Template:HardcoreRegeneration: Difference between revisions

From Melvor Idle
m (forgot about image :P)
m (fervor and elder crown added)
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* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt)
* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt)
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells
* {{ItemIcon|Elder Crown}} with its 10% life steal and 100% bleed life steal
* [[File:Magic (skill).svg|25px]] [[Fervor III|Fervor I/II/III]] with its 5/10/15% life steal
* {{Skill|Slayer|Slayer Shop}}
* {{Skill|Slayer|Slayer Shop}}
** {{Icon|Basic Resupply}}
** {{Icon|Basic Resupply}}

Revision as of 02:22, 27 November 2021


Usage

Use this template with one of three arguments: Combat, NoCombat, or AllSources.

Example

To regain Hitpoints in Hardcore, our choices are very limited: