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Game Mode: Difference between revisions

From Melvor Idle
3 bytes removed ,  15 November 2021
update to 1.0. update var totItems
m (Add Menu)
(update to 1.0. update var totItems)
Line 1: Line 1:
{{V|0.22.1}}<!--
{{V|1.0}}<!--
Update the below with the number of items which count towards 100% completion.
Update the below with the number of items which count towards 100% completion.
This number can be done by invoking the following snippet of JS in a browser console with Melvor open:
This number can be done by invoking the following snippet of JS in a browser console with Melvor open:
items.filter((i, idx) => i.ignoreCompletion === undefined || i.ignoreCompletion !== true).length
items.filter((i, idx) => i.ignoreCompletion === undefined || i.ignoreCompletion !== true).length
-->{{#vardefine:totItems|1065}}<!--
-->{{#vardefine:totItems|1127}}<!--
-->There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do.
-->There are multiple different ways to play Melvor Idle. In addition to the official game modes that can be selected when creating a character, there are also community-created game modes that add additional self-imposed restrictions to what a given character is allowed to do.


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