Anonymous

Thieving: Difference between revisions

From Melvor Idle
1,535 bytes added ,  7 April 2023
Update for v1.1.1
m (Correct base game maximum stealth)
(Update for v1.1.1)
Line 1: Line 1:
{{HasMMG}}
{{HasMMG}}
{{V|1.1}}
{{V|1.1.1}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}


[[File:Thieving (skill).svg|thumb|right|Thieving]]
[[File:Thieving (skill).svg|thumb|right|Thieving]]


'''{{PAGENAME}}''' is used to pickpocket [[GP]] and items. Some items obtainable from Thieving are unique to the skill and cannot be found elsewhere. Many of these unique items are [[Equipment]] which provide bonuses to Thieving and other non-combat skills. Each Thieving attempt takes a base 3 seconds, and can be reduced as low as 1.8 seconds.
'''{{PAGENAME}}''' is used to pickpocket [[GP]] and items. Some items obtainable from Thieving are unique to the skill and cannot be found elsewhere. Many of these unique items are [[Equipment]] which provide bonuses to Thieving and other non-combat skills.


Thieving can be done with [[Offline Progression]], although the player must do so with caution as it is possible to die if the player's success rate against the NPC is below 100%.
Thieving can be done with [[Offline Progression]], although the player must do so with caution as it is possible to die if the player's [[#Success Rate|success rate]] against the [[#Thieving Targets|NPC]] is below 100%.


== Mechanics ==
== Mechanics ==
=== Action Time ===
Each Thieving attempt takes a base time of 3 seconds. Having at least {{Icon|Mastery}} level 50 with the NPC being stolen from, the 25% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]], and {{AgilityIcon|Rooftop Run}} each reduce this by 0.2 seconds. A further 0.5 seconds reduction is achieved while the {{ItemIcon|Thieving Skillcape}} is equipped, 0.1 while the {{ItemIcon|Gloves of Silence}} are equipped, and up to 5% with {{ConstellationIcon|Ko}} ({{MasteryReq|Ko|20|type=constellation}}). All of these reductions combined result in an action time of 1.65 seconds, the lowest possible in the [[Full Version|base game]].
With the [[Throne of the Herald Expansion]], the {{ItemIcon|Superior Thieving Skillcape}} can be used for a 0.8 second reduction (0.3 seconds more than the {{ItemIcon|Thieving Skillcape}}), 0.1 seconds while the {{ItemIcon|Grappling Hook}} is equipped, 3% with the {{AgilityIcon|Elite Pillar of Expertise}}, and 2% once {{PetIcon|Harold}} is unlocked. The lowest possible action time in the expansion is therefore 1.1 seconds.
Note that these reductions do not reduce the duration of [[#Failure|stuns]] which occur when a pickpocket attempt fails.
=== Stealth and Perception ===
=== Stealth and Perception ===
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an [[#Thieving Target|NPC]] is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximize stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an [[#Thieving Target|NPC]] is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximize stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.
Line 30: Line 37:
| {{ItemIcon|Gloves of Silence}} || [[Combat Passive Slot|Passive]] || style="text-align:right"|50 ||
| {{ItemIcon|Gloves of Silence}} || [[Combat Passive Slot|Passive]] || style="text-align:right"|50 ||
|-
|-
| {{TotH}} {{ItemIcon|Thieving Shorts}} || [[Thieving Shorts|Platelegs]] || style="text-align:right"|50 ||
| {{TotH}} {{ItemIcon|Thieving Shorts}} || Platelegs || style="text-align:right"|50 ||
|-
|-
| {{TotH}} {{ItemIcon|Grappling Hook}} || [[Grappling Hook|Weapon]] || style="text-align:right"|50 ||
| {{TotH}} {{ItemIcon|Grappling Hook}} || Weapon || style="text-align:right"|50 ||
|-
|-
| {{TotH}} {{ItemIcon|Masquerade Mask}} || [[Masquerade Mask|Consumable]] || style="text-align:right"|45 ||
| {{TotH}} {{ItemIcon|Masquerade Mask}} || Consumable || style="text-align:right"|45 ||
|-
|-
! scope="row" colspan="2"|Equipment Total || style="text-align:right"|600 ||
! scope="row" colspan="2"|Equipment Total || style="text-align:right"|600 ||
Line 62: Line 69:
! scope="row" colspan="2"| Grand Total || style="text-align:right"|898 ||
! scope="row" colspan="2"| Grand Total || style="text-align:right"|898 ||
|-
|-
! scope="row" colspan="2"|{{TotH}}  Grand Total || style="text-align:right"|1259 ||
! scope="row" colspan="2"|{{TotH}}  Grand Total || style="text-align:right"|1,259 ||
|}
|}


Line 108: Line 115:


=== Failure ===
=== Failure ===
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any [[Damage Reduction|damage reduction]], which is provided by [[Equipment]], [[Pets]], the {{ItemIcon|Yak|Yak Familiar}}, [[Damage Reduction Potion|Damage Reduction Potions]], the Agility obstacle {{Skill|Agility|Lake Swim}} and the prayers {{PrayerIcon|Safeguard}} and {{PrayerIcon|Stone Skin}}. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. For {{Icon|type=thieving|Chef}} specifically, the {{ItemIcon|Pig}} and {{ItemIcon|Leprechaun}} [[Summoning#Synergies|synergy]] can be used to completely negate damage from failed attempts. For those eating manually, {{PrayerIcon|Protect Item}} can be used as a safety net. Damage dealt by failed thieving attempts does not currently count as an Enemy Attack for the purposes of expending prayer points or potion charges, yet they still provide their respective DR or item protection effects. This is not the case for the newer Yak summoning tablets however, which are expended on every damaging failure, implying this may be a bug or developer oversight. However, while Yak does apply DR while thieving, and consumes a tablet each failure hit, {{ItemIcon|Centaur}}, {{ItemIcon|Witch}}, and {{ItemIcon|Minotaur}} synergies do not apply or expend, as you are not fighting a ranged, melee, or magic enemy.
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any sources of [[Damage Reduction|damage reduction]] (DR). Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the {{UpgradeIcon|Auto Eat}} upgrade. For {{Icon|type=thieving|Chef}} specifically, the {{ItemIcon|Pig}} and {{ItemIcon|Leprechaun}} [[Summoning#Synergies|synergy]] can be used to completely negate damage from failed attempts. As with {{Icon|Combat}}, {{PrayerIcon|Protect Item}} can be used to prevent the loss of any equipment upon death.
 
Damage dealt by failed thieving attempts does not currently count as an Enemy Attack for the purposes of expending prayer points or potion charges, yet they still provide their respective damage reduction or item protection effects. This is not the case for {{ItemIcon|Yak}} tablets however, which are expended each time the player takes damage. While Yak does provide damage reduction while thieving and consumes a tablet during each stun, [[Synergy|synergies]] involving {{ItemIcon|Centaur}}, {{ItemIcon|Witch}}, and {{ItemIcon|Minotaur}} do not apply or expend tablets, as no ranged, melee, or magic enemy is being fought.
 
The time spent stunned may be reduced by 25% while either {{TotH}} {{AgilityIcon|Rooftop Climb}} is active and/or {{TotH}} {{ItemIcon|Masquerade Mask|Masquerade Masks}} are equipped. Additionally, there is a chance to avoid stuns entirely while any of the {{ItemIcon|Thieving Shorts}}, {{ItemIcon|Grappling Hook}}, or {{ItemIcon|Superior Thieving Skillcape}} are equipped.


== Areas ==
== Areas ==
Line 128: Line 139:
== Skillcape ==
== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|superior skillcape]] can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|120}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}


== Pet ==
== Pet ==
The [[Pets|pet]] can be unlocked by doing any Thieving action.
The [[Pets|pet]] can be unlocked by doing any Thieving action. The chance of obtaining Snek can be maximized by pickpocketing the NPC with the highest success rate, as this minimizes the amount of time spent stunned.
{{PetSkillInfo}}
{{PetSkillInfo}}


==Potion==
==Potion==
The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} increases stealth. It can be made with {{SkillReq|Herblore|45}} using {{ItemIcon|Lemontyle Herb|qty=1}} and {{ItemIcon|Strawberry Seeds|qty=2}}.  
The {{ItemIcon|Gentle Hands Potion}} increases stealth. It can be made with {{SkillReq|Herblore|45}} using {{ItemIcon|Lemontyle Herb|qty=1}} and {{ItemIcon|Strawberry Seeds|qty=2}}.  
{{PotionTable|Gentle Hands Potion}}
{{PotionTable|Gentle Hands Potion}}