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From Melvor Idle
- game.testForOffline(1000) Enter all the data gathered in the Template:MoneyMakingGuide template. This script can be used to get 100% completion on an account4 KB (359 words) - 13:00, 7 April 2024
- Contributing (section Templates)Stats Template on Item pages The Item Source Templates generated for each item page The Monster Template on Monster pages The Dungeon Template, Slayer Area11 KB (997 words) - 08:39, 21 September 2023
- Slayer Area and Dungeon and maintain their templates Templates used are: Dungeon template, Slayer Area Template and Combat Area Template Create pages for4 KB (572 words) - 09:41, 31 December 2021
- nil then local templateData = p._getPurchaseTemplateData(purch) return Shared.applyTemplateData(purch.customDescription, templateData) elseif purch41 KB (4,903 words) - 20:20, 13 March 2024
- getMonsterAreas(monster.id) local inDungeon = false for i, area in ipairs(areaList) do if area.type == 'dungeon' then inDungeon = true else return false73 KB (9,406 words) - 19:32, 15 March 2024
- area.type == 'dungeon' then return p._getDungeonRewards(area, asList) else return Shared.printError('"' .. areaName .. '" is not a dungeon') end end9 KB (1,099 words) - 21:53, 6 October 2023
- -- p.Currency() is called by various currency templates: -- [[Template:GP]], [[Template:SC]], [[Template:RC]] function p.Currency(frame) local args =31 KB (3,745 words) - 14:43, 26 April 2024
- }, { "type": "DungeonCompletion", "dungeonID": "melvorF:Impending_Darkness",2.98 MB (154,658 words) - 22:18, 2 February 2024
- nil then local templateData = p._getPurchaseTemplateData(purch) return Shared.applyTemplateData(purch.customDescription, templateData) elseif purch36 KB (4,215 words) - 17:12, 1 November 2022
- forEach((val, idx) => { langTemplate['ID' + idx] = this.getLocalID(val); }); } else { langTemplate.ID = langIDValue; } Object.keys(langTemplate).forEach((k) => {29 bytes (130 words) - 15:00, 10 April 2023
- forEach((val, idx) => { langTemplate['ID' + idx] = this.getLocalID(val); }); } else { langTemplate.ID = langIDValue; } Object.keys(langTemplate).forEach((k) => {50 KB (179 words) - 23:09, 3 October 2023
- need to automate: Template:ItemsTable All templates used on Equipment The Dungeon List on Dungeons Template:Dungeon Template:Spell Template:Upgrade Spell tables1 KB (189 words) - 19:26, 1 February 2023
- getMonsterAreas(monster.id) local inDungeon = false for i, area in ipairs(areaList) do if area.type == 'dungeon' then inDungeon = true else return false73 KB (9,379 words) - 06:25, 9 February 2024
- ",\"skillID\":\"melvorD:Attack\",\"level\":100},{\"type\":\"DungeonCompletion\",\"dungeonID\":\"melvorF:Impending_Darkness\",\"count\":1}],\"equipment1.6 MB (148,743 words) - 15:08, 7 September 2023
- }, { "type": "DungeonCompletion", "dungeonID": "melvorF:Impending_Darkness",2.87 MB (149,006 words) - 18:36, 23 September 2023
- --You can't generate Templates from within Lua due to the loading order, so instead copying the Icon functionality into a module so it can be pulled elsewhere17 KB (2,171 words) - 14:38, 29 October 2022
- Make sure all pages have a version template when appropriate Pages with manual data should have version parameter (dungeons don't, for example). IMO this includes1 KB (227 words) - 03:25, 20 June 2021
- "melvorF:Air_God_Dungeon", "melvorF:Water_God_Dungeon", "melvorF:Earth_God_Dungeon", "melvorF:Fire_God_Dungeon", "1.84 MB (108,840 words) - 03:19, 26 October 2022
- Template:Dungeon (category DungeonTemplate)This template is for use in individual dungeon pages.322 bytes (9 words) - 16:54, 1 December 2020
- User:Boomtown (section Air God Dungeon)Template:Toclimit This guide is meant to be used as rough guidelines for when dungeons can be reasonably completed. We leave it up to you to decide yourself35 KB (226 words) - 01:50, 17 March 2021
- User:Cottrela/Ancient/Guide (section Dungeons)unlocks Golem Territory dungeon. You must complete this dungeon to unlock all of the other Dungeons. Continue defeating dungeons to increase your skill16 KB (2,256 words) - 10:30, 31 March 2024
- both steps. Template:FletchingArrowTable Template:FletchingShortbowTable Template:FletchingLongbowTable Template:FletchingBoltTable Template:FletchingCrossbowTable4 KB (330 words) - 22:32, 5 May 2023
- "entryRequirements": [] }, { "id": "Giant_Dungeon", "name": "Giant Dungeon", "media": "assets/media/monsters/hill_giant.svg"1.06 MB (67,780 words) - 03:20, 26 October 2022
- Based on Template:Monster, but pulling data through Module:Monsters671 bytes (8 words) - 15:15, 8 November 2022
- This template is Lua-powered by getTaskReferenceTable in Module:Township.250 bytes (9 words) - 01:02, 26 April 2023
- This template is for use in individual dungeon pages. It's powered by Lua from Module:Monsters and Module:CombatAreas, pulling from their respective data980 bytes (23 words) - 21:12, 20 November 2022
- This template is Lua powered by getGodUpgradeTable in Module:Shop.162 bytes (9 words) - 23:54, 25 July 2021
- This template is Lua powered by getShopTable in Module:Shop[math]\displaystyle{ }[/math].154 bytes (12 words) - 14:18, 25 July 2021
- This template was via Lua on Module:Magic102 bytes (7 words) - 22:06, 23 January 2021
- Lua-powered template of all Combat Areas. Uses Module:CombatAreas/AreaTables157 bytes (10 words) - 00:12, 2 April 2021
- Template for generating a table containing all objects (items, upgrades, pets, agility obstacles, and so on) that can provide a given modifier. This template274 bytes (35 words) - 01:27, 25 October 2023
- This template is now Lua-powered by getCraftingTable in Module:Skills/Artisan158 bytes (11 words) - 05:29, 21 August 2021
- This template is now Lua-powered via Module:Monsters120 bytes (8 words) - 00:50, 8 December 2021
- This template is now lua powered by getShopTable in Module:Shop179 bytes (10 words) - 03:40, 10 December 2021
- This page can be used to test out the various modifiers from Template:ModifierTable Example usage: {{ModifierTable|increasedFlatMinHit,increasedMagicM582 bytes (45 words) - 00:34, 6 May 2024
- Template for generating a table containing all objects (items, upgrades, pets, agility obstacles, and so on) that can provide a given modifier. This template4 KB (35 words) - 14:39, 1 May 2024
- Template:MonsterLootTables (section Giant Dungeon)and/or areas, please add them into this template. Otherwise, simply bump the version number to indicate the template remains current. Always Drops: Loot:15 KB (6,648 words) - 17:17, 15 April 2024
- This template is built by running the function in Module:ItemsTable and then copying over the result1.57 MB (16 words) - 08:51, 11 April 2024