What to level first: Difference between revisions

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{{V|1.2.2}}


=== Introduction ===
{{UnderConstruction|Page will get a Major Overhaul Tmorrow ((9th of June 2034)}}
This page presents one of the possible ways to start your Melvor journey. Please note that the instructions below are for the Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]. For {{Icon|Adventure|nolink=true}}, please refer to [[Adventure/Guide]].


The goal of the provided steps is to make your overall progress to 100% completion as fast as possible. However, it is not guaranteed that this is the fastest method, nor is there a right or wrong way to progress in the game. New players in particular may wish to try a larger diversity of [[Category:Skills|skills]] rather than training the same skills for a significant amount of time. Therefore, feel free to diverge from the below guidance should you wish to do so.
'''BIG DISCLAIMER The site is currently being activey worked on, please check back in a few hours for an updated version of this page. '''
'''The Fishing Advice was removed as it was a terrible suggestion, alternative methods for bank slots / GP will be offered in the new version'''


This page is inspired by the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post].
Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.  


=== Steps ===
Enjoy!
# Level {{Skill|Astrology}} until level 20 to unlock {{Icon|Ameria|type=constellation}}, then continue training on this constellation until level 80 {{Icon|Mastery}}. Doing so will provide access to 3 basic modifiers and 2 unique modifiers from Ameria, which can then be re-rolled using the 'Reroll All' option to acquire some {{Skill|Fishing}} bonuses, consuming {{ItemIcon|Stardust}} and {{ItemIcon|Golden Stardust}} in the process.
#* For standard modifiers, aim for at least +5% Fishing Skill XP over all three modifiers.
#* For unique modifiers, aim for at least +5% Special Items chance from Fishing, or -3% Fishing Interval over both modifiers.
#: Please note that these are the '''overall''' bonuses across all standard or unique modifiers unlocked, not the suggested modifiers for a single slot. The chance of 5% in a single slot is 1 in 100, so don't attempt to roll for that.
# Train {{Skill|Woodcutting}} by following as many of the steps outlined below as you're able to until you obtain one Mark of the {{ItemIcon|Ent}}, then craft Ent tablets until about {{SkillReq|Summoning|10}}. Use these tablets in {{Skill|Woodcutting}} until {{SkillReq|Summoning|15}} (using tablets grants more XP than crafting them) and you receive five more Mark of the Ent to unlock the Ent/Octopus {{Skill|Summoning|Synergy}}. Train {{Skill|Fishing}} until you receive one Mark of the {{ItemIcon|Octopus}}.
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
#* No matter what you're doing, try to ensure you always have tablets equipped, even if this means temporarily stopping whatever skill you are doing to create some more. Having a {{Skill|Summoning|Synergy}} that works in the skill you're training increases the amount of {{Skill|Summoning}} XP you gain per action.
# Train {{Skill|Fishing}} with {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped until both the {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}} have been acquired. It is likely that {{SkillReq|Fishing|99}} will have been reached by the time this happens due to the rarity of these rings.
#* Create a small quantity of {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} tablets. Remember to stop training Fishing if you need to create more tablets. All summoning tablets have a dropdown box to select recipe, changing the type and quantity of resources consumed per action.
#* Open any {{ItemIcon|Treasure Chest|Treasure Chests}}, equipping the {{ItemIcon|Amulet of Fishing}} if it drops as this reduces the catch time for all fish.
#* [[Fishing#Fishing Rods|Fishing Rods]] also provide a significant decrease to catch time and should be purchased as soon as they become available.
#* Keep any {{ItemIcon|Diamond|Diamonds}} gained along the way as these are required for a number of highly desirable things later, notably {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions}} and the [[Agility#Obstacles|Ice Jump]] {{Skill|Agility}} obstacle.
#* Sell everything else acquired while Fishing, which should provide enough [[Currency#Gold Pieces|GP]] to fund fishing rod upgrades, the {{UpgradeIcon|Multi-Tree}} upgrade for later, and any other purchases such as additional bank slots.
#* Once you've obtained a decent amount of of GP, you can begin saving any {{ItemIcon|Diamond|Diamonds}}, {{ItemIcon|Emerald|Emeralds}}, and {{ItemIcon|Sapphire|Sapphires}} obtained from fishing, as these will be useful for creating {{ItemIcon|Devil}} tablets later, and for various other skills further down the line.
#* If possible, all gems can reasonably be saved at this point, and only sold in small quantities if necessary.
#: <br/>Catching the following fish is suggested:
#* {{ItemIcon|Raw Whale|Whales}} for GP and eventually so they can be cooked into valuable food and {{Skill|Cooking}} XP, or turned into {{Skill|Summoning}} tablets.
#* {{ItemIcon|Raw Magic Fish|Magic Fish}} are worth approximately [[Money Making#Fishing (Max  4,421k/hr)|1% more]] more GP/h than whales. However, whales also serve many purposes beyond raw GP, as they will be useful for leveling {{Skill|Cooking}}, can be eaten in Combat, used as a resource for an {{Skill|Agility}} Obstacle, and can be a valuable resource for creating {{ItemIcon|Wolf}} and {{ItemIcon|Pig}} Tablets. Fishing whales with the {{ItemIcon|Octopus}} and {{ItemIcon|Pig}} synergy is worth significantly more GP than Magic Fish. While they do have an innately high special chance, once whales are unlocked, {{ItemIcon|Raw Magic Fish|Magic Fish}} are not recommended as they will not help you advance in any other skills.
#* {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}}, which can be redeemed for {{Skill|Prayer}} points, and have an 8% base chance to obtain a special item.
#* {{ItemIcon|Raw Seahorse|Seahorses}} if you are very low level, and don't care about anything but the highest number of special rolls per hour, which maximizes the chance of acquiring both rings. This doesn't apply if you are able to catch {{ItemIcon|Raw Skeleton Fish|Skeleton Fish}} or have reached {{SkillReq|Fishing|99}} to massively improve your GP gains with the {{ItemIcon|Fishing Skillcape}}.
# Consume any {{ItemIcon|Mastery Token (Fishing)|Mastery Tokens}} acquired to increase your {{Icon|Mastery|Mastery Pool}}. When your {{Skill|Fishing}} mastery pool exceeds 95%, you can start spending your mastery pool to increase your {{Icon|Mastery}} level for individual fish. First, level all fish to at least level 20, then focus spending on whichever fish you're currently working on, if it is below 88 Mastery.
#* Level 88 {{Icon|Mastery}} is an approximate point where spending mastery pool becomes inefficient, while you can use the pool to level an item higher than 88, it is recommended at that point to simply train the item until it hits 99 and spend your pool on other, lower leveled items.
#* Higher total {{Icon|Mastery}} levels across all items and all skills increase the rate at which you obtain certain rare items, so your first goal when hitting above 95% Pool in any skill should be to level as many items as possible as high as possible.
# Train {{Skill|Astrology}} further. Equip the {{ItemIcon|Ancient Ring of Mastery}} and study {{Icon|Deedree|type=constellation}} until level 80 {{Icon|Mastery}}. Once reached, re-roll modifiers as follows:
#* For {{Icon|Deedree|type=constellation}} aim for any {{Skill|Woodcutting}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and increased {{ItemIcon|Bird Nest}} drop rate for unique modifiers.
#* For {{Icon|Ameria|type=constellation}} aim for any {{Skill|Firemaking}} bonuses - preferably increased Skill XP or Mastery XP for standard modifiers, and decreased Firemaking interval for unique modifiers.
# Alternate between training {{Skill|Woodcutting}} and {{Skill|Firemaking}}. Equip the {{ItemIcon|Ancient Ring of Skills}} before starting. The ultimate goal here is {{SkillReq|Firemaking|99}} to unlock the {{ItemIcon|Firemaking Skillcape}}. Before getting too deep into woodcutting, be aware of the {{ItemIcon|Clue Chasers Insignia}}; this amulet counts for completion, is very useful for skilling, and requires ''exact, low numbers'' of {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Maple Logs|Maple}} logs, as a result it is likely best to simply skip {{ItemIcon|Maple Logs}} at this point.
#* [[Woodcutting#Axe Upgrades|Axe upgrades]] should be purchased as soon as possible, as they significantly decrease the amount of time required to cut all trees.
#* Skip {{ItemIcon|Magic Logs}} due to the long cut time. This means using {{UpgradeIcon|Multi-Tree}} to simultaneously cut {{ItemIcon|Redwood Logs|Redwood}} and {{ItemIcon|Yew Logs|Yew}} logs.
#* Having {{ItemIcon|Ent}} and {{ItemIcon|Octopus}} equipped will increase the number of {{ItemIcon|Bird Nest|Bird Nests}} dropped and continue to grant you more summoning XP.
#* If you have reached {{SkillReq|Summoning|90}}, as soon as you obtain one Mark of the {{ItemIcon|Devil}} you can begin to craft them and use them for Firemaking to increase your summoning XP/action considerably and your Firemaking XP/h.
#* Open any {{ItemIcon|Bird Nest|Bird Nests}} dropped for seeds, then begin training {{Skill|Farming}}. Once started, any planted seeds will grow in the background while training any other skill. Keep {{ItemIcon|Strawberry Seeds}} for {{ItemIcon|Gentle Hands Potion|Gentle Hands Potions}} used in {{Skill|Thieving}}, and keep {{ItemIcon|Watermelons}} for {{Skill|Agility}}.
#* Save any {{ItemIcon|Redwood Logs}} gained as these should be turned into {{ItemIcon|Dragon Javelin|Dragon Javelins}} later, burning only up to and including {{ItemIcon|Yew Logs}} to achieve {{SkillReq|Firemaking|99}}.
#* Manually lighting bonfires is ''not'' recommended. Although doing so will increase the {{Skill|Firemaking}} Skill XP gained, this is very manual to maintain and uses significantly more logs. Lighting bonfires automatically by using {{ItemIcon|Controlled Heat Potion|Controlled Heat Potions}} is however highly recommended if you are able to reach {{SkillReq|Herblore|20}} by creating only {{ItemIcon|Bird Nest Potion|Bird Nest Potions}}, requiring {{ItemIcon|Garum Herb|Garum Herbs}} from {{Skill|Farming}} and {{ItemIcon|Potato Seeds}} from {{ItemIcon|Bird Nest|Bird Nests}} to create.
#* After reaching {{SkillReq|Firemaking|15}}, train {{Skill|Agility}} until level 10 is reached. This will allow the Monkey Bars [[Agility#Obstacles|Agility obstacle]] to be created, providing a 4% decrease to the Firemaking interval.
#* After reaching {{SkillReq|Woodcutting|35}}<!--This is not a typo, the obstacle requires level 30 but also uses Teak logs to build, meaning for this guide the effective level requirement is 35--> and {{SkillReq|Firemaking|30}}, training {{Skill|Agility}} once more, this time until level 20 is reached for the purpose of creating the Stepping Stones obstacle. This obstacle provides both a 6% decrease to Woodcutting interval and a 3% increase to Firemaking skill XP.
# Train {{Skill|Astrology}} once more, this time until {{SkillReq|Astrology|99}} is reached in order to unlock many more bonuses. Re-roll any modifiers as you see fit, however try not to spend too much time re-rolling until all constellations are {{Icon|Mastery}} level 99, at which point all modifiers will be unlocked.


At this point, you have both ancient rings (providing +8% Skill or Mastery XP, depending on which is equipped), the {{ItemIcon|Firemaking Skillcape}} (providing +5% Skill XP to all skills), and a variety of other bonuses from {{Skill|Astrology}} and {{Skill|Agility}}.
The Wiki


The choices on what path to take next start to open up, some suggestions are:
The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game, this includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%.
* {{Skill|Thieving}} for [[Currency#Gold Pieces|GP]], and various [[Thieving#Areas|Area unique]] & [[Thieving#Thieving Targets|NPC unique]] items, a number of which provide various bonuses to other skills.
* {{Skill|Mining}}, {{Skill|Smithing}}, and {{Skill|Fletching}} for the {{ItemIcon|Dragon Javelin|notext=true}} [[Money Making#Fletching_Dragon_Javelins_with_Alt_Magic_.28Max_.7E9500k.2Fhr.29|Dragon Javelin money-making method]], which is one of the best in the game. This is where any saved {{ItemIcon|Redwood Logs}} from Woodcutting will be used. This will also allow you to spend any {{ItemIcon|Maple Logs}} in order to have the correct amount for the {{ItemIcon|Clue Chasers Insignia}}.
* {{Skill|Agility}} to unlock further [[Agility#Obstacles|obstacles]], providing additional bonuses. Reaching any further than obstacle 5 or 6 may be difficult initially however, due to the significant cost of obstacles and various level requirements.


{{Menu}}
 
[[Category:Guides]]
As mentioned, the rest of the wiki is written by users/players such as yourself. There are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority however is done Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities by the people participating on maintaining the Wiki, things do however fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!
 
Every edit is monitored by other Players and Discord Moderators, egregious edits will be undone/removed, they can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:
 
* Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
* Suggestions of what need to be changed to be more optimal for User experience
* Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on
*People wanting to Contribute and feel like they have things to say / information to impart
*  If you don't have the time or the know how how to edit on the Wiki, be this to simply pass on what you'd want done * or perhaps players in the channel being able to teach you how to do it
 
 
When following guides, please check the version in which this was published, some guides are very out of date or no longer relevant, there's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.
 
=== Goal of this Guide ===
This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.
 
The guide was inspired by the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post].
 
=== Why not to use this guide? ===
There are many reasons that this guide may not be useful:
* If following steps is not your thing then look elsewhere, these steps take a long time to complete and are very prescriptive.
* Do you have a preferred play-style? For example, combat is great! Why not give it a try? This guide is focussed on skilling and obtaining some important long-term benefits from some hard-to-get items and boosts.
* This guide is intended for Standard and {{Icon|Hardcore|nolink=true}} [[Game Mode|Game Modes]]:
** If you are playing {{Icon|Adventure|nolink=true}} game-mode then please refer to the [[Adventure/Guide]].
** If you are playing {{AoD}} [[Ancient Relics]] game-mode then please refer to the [[Ancient Relics/Guide]].
 
=== Before you start ===
In general:
* This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
* Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have ''a lot'' of gameplay left, and the expansions are a great investment if you are yearning for more!
* You should expect this guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
* Players are encouraged to try out all of the [[:Category:Skills|skills]] as soon as they feel more comfortable with the basics.
* Off-line progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.
* If you run out of [[Bank|bank slots]] early on, {{Skill|Fishing}} is a good early way to get money, but it is not the only way. However, it's reasonable to fall back to fishing early on whenever you need more money until you figure out other ways to get it.

Latest revision as of 20:07, 9 June 2024

BIG DISCLAIMER The site is currently being activey worked on, please check back in a few hours for an updated version of this page. The Fishing Advice was removed as it was a terrible suggestion, alternative methods for bank slots / GP will be offered in the new version

This page is up to date (v1.2.2).


Melvor Idle is a cut down RPG game with many hidden depths. There is no right or wrong way to progress in the game, and you will rarely (if ever) be punished for experimenting. Melvor Idle is about the journey not the destination.

Enjoy!

The Wiki

The Melvor Wiki is a majority community lead project. The raw data is imported directly from the game, this includes the pages with Monster, Item, Area, Spell, Skill Information/Data. One can almost guarantee that the information on those pages matches in-game content 100%.


As mentioned, the rest of the wiki is written by users/players such as yourself. There are a few Discord Administrators/Moderators that (occasionally) participate in helping on the Wiki, the majority however is done Players. There is no active professional team that keeps the wiki up to date. This is done to the best of the abilities by the people participating on maintaining the Wiki, things do however fall through the cracks. If you notice something that is incorrect/misspelled/out of date or just could be better in general, feel free to create your own Wiki Account and edit it!

Every edit is monitored by other Players and Discord Moderators, egregious edits will be undone/removed, they can also be discussed on the "talk" pages on the Wiki or on the Melvor Discord in the #wiki-discussion channel. This channel is open for:

  • Reporting incorrect data or spelling that you either don't know how to edit or simply don't want to edit.
  • Suggestions of what need to be changed to be more optimal for User experience
  • Pointing out very out of date Guides that don't actually work anymore, these will usually get a huge disclaimer on them until they can be worked on
  • People wanting to Contribute and feel like they have things to say / information to impart
  • If you don't have the time or the know how how to edit on the Wiki, be this to simply pass on what you'd want done * or perhaps players in the channel being able to teach you how to do it


When following guides, please check the version in which this was published, some guides are very out of date or no longer relevant, there's work being done on updating them, but writing a good guide takes time and the current dedicated editing team is small. We'll welcome any help we can get, no matter how small or big.

Goal of this Guide

This guide gives one method for how to start your Melvor Idle journey. The goal is to give players a helping hand in the early stages of the game. It is in no way complete, or optimal for all play styles.

The guide was inspired by the following reddit post.

Why not to use this guide?

There are many reasons that this guide may not be useful:

  • If following steps is not your thing then look elsewhere, these steps take a long time to complete and are very prescriptive.
  • Do you have a preferred play-style? For example, combat is great! Why not give it a try? This guide is focussed on skilling and obtaining some important long-term benefits from some hard-to-get items and boosts.
  • This guide is intended for Standard and   Hardcore Game Modes:

Before you start

In general:

  • This game is meant to be idled - this means that it is intended that you do not actively play this game, but instead do other things, such as go on a walk, or visit the zoo! And when you come back, hopefully you will start to see some progress, but do not expect to complete this game in a week.
  • Items and equipment will give you small benefits that stack up over time, so do not expect to be a Melvor god after you have completed all of the steps outlined below - you will still have a lot of gameplay left, and the expansions are a great investment if you are yearning for more!
  • You should expect this guide to take many days and weeks to complete, so feel free to deviate from the guide at any time.
  • Players are encouraged to try out all of the skills as soon as they feel more comfortable with the basics.
  • Off-line progress is capped to 24-hours, and so once you start following these steps, you may feel it necessary to keep the game running continuously, or feel the need to check-in on progress regularly. If you do need a break, this is ok - the progress cap might feel like a limitation at first, but it also means that your township doesn't fall into disarray after a long break.
  • If you run out of bank slots early on,   Fishing is a good early way to get money, but it is not the only way. However, it's reasonable to fall back to fishing early on whenever you need more money until you figure out other ways to get it.