +50% Mastery Pool XP Cap -0.2s Monster Respawn Timer -2% Interval for all Non-Combat Skills +3% Ammo Preservation +2% of Maximum Hit added to Minimum Hit +2% Chance to Double Items Globally | |
Pet | +2% Rune Preservation | ||
Pet | +5% Rune Preservation |
Extra Items
Global
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Specific Skills
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