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From Melvor Idle
- Mod Creation/Mod Context API Reference (section addPackage(data: string | GameDataPackage): Promise<void>)com/assets/schema/gameData.json", "data": { // data objects here } } Comments in JSON are purely illustrative and not valid markup await ctx.gameData.addPackage('data.json');35 KB (3,841 words) - 01:31, 18 March 2024
- collect items from your Town. Integrated Task system with some fantastic rewards for all players at any stage of the game. Brand new Shop items that can28 KB (3,793 words) - 21:02, 4 March 2023
- Easter Eggs (section Monster and Item Names)Cave Fish. These items must be manually placed in the aforementioned order, so that the first 6 slots of the Bank contain them. The items were previously17 KB (2,052 words) - 00:11, 4 May 2024
- Mod Creation/Essentials (section Load Data from JSON)setup.mjs export async function setup({ loadData }) { const data = await loadData('my-data.json'); console.log(data.coolThings[0]); // ['rocks'] } Nearly any35 KB (4,465 words) - 14:49, 26 June 2023
- allows you to quickly equip items for the respective Skill. The GEAR icon represents the quick equip. You can customize what items display in this menu for7 KB (1,059 words) - 06:26, 28 February 2022
- Money Making/Development (section How to collect data)replace(function(o) {}); Lastly, run the following to collect the data: game.testForOffline(1000) Enter all the data gathered in the Template:MoneyMakingGuide template4 KB (359 words) - 13:00, 7 April 2024
- XP rates with a given loadout The Combat Simulator can also give necessary data to calculate an important metric - the Adjusted Clear Time, being the time3 KB (506 words) - 16:36, 15 April 2024
- "'", "'") for i, item in pairs(ItemData.Items) do local itemName = string.gsub(item.name, '#', '') if(name == itemName) then result15 KB (2,010 words) - 23:05, 29 September 2021
- V0.20 (section New Items and Content)of a new Skill, there is also new items and content that come along with it. This includes: Four new equippable items in the Slayer Shop to assist with23 KB (3,230 words) - 11:27, 4 June 2023
- progress Melee builds will eventually give faster clear times. This table uses data obtained from the Combat Simulator, and was adjusted by the time it takes14 KB (1,418 words) - 22:01, 27 April 2024
- Usually they are independent reference tools or interact with game data via the save data export. - Main article: In-game Functions It is possible to interact2 KB (215 words) - 19:46, 30 July 2023
- tableIsEmpty(costs.items) then for i, itemCost in ipairs(costs.items) do local item = GameData.getEntityByID('items', itemCost.id) if item ~= nil then10 KB (1,250 words) - 20:05, 1 April 2024
- local p = {} local ItemData = mw.loadData('Module:FalterTest/Items/data') local SkillData = mw.loadData('Module:FalterTest/Skills/data') local Constants22 KB (2,873 words) - 23:13, 29 September 2021
- Show current quantity of item in your Bank in Item Notification. - Default: Enabled If enabled, the current amount of acquired items will be shown next to14 KB (1,927 words) - 16:34, 15 April 2024
- Shared = require('Module:Shared') local ItemData = mw.loadData('Module:Items/data') local Items = require('Module:Items') local Icons = require('Module:Icons')2 KB (221 words) - 16:40, 30 January 2022
- .iCat..'||'..item.type) table.insert(itemRow, '|| '..Items._getItemStat(item, 'completionReq')) table.insert(itemRow, '||data-sort-value="'2 KB (269 words) - 01:17, 7 October 2023
- loaded, if installed at the same time. In order for a local mod to persist data (characterStorage, accountStorage, and settings values), the mod must be3 KB (475 words) - 18:29, 8 January 2023
- "'", "'") return GameData.getEntityByName('items', name) end function p.getItems(checkFunc) return GameData.getEntities('items', checkFunc) end function36 KB (4,650 words) - 14:24, 4 May 2024
- local seedItem = Items.getItemByID(seed.seedCost.id) local productItem = Items.getItemByID(seed.productId) if seedItem ~= nil and productItem ~= nil then34 KB (4,480 words) - 17:32, 26 March 2024
- getItems(checkFunc) local result = {} local itemCount = 0 for i, item in ipairs(ItemData.Items) do if checkFunc(item) then itemCount = itemCount25 KB (3,315 words) - 21:51, 27 February 2022