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Magic: Difference between revisions

From Melvor Idle
353 bytes added ,  7 November 2021
Add Rune Preservation section & group Equipment/Spells into sections
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(Add Rune Preservation section & group Equipment/Spells into sections)
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When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt.
When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt.
=== Rune Preservation ===
Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. The various things which can provide this bonus are listed below.
{{ModifierTable|RunePreservation|Rune Preservation|true}}


== Alternative Magic ==
== Alternative Magic ==
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.


== Staves ==
== Equipment ==
=== Staves ===
Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type.  
Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type.  


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== Wands ==
=== Wands ===
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type.
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type.


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== Robes ==
=== Robes ===


Wizard Robes can be acquired through a few different sources:
Wizard Robes can be acquired through a few different sources:
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== Other Armour Pieces ==
=== Other Armour Pieces ===
{| class="wikitable sortable"
{| class="wikitable sortable"
!Magic Level
!Magic Level
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| {{ItemIcon|Elementalist Gloves}}
| {{ItemIcon|Elementalist Gloves}}
|}
|}
== Offhand ==
=== Offhand ===
{| class="wikitable sortable"
{| class="wikitable sortable"
!Magic Level
!Magic Level
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|}
|}


== Cape ==
=== Cape ===
{| class="wikitable sortable"
{| class="wikitable sortable"
!Magic Level
!Magic Level
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|}
|}


== Standard Magic ==
== Spells ==
=== Standard Magic ===
{{MagicSpellsTable}}
{{MagicSpellsTable}}
== Curses ==
=== Curses ===
{{MagicCurseTable}}
{{MagicCurseTable}}
== Auroras ==
=== Auroras ===
{{MagicAuroraTable}}
{{MagicAuroraTable}}
== Ancient Magicks ==
=== Ancient Magicks ===
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks.
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks.
{{MagicAncientTable}}
{{MagicAncientTable}}