12,867
edits
(use transclusions for Hardcore, Adventure and Ancient Relics descriptions) |
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{{V|1. | {{V|1.2.2}}<!-- | ||
Update the below with the number of items which count towards 100% completion. | Update the below with the number of items which count towards 100% completion. | ||
This number can be done by invoking the following snippet of JS in a browser console with Melvor open: | This number can be done by invoking the following snippet of JS in a browser console with Melvor open: | ||
items.filter((i, idx) => i.ignoreCompletion === undefined || i.ignoreCompletion !== true).length | game.items.filter((i, idx) => i.ignoreCompletion === undefined || i.ignoreCompletion !== true).length | ||
-->{{#vardefine:totItems| | -->{{#vardefine:totItems|2494}}<!-- | ||
-->There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do. | -->There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do. | ||
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====Masochism==== | ====Masochism==== | ||
{{Main|Reference=Masochism}} | {{Main|Reference=Masochism}} | ||
This mode is not meant to be easy, nor is it meant to be quick. It is meant so be slow, tedious, and to punish mistakes. Played in {{Icon|Adventure}} it is designed to make players think about preparation | This mode is not meant to be easy, nor is it meant to be quick. It is meant so be slow, tedious, and to punish mistakes. Played in {{Icon|Adventure}} it is designed to make players think heavily about preparation and planning. In addition there are strong bank management aspects involved that can very easily punish mistakes. | ||
===Restrictions=== | ===Restrictions=== |