Damage Reduction
This page was last updated for (v1.0.2). |
- Main article: Combat
Damage Reduction is a stat that does exactly what it suggests: It reduces the amount of damage taken by a player or monster. Unlike other combat numbers that are complex calculations, a player's Damage Reduction is determined by simply adding together all Damage Reduction bonuses the player has, whether from equipment or something else like a Damage Reduction Potion or Leonardo.
Many monsters have Damage Reduction modifiers that affect their defensive stats.
Mechanics
Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage they take is equal to:
[math]\displaystyle{ \text{Damage Taken} = \text{Base Damage} \times \left (1 - \text{Damage Reduction} \right ) }[/math]
Note that the Combat Triangle will affect how much damage reduction the player has if they are using a different style from the monster.
Damage Reduction Modifiers
Source | Type | Damage Reduction | Other Modifiers |
---|---|---|---|
Damage Reduction Potion IV | Item | +10% Damage Reduction | |
Damage Reduction Potion III | Item | +6% Damage Reduction | |
Guardian Amulet | Item (Amulet, Passive) | +5% Damage Reduction | +10% Attack Interval |
Holy Aegis | Prayer | +5% Damage Reduction | |
Damage Reduction Potion II | Item | +4% Damage Reduction | |
Stone Skin | Prayer | +3% Damage Reduction | |
Damage Reduction Potion I | Item | +2% Damage Reduction | |
Lake Swim | Agility Obstacle 6 | +1% Damage Reduction | +3% Chance To Preserve Prayer Points +5% Damage To All Monsters |
Raft Building | Agility Obstacle 8 | +1% Damage Reduction | +2% Damage To All Monsters +20 Maximum Hitpoints |
Frozen Maze | Agility Obstacle 11 | +1% Damage Reduction | -20% Ammo Preservation -0.1s Monster Respawn Timer -20% Rune Preservation -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) |
Smithing Lesser Relic | Item (Consumable) | +1% Damage Reduction | -5% Smithing Interval +10% Global Evasion |
Yak | Item (Summon1, Summon2) | +1% Damage Reduction | |
Erran | Pet | +1% Damage Reduction | |
Leonardo | Pet | +1% Damage Reduction | |
Safeguard | Prayer | +1% Damage Reduction | |
Martyr | Prayer | -1% Damage Reduction | +40% Reflect Damage |
Spike Trap | Agility Obstacle 7 | -2% Damage Reduction | -40 Maximum Hitpoints |
Knight's Summoning Defender | Item (Shield, Passive) | -3% Damage Reduction | -0.1s Attack Interval -10% Summoning Familiar Attack Interval |
Mud Dive | Agility Obstacle 4 | -4% Damage Reduction | +20 Maximum Hitpoints +5% Melee Accuracy Rating +2% Melee Maximum Hit |
Masquerade Mask | Item (Consumable) | -4% Damage Reduction | -25% Thieving Stun Interval +45 Stealth while Thieving |
Lava Jump | Agility Obstacle 9 | -6% Damage Reduction | -6% Auto Eat Efficiency -6% Global Mastery XP -0.3s Monster Respawn Timer |
Merman Pendant | Item (Amulet, Passive) | -10% Damage Reduction | -20% Attack Interval All player special attacks are disabled +75% Accuracy Rating +50% Maximum Hit |
Melee Damage Reduction Equipment
TO BE CREATED
Ranged Damage Reduction Equipment
TO BE CREATED
Mage Damage Reduction Equipment
TO BE CREATED
Monsters with Damage Reduction
TO BE CREATED