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Double Loot: Difference between revisions

From Melvor Idle
Update for v1.0.1
(→‎Sources: Remove Gentle Hands potions, as these no longer provide any chance to double)
(Update for v1.0.1)
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{{V|0.20}}
{{V|1.0.1}}
There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain monsters or thieving.
There are several effects in the game that provide a bonus to the player's chance to receive '''Double Loot''' from slain [[Monsters]] or {{Skill|Thieving}}.


== Mechanics ==
== Mechanics ==
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Any item pickpocketed has a chance of being doubled, including both {{ItemIcon|Bobby's Pocket}} and {{ItemIcon|Chapeau Noir}}.  
Any item pickpocketed has a chance of being doubled, including both {{ItemIcon|Bobby's Pocket}} and {{ItemIcon|Chapeau Noir}}.  


The chance to double loot does not apply to {{ItemIcon|Mastery Token (Thieving)|Mastery Tokens}}, {{ItemIcon|Mysterious Stone}}s, the {{ItemIcon|Circlet of Rhaelyx}}, and {{ItemIcon|Signet Ring Half (a)}}.
The chance to double loot does not apply to {{ItemIcon|Mastery Token (Thieving)|Mastery Tokens}}, {{ItemIcon|Mysterious Stone|Mysterious Stones}}, the {{ItemIcon|Circlet of Rhaelyx}}, and {{ItemIcon|Signet Ring Half (a)}}.


== Sources ==
== Sources ==