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From Melvor Idle

Combined display of all available logs of Melvor Idle. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
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  • 18:14, 1 November 2022 Gau Cho talk contribs created page Statue of Worship (Created page with "{{V|1.1}} {{BuildingBox}} The '''Statues of Worship''' are Township buildings that increase {{Icon|Worship|type=township}}. Each different Worship has a different building with identical stats, differing only in their name and icon. From {{Skill|Township|notext=true}} 35, the {{BuildingIcon|Chapel}} may also be used to increase {{Icon|Worship|type=township}}, but as it has lower stats, it should no longer be used once this building is available. {{TownshipStatues}...")
  • 18:14, 1 November 2022 Gau Cho talk contribs created page Template:TownshipStatues (Created page with "== Statues of Worship == * {{BuildingIcon|Statue of Nothing}} * {{BuildingIcon|Statue of Aeris}} * {{BuildingIcon|Statue of Glacia}} * {{BuildingIcon|Statue of Terran}} * {{BuildingIcon|Statue of Ragnar}} * {{BuildingIcon|Statue of Bane}} * {{BuildingIcon|Statue of Lemon}} (unobtainable)")
  • 18:09, 1 November 2022 Gau Cho talk contribs created page Chapel (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that increases {{Icon|Worship|type=township}}. Once {{Skill|Township|notext=true}} 80 is obtained, this building is obsoleted and should be replaced by the {{BuildingIcon|Statue of Worship}}. {{TownshipBuildingUpgrades}}")
  • 18:03, 1 November 2022 Gau Cho talk contribs created page Cool Rocks (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that allows the player to purchase various rock pets from the shop. Apart from the small {{Icon|Happiness|type=township}} bonus, this building provides no other benefits. Since the pets' benefits do not actually need this building to be built to apply, this building should be immediately sold after the desired pets are purchased. Similar buildings include {{BuildingIcon|Prats...")
  • 18:03, 1 November 2022 Gau Cho talk contribs created page Malcs Cats (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that allows the player to purchase various cat pets from the shop. Apart from the small {{Icon|Happiness|type=township}} bonus, this building provides no other benefits. Since the pets' benefits do not actually need this building to be built to apply, this building should be immediately sold after the desired hat is purchased. Similar buildings include {{BuildingIcon|Prats Hat...")
  • 18:03, 1 November 2022 Gau Cho talk contribs created page Prats Hats (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that allows the player to purchase various hats from the shop. Apart from the small {{Icon|Happiness|type=township}} bonus, this building provides no other benefits. Since the hats' benefits do not actually need this building to be built to apply, this building should be immediately sold after the desired hat is purchased. Similar buildings include {{BuildingIcon|Malcs Cats}}...")
  • 17:12, 1 November 2022 Gau Cho talk contribs created page Module:GauTest/Shop (Created page with "local p = {} local Shared = require('Module:Shared') local Constants = require('Module:Constants') local GameData = require('Module:GameData') local Items = require('Module:Items') local Icons = require('Module:Icons') -- Overrides for various items, mostly relating to icon overrides local purchOverrides = { ["Extra Bank Slot"] = { icon = {'Bank Slot', 'upgrade'}, link = 'Bank Slot' }, -- Golbin Raid items ["Reduce Wave Skip Cost"] = { icon = {'Melvor Logo', nil}, l...")
  • 17:01, 1 November 2022 Gau Cho talk contribs created page Clothiers Estate (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
  • 17:01, 1 November 2022 Gau Cho talk contribs created page Outfitter (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
  • 17:01, 1 November 2022 Gau Cho talk contribs created page Clothier (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
  • 17:01, 1 November 2022 Gau Cho talk contribs created page Tailor (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Clothing. While the Clothing production may be affected by positive and negative boosts, the Leather consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
  • 03:54, 1 November 2022 Gau Cho talk contribs created page Cemetery (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that increases {{Icon|Dead Storage|type=township}}. 20% of the total available space will be cleared every day (288 ticks), meaning that the player should have 5x more space than the daily death rate (1440 times the number of deaths per tick) to avoid {{Icon|Happiness|type=township}} penalties. {{TownshipBuildingUpgrades}}")
  • 03:52, 1 November 2022 Gau Cho talk contribs created page Gardens (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that increases {{Icon|Happiness|type=township}} at the cost of Wood. Generally, the Tavern is preferred over the Gardens. {{TownshipBuildingUpgrades}}")
  • 03:52, 1 November 2022 Gau Cho talk contribs created page Tavern (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that increases {{Icon|Happiness|type=township}} at the cost of Food. Generally, the Tavern is preferred over the Gardens. {{TownshipBuildingUpgrades}}")
  • 03:51, 1 November 2022 Gau Cho talk contribs created page Large Academy (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that increases {{Icon|Education|type=township}}, increasing Resource production additively with other production bonuses. {{TownshipBuildingUpgrades}}")
  • 03:51, 1 November 2022 Gau Cho talk contribs created page Academy (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that increases {{Icon|Education|type=township}}, increasing Resource production additively with other production bonuses. {{TownshipBuildingUpgrades}}")
  • 03:51, 1 November 2022 Gau Cho talk contribs created page Large School (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that increases {{Icon|Education|type=township}}, increasing Resource production additively with other production bonuses. {{TownshipBuildingUpgrades}}")
  • 03:51, 1 November 2022 Gau Cho talk contribs created page School (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that increases {{Icon|Education|type=township}}, increasing Resource production additively with other production bonuses. {{TownshipBuildingUpgrades}}")
  • 03:49, 1 November 2022 Gau Cho talk contribs created page Gatherers Estate (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Herbs. This building has the highest production bonus in the Swamp biome. {{TownshipBuildingUpgrades}}")
  • 03:48, 1 November 2022 Gau Cho talk contribs created page Gatherers Villa (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Herbs. This building has the highest production bonus in the Swamp biome. {{TownshipBuildingUpgrades}}")
  • 03:48, 1 November 2022 Gau Cho talk contribs created page Gatherers Lodge (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Herbs. This building has the highest production bonus in the Swamp biome. {{TownshipBuildingUpgrades}}")
  • 03:48, 1 November 2022 Gau Cho talk contribs created page Gatherers Hut (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Herbs. This building has the highest production bonus in the Swamp biome. {{TownshipBuildingUpgrades}}")
  • 03:43, 1 November 2022 Gau Cho talk contribs created page Farmers Market (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that reduces Food consumption by citizens. This building is useful if the player requires more than 400 buildings to produce food to feed the {{Icon|Population|type=township}}, in which case the player should build 400 Farmers Markets. However, this tends to only occur when the player has on the order of {{Icon|Population|type=township|notext=true}} 30,000. For players worshipping Bane, the...")
  • 03:33, 1 November 2022 Gau Cho talk contribs created page Carpenters Estate (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Planks. While the Planks production may be affected by positive and negative boosts, the Wood consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
  • 03:33, 1 November 2022 Gau Cho talk contribs created page Carpenters Foundry (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Planks. While the Planks production may be affected by positive and negative boosts, the Wood consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
  • 03:32, 1 November 2022 Gau Cho talk contribs created page Carpenters Factory (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Planks. While the Planks production may be affected by positive and negative boosts, the Wood consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
  • 03:32, 1 November 2022 Gau Cho talk contribs created page Carpenters Workshop (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Planks. While the Planks production may be affected by positive and negative boosts, the Wood consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
  • 03:31, 1 November 2022 Gau Cho talk contribs created page Forestry Estate (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Wood. This building has no biome-specific production penalties, unlike the downgraded versions of this building. {{TownshipBuildingUpgrades}}")
  • 03:31, 1 November 2022 Gau Cho talk contribs created page Forestry Camp (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Wood. This building has the highest production bonus when built in the Jungle biome. {{TownshipBuildingUpgrades}}")
  • 03:31, 1 November 2022 Gau Cho talk contribs created page Logging Camp (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Wood. This building has the highest production bonus when built in the Jungle biome. {{TownshipBuildingUpgrades}}")
  • 03:31, 1 November 2022 Gau Cho talk contribs created page Woodcutter Camp (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Wood. This building has the highest production bonus when built in the Jungle biome. {{TownshipBuildingUpgrades}}")
  • 03:27, 1 November 2022 Gau Cho talk contribs created page Repository (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that increases Storage space for Resources. Notably, the Storage increases by a factory of 6 when upgrading to a Repository. Basic Shelter-type buildings also increase Storage by a small amount. In addition, an empty Town has a base Storage of 19,000. {{TownshipBuildingUpgrades}}")
  • 03:26, 1 November 2022 Gau Cho talk contribs created page Large Repository (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that increases Storage space for Resources. Notably, the Storage increases by a factory of 6 when upgrading to a Repository. Basic Shelter-type buildings also increase Storage by a small amount. In addition, an empty Town has a base Storage of 19,000. {{TownshipBuildingUpgrades}}")
  • 03:26, 1 November 2022 Gau Cho talk contribs created page Warehouse (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that increases Storage space for Resources. Notably, the Storage increases by a factory of 6 when upgrading to a Repository. Basic Shelter-type buildings also increase Storage by a small amount. In addition, an empty Town has a base Storage of 19,000. {{TownshipBuildingUpgrades}}")
  • 03:26, 1 November 2022 Gau Cho talk contribs created page Storehouse (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that increases Storage space for Resources. Notably, the Storage increases by a factory of 6 when upgrading to a Repository. Basic Shelter-type buildings also increase Storage by a small amount. In addition, an empty Town has a base Storage of 19,000. {{TownshipBuildingUpgrades}}")
  • 03:23, 1 November 2022 Gau Cho talk contribs created page Town Hall (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that reduces the price of buildings. It stacks additively with similar boosts from Worship and items. This building is sometimes used transiently when a new tier of buildings is reached, to cheaply upgrade all the buildings. However, in general, the resource cost of buildings is not a significant limiting step in the medium or long-term. {{TownshipBuildingUpgrades}}")
  • 03:18, 1 November 2022 Gau Cho talk contribs created page Miners Estate (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Stone, Ore and Coal. This building creates 2 jobs for each Resource, for a total of 6 jobs. This building has a high production bonus of 40% and 20% when in the Desert and Snowlands biome respectively. {{TownshipBuildingUpgrades}}")
  • 03:18, 1 November 2022 Gau Cho talk contribs created page Miners Quarry (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Stone, Ore and Coal. This building creates 2 jobs for each Resource, for a total of 6 jobs. This building has a high production bonus of 40% and 20% when in the Desert and Snowlands biome respectively. {{TownshipBuildingUpgrades}}")
  • 03:18, 1 November 2022 Gau Cho talk contribs created page Miners Field (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Stone, Ore and Coal. This building creates 2 jobs for each Resource, for a total of 6 jobs. This building has a high production bonus of 40% and 20% when in the Desert and Snowlands biome respectively. {{TownshipBuildingUpgrades}}")
  • 03:18, 1 November 2022 Gau Cho talk contribs created page Miners Pit (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Stone, Ore and Coal. This building creates 2 jobs for each Resource, for a total of 6 jobs. This building has a high production bonus of 40% and 20% when in the Desert and Snowlands biome respectively. {{TownshipBuildingUpgrades}}")
  • 03:16, 1 November 2022 Gau Cho talk contribs created page Hospital (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Potions from Herbs. While the Potions production may be affected by positive and negative boosts, the Herbs consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
  • 03:16, 1 November 2022 Gau Cho talk contribs created page Healing Centre (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Potions from Herbs. While the Potions production may be affected by positive and negative boosts, the Herbs consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
  • 03:16, 1 November 2022 Gau Cho talk contribs created page Infirmary (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Potions from Herbs. While the Potions production may be affected by positive and negative boosts, the Herbs consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
  • 03:16, 1 November 2022 Gau Cho talk contribs created page Herbalist (Created page with "{{V|1.1}} {{BuildingBox}} The '''{{PAGENAME}}''' is a Township building that produces Potions from Herbs. While the Potions production may be affected by positive and negative boosts, the Herbs consumption is unaffected by boosts. {{TownshipBuildingUpgrades}}")
  • 03:14, 1 November 2022 Gau Cho talk contribs created page Farming Estate (Created page with "{{V|1.1}} {{BuildingBox}} The '''Farming Estate''' is a Township building that produces Food. It is mainly used for initial food production, before the player eventually switches to using Fishermans Dock-type buildings and Orchards. This building has no biome-specific production penalties, unlike the downgraded versions of this building. The competing food buildings are the Fishermans Estate and the Orchard. This building and its upgrades have 6.67...")
  • 03:13, 1 November 2022 Gau Cho talk contribs created page Mill (Created page with "{{V|1.1}} {{BuildingBox}} The '''Mill''' is a Township building that produces Food. It is mainly used for initial food production, before the player eventually switches to using Fishermans Dock-type buildings and Orchards. This building has the highest production bonus in the Valley biome. The competing food buildings are the Fishermans Port and the Orchard. This building and its upgrades have 6.67% less production than the equivalent Fishermans...")
  • 03:13, 1 November 2022 Gau Cho talk contribs created page Plantation (Created page with "{{V|1.1}} {{BuildingBox}} The '''Plantation''' is a Township building that produces Food. It is mainly used for initial food production, before the player eventually switches to using Fishermans Dock-type buildings and Orchards. This building has the highest production bonus in the Valley biome. The competing food buildings are the Fishermans Pier and the Orchard. This building and its upgrades have 6.67% less production than the equivalent Fishe...")
  • 03:11, 1 November 2022 Gau Cho talk contribs created page Farmland (Created page with "{{V|1.1}} {{BuildingBox}} The '''Farmland''' is a Township building that produces Food. It is mainly used for initial food production, before the player eventually switches to using Fishermans Dock-type buildings and Orchards. This building has the highest production bonus in the Valley biome. The competing food buildings are the Fishermans Dock and the Orchard. This building and its upgrades have 6.67% less production than the equivalent Fisherm...")
  • 03:08, 1 November 2022 Gau Cho talk contribs created page Orchard (Created page with "{{V|1.1}} {{BuildingBox}} The '''Orchard''' is a Township building that produces Food. Although it can only be produced in a limited number of biomes, it produces by far the most food, even into the higher levels. It has a 10% production bonus in the Jungle biome. The competing food buildings are the Farmland and the Fishermans Dock. This building has 6.67% more production than the Farming Estate, and has the same amount of production as the Fisherma...")
  • 03:06, 1 November 2022 Gau Cho talk contribs created page Fishermans Estate (Created page with "{{V|1.1}} {{BuildingBox}} The '''Fishermans Dock''' is a Township building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes. The competing food buildings are the Farmland and the Orchard. This building and its upgrades have 6.67% more production than the equivalent Farmland-type buildings. However, Farmland-type buildings are better in...")
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