Template:HardcoreRegeneration: Difference between revisions
From Melvor Idle
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* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt) | * {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt) | ||
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells | * {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells | ||
* {{ItemIcon|Elder Crown}} with its 10% life steal and 100% bleed life steal | |||
* [[File:Magic (skill).svg|25px]] [[Fervor III|Fervor I/II/III]] with its 5/10/15% life steal | |||
* {{Skill|Slayer|Slayer Shop}} | * {{Skill|Slayer|Slayer Shop}} | ||
** {{Icon|Basic Resupply}} | ** {{Icon|Basic Resupply}} |
Revision as of 02:22, 27 November 2021
Usage
Use this template with one of three arguments: Combat, NoCombat, or AllSources.
Example
To regain Hitpoints in Hardcore, our choices are very limited:
- Consuming food, gained from monster loot:
- Potatoes from Plant
- Salmon, Lobster, and Shark from Sweaty Monster, Wet Monster, and Moist Monster
- Trout from Raging Horned Elite
- Ancient Sword with its 25% chance for Life Leech (25% healing from damage dealt)
- Warlock Amulet with its 20% healing from damage done from spells
- Elder Crown with its 10% life steal and 100% bleed life steal
- Fervor I/II/III with its 5/10/15% life steal
- Slayer Shop
- Cooking