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Combat: Difference between revisions

From Melvor Idle
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(→‎Critical Hit: Add section)
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==== Critical Hit ====
==== Critical Hit ====
With specific items of equipment, there is a chance that hits dealt by the player may become critical. When a critical hit occurs any damage dealt by that hit will be increased by 50% - this increase is multiplicative with any other damage increasing bonuses currently in effect.
With specific pieces of equipment, there is a chance that hits dealt by the player may become critical. When a critical hit occurs, any damage dealt by that hit will be increased by 50% - this increase is multiplicative with any other damage increasing bonuses currently in effect.


The player's critical chance starts at 0% (at which point critical hits do not occur), and can be increased by the following:
The player's critical chance starts at 0% (at which point critical hits do not occur), and can be increased by the following:
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