Anonymous

Population: Difference between revisions

From Melvor Idle
1,643 bytes removed ,  1 May 2023
Change to redirect following rework in V1.1.2
No edit summary
Tag: Reverted
(Change to redirect following rework in V1.1.2)
Tags: New redirect Manual revert
 
Line 1: Line 1:
{{V|1.1}}
#REDIRECT [[Township#Population]]
'''{{Icon|Population|type=township}}''' is a {{Skill|Township}} stat that counts the number of people in a [[Town]]. The maximum population is increased by building {{BuildingIcon|Basic Shelter}}.
 
==Experience==
 
Experience in Township earned per tick is given by the following formula:
 
<math>\text{Base Experience} = \max \left (\left ( 1 + \frac{\text{Happiness %}}{100} + \frac{\text{SkillXPBonus %}}{100} \right ) \times \frac{\text{Current Population}}{100} \times \frac{\text{Tick Length}}{10}, 1 \right )</math>
 
Where <math>\text{Tick Length} = 300</math>, being the number of seconds taken to gain a tick.
 
==Gaining Population==
 
The chance of gaining additional population when advancing one tick is given by the following formula:
 
<math>\text{Population Gain Chance} = \min \left (1.4 - \frac{\text{Current Population}}{\text{Population Limit}}, 1 \right )</math>
 
Where 1 indicates a 100% chance of gaining population, and 0 indicates a 0% chance of gaining population
 
If the roll for gaining population succeeds, the amount of population gained is given by the following formula:
 
<math>\text{Population Gain Rate} = \min \left (\left \lceil \frac{\text{Population Limit}}{2000} \times \frac{\text{Tick Length}}{10} \right \rceil, \text{Population Limit} - \text{Current Population} \right )</math>
 
90% of the population gain will be from migration, where the new person will have an age randomly distributed between 16 to 50, and 10% of the population gain will be from births, with an age of 0. Below 10 population, all population gain is from migration.
 
== Aging ==
One year of age is equivalent to 8.7 ticks.
 
{{TownshipBuildingNav}}
{{Menu}}