HCCO/Guide/13

From Melvor Idle
Revision as of 10:05, 5 April 2023 by Zxv975 (talk | contribs) (Initial commit)

To start, you should have: IDK!
At the end, you should have: IDK!

This section is very much a work in progress. Details of the meta are still being developed as players explore options beyond idle content. This page will be incrementally updated to document the progress.

This section of the guide is dedicated to aspects of the game that cannot be idled. Everything here requires manual play and thus encompasses some level of risk. Unfortunately at the end of the day, there just aren't enough bonuses available to a Combat Only account to be able to idle all the content in the game. The good news is that with extremely dedicated play, one can seemingly beat the entire game.

Dungeon Gauntlet

Lair of the Spider Queen

Suicide Method

MCCO-friendly, HCCO... not so much.

Cursed Forest

Necromancer Palace

Afflicted City

The main upgrades from this location are Decay Bolts from Cockatrice, various potions such as Hinder Potion III from Plague Doctor and the extremely powerful Gauntlets of Rage from Goliath Werewolf. The rest of the drops are largely irrelevant and are only for completionist.

Plague Doctor

Cockatrice

Decay Bolts are a best-in-slot upgrade for both Magic and Template:SKill but not necessarily for Ranged, strangely enough. The game currently has a bugged interaction where the decay effect from the bolts activates regardless of whether the bolt is used or consumed. The high rate at which bolts are consumed and the slow rate at which bolts are farmed from Cockatrice means that these bolts won't really be used much for Ranged directly, so only a handful are needed for now. You only need to equip 1 to activate the effect.

Goliath Werewolf

Golden Cloud Mountains

Millennium Gate

Throne of the Herald

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