Module:Icons

From Melvor Idle

Documentation for this module may be created at Module:Icons/doc

local Shared = require("Module:Shared")
local GameData = require("Module:GameData")

-- Locally index some functions for performance
local sgsub, fixPagename, formatnum, tostring, type = string.gsub, Shared.fixPagename, Shared.formatnum, tostring, type

local p = {}
--Extension overrides for items that have non-png images
--Name level overrides take precedence over type level overrides
local extOverrides = {
	["type"] = {
		["skill"] = "svg",
		["spellType"] = "svg",
		["spell"] = "svg",
		["curse"] = "svg", -- Some exceptions included by name below
		["aurora"] = "svg",
		["combatArea"] = "svg",
		["dungeon"] = "svg",
		["prayer"] = "svg",
		["upgrade"] = "svg", -- Some exceptions included by name below
		["tree"] = "svg",
		["rock"] = "svg", -- Some exceptions included by name below
		["thieving"] = "svg",
		["constellation"] = "svg",
		["building"] = "svg",
		["resource"] = "svg",
		["township"] = "svg"
	},
	["name"] = {
		-- General
		["Combat"] = "svg",
		["Guides"] = "svg",
		["Mastery"] = "svg",
		["Coins"] = "svg",
		["Slayer Coins"] = "svg",
		["Raid Coins"] = "svg",
		["Shop"] = "svg",
		["Easter"] = "svg",
		["Melvor Logo"] = "svg",
		["Question"] = "svg",
		["Timer"] = "svg",
		["Hardcore"] = "svg",
		["Chaos"] = "svg",
		["Internal Suffering Speedrun"] = "svg",
		["Hardcore Adventure Speedrun"] = "svg",
		["Mastery Tokens"] = "gif",
		["Prat, the Serpent of Fire"] = "svg",
		-- Items
		["Amulet of Fishing"] = "svg",
		["Lemon"] = "jpg",
		["Lemons"] = "jpg",
		["Lemonade"] = "jpg",
		["Ancient Crossbow"] = "svg",
		["Air Shard"] = "svg",
		["Water Shard"] = "svg",
		["Earth Shard"] = "svg",
		["Fire Shard"] = "svg",
		["Confetti Crossbow"] = "svg",
		["Cloudburst Staff"] = "gif",
		["Shockwave"] = "svg",
		["Event Clue 1"] = "svg",
		["Event Clue 2"] = "svg",
		["Event Clue 3"] = "svg",
		["Event Clue 4"] = "svg",
		-- Pets
		["Cris"] = "svg",
		["Cool Rock"] = "svg",
		["Puff, the Baby Dragon"] = "svg",
		["Bruce"] = "svg",
		["Lil Ron"] = "svg",
		["Leonardo"] = "svg",
		["Golden Golbin"] = "svg",
		["Ty"] = "svg",
		["Ripper the Reindeer"] = "svg",
		["Chick"] = "svg",
		["Zarrah"] = "svg",
		["Chio"] = "svg",
		["Bouncing Bob"] = "svg",
		["Rosey"] = "svg",
		["Ayyden"] = "svg",
		["Arctic Yeti"] = "svg",
		["Mac"] = "svg",
		["Jerry the Giraffe"] = "svg",
		["Preston the Platypus"] = "svg",
		["Quill"] = "svg",
		["Gunter"] = "svg",
		["Salem"] = "svg",
		["Peri"] = "svg",
		["Otto"] = "svg",
		["Jelly Jim"] = "svg",
		["Harley"] = "svg",
		["Singe"] = "svg",
		["Aquarias"] = "svg",
		["Norman"] = "svg",
		["Erran"] = "svg",
		["Ren"] = "svg",
		["Pablo"] = "svg",
		["Sam"] = "svg",
		["Tim the Wolf"] = "svg",
		["Mark"] = "svg",
		["Astro"] = "svg",
		-- Curses, included to override the type level override above
		["Madness"] = "png",
		["Torment"] = "png",
		["Despair"] = "png",
		-- Alt. Magic
		["Rags to Riches III"] = "png",
		-- Upgrades, included to override the type level override above
		["Golbin Crate"] = "png",
		["Corundum Axe"] = "png",
		["Augite Axe"] = "png",
		["Meteorite Axe"] = "png",
		["Divine Axe"] = "png",
		["Spruce Cooking Fire"] = "png",
		["Elderwood Cooking Fire"] = "png",
		["Carrion Cooking Fire"] = "png",
		["Iridium Pot"] = "png",
		["Palladium Pot"] = "png",
		["Divine Pot"] = "png",
		["Corundum Furnace"] = "png",
		["Augite Furnace"] = "png",
		["Divine Furnace"] = "png",
		["Sign of the Stars"] = "png",
		["Summoner's Altar"] = "png",
		["Golden Shard"] = "png",
		["Labyrinth Solution"] = "png",
		["Linden Boat"] = "png",
		["Golden Compass"] = "png",
		-- Rocks (Mining), included to override the type level override above
		["Rune Essence"] = "png",
		["Pure Essence"] = "png",
		["Onyx"] = "png",
		["Oricha"] = "png",
		["Cerulean"] = "png",
		-- Marks (Summoning), included to override the type level override above
		["Eagle"] = "png",
		["Owl"] = "png",
		["Beaver"] = "png",
		["Fox"] = "png",
		["Lightning Spirit"] = "png",
		["Siren"] = "png",
		["Spider"] = "png",
		["Spectre"] = "png"
	}
}

--Some overrides only apply for a specific type
local typeExtOverrides = {
	-- Example: ["item"] = { ["Chicken"] = "png" }
	["item"] = {
		-- These familiars also exist as type mark, where the image is of PNG format
		["Golbin Thief"] = "svg",
		["Occultist"] = "svg",
		["Wolf"] = "svg",
		["Ent"] = "svg",
		["Mole"] = "svg",
		["Octopus"] = "svg",
		["Minotaur"] = "svg",
		["Centaur"] = "svg",
		["Witch"] = "svg",
		["Pig"] = "svg",
		["Crow"] = "svg",
		["Leprechaun"] = "svg",
		["Cyclops"] = "svg",
		["Yak"] = "svg",
		["Unicorn"] = "svg",
		["Dragon"] = "svg",
		["Monkey"] = "svg",
		["Salamander"] = "svg",
		["Bear"] = "svg",
		["Devil"] = "svg"
	}
}

--When calling for an icon of type Key, instead use type Value
local typeOverrides = {
	['combat'] = 'combatArea',
	['slayer'] = 'combatArea',
}
--When calling for an icon for Key, replace with image Value, and optionally override type also
local imgOverrides = {
	['Alt Magic'] = 'Magic',
	['Alt. Magic'] = 'Magic',
	['Alternative Magic'] = 'Magic',
	['Melee'] = {'Attack', 'skill'},
	['Spider (lv. 51)'] = 'Spider',
	['Spider (lv. 52)'] = 'Brown Spider',
	['Bane, Instrument of Fear'] = 'Bane',
	['Mastery Token Astrology'] = 'Mastery Token (Astrology)',
	['Event Token - Holiday 2021'] = 'Christmas Present (Yellow)',
	["I Can't See Helmet"] = {'Golbin', 'monster'},
	-- Shop purchases
	['Basic Resupply'] = {'Lobster', 'item'},
	['Standard Resupply'] = {'Crab', 'item'},
	['Generous Resupply'] = {'Shark', 'item'},
	['Plentiful Resupply'] = {'Magma Fish', 'item'},
	['Bountiful Resupply'] = {'Static Jellyfish', 'item'},
	['Cooking Upgrade 1'] = {'Cooking', 'skill'},
	['Cooking Upgrade 2'] = {'Cooking', 'skill'},
	['Loot Container Stacking'] = {'Amulet of Looting', 'item'},
	['Access to Throne of the Herald'] = {'Golden Key', 'item'},
	["Max Skillcape"] = 'Maximum Skillcape',
	-- Alt.Magic spells using item icons
	['Item Alchemy'] = {'Item Alchemy III', 'spell'},
	['Superheat'] = {'Superheat IV', 'spell'},
	["Holy Invocation I"] = {'Small Urn', 'item'},
	["Holy Invocation II"] = {'Medium Urn', 'item'},
	["Nullification"] = {'Rune Essence', 'item'},
	["Transmutation"] = {'Oricha', 'item'},
	["Purification"] = {'Pure Essence', 'item'},
	["Fragmentation"] = {'Summoning Shard (Black)', 'item'},
	["Holy Invocation III"] = {'Large Urn', 'item'},
	["Embellish"] = {'Lava Fish (Perfect)', 'item'},
	-- Overrides that allow generic potion pages to be linked to easily
	['Melee Accuracy Potion'] = {'Melee Accuracy Potion I', 'item'},
	['Melee Evasion Potion'] = {'Melee Evasion Potion I', 'item'},
	['Ranged Assistance Potion'] = {'Ranged Assistance Potion I', 'item'},
	['Hinder Potion'] = {'Hinder Potion I', 'item'},
	['Magic Assistance Potion'] = {'Magic Assistance Potion I', 'item'},
	['Regeneration Potion'] = {'Regeneration Potion I', 'item'},
	['Famished Potion'] = {'Famished Potion I', 'item'},
	['Ranged Strength Potion'] = {'Ranged Strength Potion I', 'item'},
	['Lucky Herb Potion'] = {'Lucky Herb Potion I', 'item'},
	['Divine Potion'] = {'Divine Potion I', 'item'},
	['Melee Strength Potion'] = {'Melee Strength Potion I', 'item'},
	['Magic Damage Potion'] = {'Magic Damage Potion I', 'item'},
	['Lethal Toxins Potion'] = {'Lethal Toxins Potion I', 'item'},
	['Diamond Luck Potion'] = {'Diamond Luck Potion I', 'item'},
	['Damage Reduction Potion'] = {'Damage Reduction Potion I', 'item'},
	['Area Control Potion'] = {'Area Control Potion I', 'item'},
	['Adaptive Defence Potion'] = {'Adaptive Defence Potion I', 'item'},
	['Slayer Bounty Potion'] = {'Slayer Bounty Potion I', 'item'},
	['Holy Bulwark Potion'] = {'Holy Bulwark Potion I', 'item'},
	['Adaptive Accuracy'] = {'Adaptive Accuracy Potion I', 'item'},
	['Reaper Potion'] = {'Reaper Potion I', 'item'},
	['Penetration Potion'] = {'Penetration Potion I', 'item'},
	['Critical Strike Potion'] = {'Critical Strike Potion I', 'item'},
	['Bird Nest Potion'] = {'Bird Nest Potion I', 'item'},
	['Controlled Heat Potion'] = {'Controlled Heat Potion I', 'item'},
	['Generous Cook Potion'] = {'Generous Cook Potion I', 'item'},
	['Seeing Gold Potion'] = {'Seeing Gold Potion I', 'item'},
	['Fishermans Potion'] = {'Fishermans Potion I', 'item'},
	['Skilled Fletching Potion'] = {'Skilled Fletching Potion I', 'item'},
	['Gentle Hands Potion'] = {'Gentle Hands Potion I', 'item'},
	['Secret Stardust Potion'] = {'Secret Stardust Potion I', 'item'},
	['Crafting Potion'] = {'Crafting Potion I', 'item'},
	['Perfect Swing Potion'] = {'Perfect Swing Potion I', 'item'},
	['Necromancer Potion'] = {'Necromancer Potion I', 'item'},
	['Performance Enhancing Potion'] = {'Performance Enhancing Potion I', 'item'},
	['Elemental Potion'] = {'Elemental Potion I', 'item'},
	['Herblore Potion'] = {'Herblore Potion I', 'item'},
	['Generous Harvest Potion'] = {'Generous Harvest Potion I', 'item'},
	['Alchemic Practice Potion'] = {'Alchemic Practice Potion I', 'item'},
	['Gem Detector Potion'] = {'Gem Detector Potion I', 'item'},
	['Multicooker Potion'] = {'Multicooker Potion I', 'item'},
	['Star Seeker Potion'] = {'Star Seeker Potion I', 'item'},
	['Traps Potion'] = {'Traps Potion I', 'item'},
	['Enkindled Yields Potion'] = {'Enkindled Yields Potion I', 'item'},
	['Alt Magic Potion'] = {'Alt Magic Potion I', 'item'},
	-- Township resources
	['GP'] = {'Coins', ''},
	['Food'] = {'Raw Beef', 'item'},
	['Ore'] = {'Iron', 'rock'},
	['Bar'] = {'Iron Bar', 'item'},
	['Herbs'] = {'Garum Herb', 'item'},
	['Clothing'] = {'Leather Body', 'item'},
	-- Township generic statue building
	['Statue of Worship'] = 'Statue of Nothing',
	-- Easter egg stuff
	["Lemonade (Empty)"] = "Lemonade",
	["Lemonade (Very empty)"] = "Lemonade",
	["Lemonade (Still very empty)"] = "Lemonade",
	["Lemonade (Not as empty as before)"] = "Lemonade",
	["Lemonade (Not much)"] = "Lemonade",
	["Lemonade (Has a bit now)"] = "Lemonade",
	["Lemonade (A little bit more now)"] = "Lemonade",
	["Lemonade (Half full)"] = "Lemonade",
	["Lemonade (Just over half full)"] = "Lemonade",
	["Lemonade (Maybe this is half full?)"] = "Lemonade",
	["Lemonade (Nope this is half full now)"] = "Lemonade",
	["Lemonade (Wow this is slow)"] = "Lemonade",
	["Lemonade (Just fill it up already)"] = "Lemonade",
	["Lemonade (Still not full)"] = "Lemonade",
	["Lemonade (Again, still not full)"] = "Lemonade",
	["Lemonade (Less than before because you drank some)"] = "Lemonade",
	["Lemonade (Back to where we were before)"] = "Lemonade",
	["Lemonade (Almost full)"] = "Lemonade",
	["Lemonade (Still almost full)"] = "Lemonade",
	["Lemonade (How full is it supposed to be?)"] = "Lemonade",
	["Lemonade (Wait this might be half full now)"] = "Lemonade",
	["Lemonade (Haha just joking, hurry up)"] = "Lemonade",
	["Lemonade (Okay this looks pretty full now)"] = "Lemonade",
	["Lemonade (Now?)"] = "Lemonade",
	["Lemonade (What about now?)"] = "Lemonade",
	["Lemonade (YAY ITS FINALLY FULL!)"] = "Lemonade",
	["Lemonade (Oh... still not full)"] = "Lemonade",
	["Lemonade (Wait for it)"] = "Lemonade",
	["Lemonade (Wait for it!)"] = "Lemonade",
	["Lemonade (Full)"] = "Lemonade"
}
--When calling for an icon for Key + Type, replace with image Value, and optionally override type also
local typeImgOverrides = {
	['resource'] = {
		['Rune Essence'] = {'Rune Essence', 'item'},
		['Leather'] = {'Leather', 'item'},
	}
}
--When calling for an icon for Key, the link goes to Value
local linkOverrides = {
	['Alt Magic'] = 'Alternative Magic',
	['Alt. Magic'] = 'Alternative Magic',
	['Spider2'] = 'Brown Spider'
}
--When calling for an icon for Key + Type, the link goes to Value
local typeLinkOverrides = {
	['resource'] = {
		-- Township resources
		['Food'] = '',
		['Wood'] = '',
		['Planks'] = '',
		['Stone'] = '',
		['Bar'] = '',
		['Ore'] = '',
		['Coal'] = '',
		['Rune Essence'] = '',
		['Herbs'] = '',
		['Potions'] = '',
		['Leather'] = '',
		['Clothing'] = ''
	},
	['township'] = {
		['Workers'] = '',
		['Statistics'] = '',
		['Town'] = ''
	}
}

--If no other text override was specified for the given link, use these
local txtOverrides = {
	['Spider2'] = 'Brown Spider'
}
--Ambiguous overrides section
local ambiguousOverrides = {
	['Golbin'] = true,
	['Chick'] = true,
	['Chicken'] = true,
	['Cyclops'] = true,
	['Wizard'] = true,
	['Spider'] = true,
	['Necromancer'] = true,
	['Dark Knight'] = true,
	['Vampire'] = true,
	['Phantom'] = true,
	['Spectre'] = true,
	['Siren'] = true,
	['Lightning Spirit'] = true,
}
--When calling for an icon for Key, add a css class
local imgClassOverrides = {
	-- Township Stat Icons are licensed from Font Awesome Free 5.14.0 under CC BY 4.0 (https://github.com/FortAwesome/Font-Awesome/tree/5.14.0)
	['Population'] = 'township-colortoggle',
	['Workers'] = 'township-colortoggle',
	['Storage'] = 'township-colortoggle',
}

function p.Icon(frame)
	local args = frame.args ~= nil and frame.args or frame
	local link = args[1]
	local text = args[2]
	local iconType = args.type
	local ext = args.ext ~= nil and args.ext ~= '' and args.ext or 'png'
	local notext = args.notext ~= nil and args.notext ~= ''
	local nolink = args.nolink ~= nil and args.nolink ~= ''
	local noicon = args.noicon ~= nil and args.noicon ~= ''
	local menu = args.menu ~= nil and args.menu ~= ''
	local imgSize = args.size ~= nil and args.size or 25
	local qty = args.qty
	local img = args.img ~= nil and args.img ~= '' and args.img or link
	local class = args.class ~= nil and args.class ~= '' and args.class or ''
	local altText = args.alt ~= nil and args.alt or (notext and (text or link)) or ''
	local nospan = args.nospan ~= nil and args.nospan
	local expIcon = args.expicon ~= nil and args.expicon or ''

	link = fixPagename(link)
	img = fixPagename(img)

	img = sgsub(img, '#', '')
	img = sgsub(img, '/Training', '')
	img = sgsub(img, '/Guide', '')
	link = sgsub(link, '#', '')
	
	-- Special handling for links to Agility obstacles or pillars
	if iconType == 'agility' then
		img = 'Agility'
		iconType = 'skill'
		if text == nil or text == '' then
			text = link
		end
		link = 'Agility#' .. string.gsub(link, ' ', '')
	end

	--MANUAL OVERRIDES
	local ovrImg = imgOverrides[link]
	local ovrTypeImg = typeImgOverrides[iconType]
	if ovrTypeImg ~= nil then
		ovrImg = ovrTypeImg ~= nil and ovrTypeImg[img] or ovrImg
	end
	local ovrTxt = txtOverrides[link]
	local ovrLink = linkOverrides[link]
	local ovrTypeLink = typeLinkOverrides[iconType]
	if ovrTypeLink ~= nil and ovrTypeLink[img] ~= nil then
		if ovrTypeLink[img] == '' then
			nolink = true
		else
			ovrLink = ovrTypeLink[img]
		end
	end
	local hasText = (text ~= nil and text ~= '')
	if ovrImg ~= nil and img == link then
		if type(ovrImg) == 'string' then
			img = ovrImg
		elseif type(ovrImg) == 'table' then
			img = ovrImg[1]
			if ovrImg[2] ~= nil then iconType = ovrImg[2] end
		end
	end
	local ovrClass = imgClassOverrides[link]
	-- Type & extension overrides must be after adjustments have been made
	-- for any image overrides
	local ovrTypeExt = typeExtOverrides[iconType]
	if ovrTypeExt ~= nil then
		ovrTypeExt = ovrTypeExt[img]
	end
	local ovrType = typeOverrides[iconType]
	local ovrExt = extOverrides.name[img]
	if ovrExt == nil then
		ovrExt = extOverrides.type[ovrType or iconType]
	end
	if not hasText and ovrTxt ~= nil then
		text = ovrTxt
		hasText = true
	end
	if ovrLink ~= nil then
		if not hasText then
			text = link
			hasText = true
		end
		link = ovrLink
	end
	if ovrTypeExt ~= nil then
		ext = ovrTypeExt
	elseif ovrExt ~= nil then
		ext = ovrExt
	end
	if ovrType ~= nil then
		iconType = ovrType
	end
	if ovrClass ~= nil then
		class = ovrClass
	end
	-- There are a couple specific double overrides to be included that don't fit in the above lists
	if ambiguousOverrides[link] then
		if not hasText then
			text = link
			hasText = true
		end
		link = link..' ('..(iconType == 'mark' and 'item' or iconType)..')'
	end

	local resultText = ''
	if not noicon then
		-- Image size
		local txtSize = tostring(imgSize)
		-- Extension and type if one is set
		local txtImg = (iconType ~= nil and iconType ~= '' and img .. '_(' .. iconType .. ')' or img) .. '.' .. ext
		-- Include a link unless no link -and- no text was requested
		local txtLink = '|link=' .. (nolink and '' or link)
		resultText = '[[File:' .. txtImg .. '|' .. txtSize .. 'x' .. txtSize .. 'px|alt=' .. altText .. txtLink .. ']]'
		if class ~= nil and class ~= '' then
			resultText = '<span class="'..class..'">'..resultText..'</span>'
		end
	end

	if not notext then
		if nolink then
			resultText = resultText .. (noicon and '' or ' ') .. (hasText and text or link)
		else
			resultText = resultText .. (noicon and '' or ' ') .. '[[' .. link .. (hasText and text ~= link and '|' .. text or '') .. ']]'
		end
	end

	-- Add Quantity to the front if requested
	--local resultQty = (qty ~= nil and qty ~= '' and formatnum(qty) .. ' ' or '')
	if qty ~= nil and qty ~= '' then
		resultText = formatnum(qty) .. ' ' .. resultText
	end

	if menu then
		return '{| class="articletable" style="display:inline-block;vertical-align:middle;"\r\n|-\r\n|' .. expIcon .. resultText .. '\r\n|}'
	elseif not noicon and not nospan then
		return '<span style="display:inline-block">' .. expIcon .. resultText .. '</span>'
	else
		return resultText
	end
end

-- Wrapper for p.Icon(), uses the same parameters but forces noicon = true
function p.Link(frame)
	local args = frame.args ~= nil and frame.args or frame
	args.noicon = true
	return p.Icon({['args'] = args})
end

function p._SkillReq(skill, level, showText)
	local altText = (showText and '') or skill
	local result = p.Icon({skill, type='skill', notext=(showText and '' or true), nospan=true, alt=altText})
	if level == nil then level = 'Unknown [[Category:Pages with script errors]]' end
	result = result.." Level "..level

	result = '<span style="display:inline-block">'..result..'</span>'
	return result
end

function p.SkillReq(frame)
	local args = frame.args ~= nil and frame.args or frame
	local skill = args[1]
	local level = tonumber(args[2])
	local showText = args.showText ~= nil and args.showText ~= '' and args.showText ~= 'false'
	return p._SkillReq(skill, level, showText)
end

function p._MasteryReq(itemName, level, showText)
	local iconname = itemName
	local linkname = itemName
	--First, go with the lowest tier of potions if a potion is mentioned
	local s, e = string.find(itemName, 'Potion')
	if e ~= nil then
		linkname = string.sub(itemName, 1, e)
		iconname = linkname..' I'
	end
	local altTextItem = (showText and '') or linkname
	local altTextMastery = (showText and '') or '&nbsp;Mastery'

	local result = 'Level '..level..' '
	result = result..p.Icon({linkname, img=iconname, type='item', notext=true, nospan=true, alt=altTextItem})..p.Icon({'Mastery', notext=true, nospan=true, alt=altTextMastery})
	if showText then result = result..'[['..linkname..']] [[Mastery]]' end
	result = '<span style="display:inline-block">'..result..'</span>'
	return result
end

function p.MasteryReq(frame)
	local args = frame.args ~= nil and frame.args or frame
	local itemName = args[1]
	local level = tonumber(args[2])
	local showText = args.showText ~= nil and args.showText ~= '' and args.showText ~= 'false'
	return p._MasteryReq(itemName, level, showText)
end

function p._Currency(fileName, link, altText, amt, maxAmt)
	local amtText = formatnum(amt)
	if maxAmt ~= nil and maxAmt >= amt then
		amtText = amtText .. ' - ' .. formatnum(maxAmt)
	end

	local fileText = ''
	if fileName ~= nil then
		fileText = '[[File:' .. fileName .. '|25px'
		if link ~= nil then
			fileText = fileText .. '|link=' .. link
		end
		fileText = fileText .. '|alt=' .. ((altText == nil and '') or altText) .. ']]&nbsp;'
	end

	return '<span style="display:inline-block">' .. fileText .. amtText .. '</span>'
end

function p.GP(amt, maxamt)
	return p._Currency('Coins.svg', 'Coins', 'GP', amt, maxamt)
end

function p.SC(amt, maxamt)
	return p._Currency('Slayer Coins.svg', 'Currency#Slayer Coins', 'SC', amt, maxamt)
end

function p.RC(amt, maxamt)
	return p._Currency('Raid_Coins.svg', 'Currency#Raid Coins', 'RC', amt, maxamt)
end

--Adding a shortcut function for this
function p.TotH()
	return p.Icon({'Throne of the Herald Expansion', ext='svg', notext=true, img='TotH', alt=''})
end

function p.getExpansionIcon(id)
	local ns, _ = GameData.getLocalID(id)
	if ns == 'melvorTotH' then
		return p.TotH()..' '
	else
		return ''
	end
end

return p