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Prayer: Difference between revisions

From Melvor Idle
175 bytes removed ,  10 January 2021
Use auto generated skillcape info
m (Note that skillcape cannot reduce costs to zero)
(Use auto generated skillcape info)
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[[File:Prayer (skill).svg|thumb|right|Prayer]]
[[File:Prayer (skill).svg|thumb|right|Prayer]]


'''{{PAGENAME}}''' is a [[Combat]] skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the {{ItemIcon|Bone Necklace}} will automatically bury bones and award twice the normal amount of prayer points.  During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to level 99 will unlock the {{ItemIcon|Prayer Skillcape}} for purchase from the [[Shop]].
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill that provides passive bonuses at the expense of prayer points. Prayer points can be gained by burying bones from the [[Bank]]. Killing [[monsters]] while wearing the {{ItemIcon|Bone Necklace}} will automatically bury bones and award twice the normal amount of prayer points.  During [[Combat]], a maximum of two prayers can be active at once. There is no limit to the amount of prayer points that the player can have. Raising Prayer to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Prayer Skillcape}} for purchase from the [[Shop]].


{{PAGENAME}} experience is earned when dealing damage to [[monsters]] while any prayers costing per player attack are active. The amount of {{PAGENAME}} experience earned is 0.2 per point of damage dealt multiplied by the prayer point cost per player attack. Note that the 'prayer point cost' is the base cost before any [[#Reducing Prayer Point Costs|cost reductions]] are applied, meaning that methods used by the player to reduce the cost of active prayers does not reduce the experience earned. This experience can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}, which is multiplicative with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} for a maximum increase of 13.42%.
{{PAGENAME}} experience is earned when dealing damage to [[monsters]] while any prayers costing per player attack are active. The amount of {{PAGENAME}} experience earned is 0.2 per point of damage dealt multiplied by the prayer point cost per player attack. Note that the 'prayer point cost' is the base cost before any [[#Reducing Prayer Point Costs|cost reductions]] are applied, meaning that methods used by the player to reduce the cost of active prayers does not reduce the experience earned. This experience can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}, which is multiplicative with the 1% increase from {{PetIcon|Pyro}} and 5% from {{ItemIcon|Firemaking Skillcape}} for a maximum increase of 13.42%.
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== Prayers ==
== Prayers ==


All prayers that provide a percentage increase apply multiplicatively, except for {{PrayerIcon|Stone Skin}} which provides a flat 5% increase to [[Damage Reduction]]. For example, {{PrayerIcon|Mystic Might}}'s +15% Magic Evasion bonus will multiply the player's [[Combat#Magic Evasion Rating|Magic Evasion Rating]] by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's [[Combat#Magic Accuracy Rating|Magic Accuracy Rating]] by 1.15 rather than simply adding 15% to their hit chance. Players can view the [[Combat]] page for more detail on how hit chance is calculated.
All prayers that provide a percentage increase apply multiplicatively, except for {{PrayerIcon|Stone Skin}} which provides a flat 5% increase to [[Damage Reduction]]. For example, {{PrayerIcon|Mystic Might}}'s +15% Magic Evasion bonus will multiply the player's [[Combat#Magic Evasion Rating|Magic Evasion Rating]] by 1.15 rather than directly providing a 15% chance to evade any Magic attack. Likewise, the +15% Magic Accuracy bonus it provides will multiply the player's [[Combat#Magic Accuracy Rating|Magic Accuracy Rating]] by 1.15 rather than simply adding 15% to their hit chance. Players can view the {{Icon|Combat}} page for more detail on how hit chance is calculated.


The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, {{PrayerIcon|Protect from Magic}} provides a flat 85% chance for the player to dodge any Magic attack.
The three Protection prayers are worded differently and behave differently from prayers that affect Evasion Rating. For example, {{PrayerIcon|Protect from Magic}} provides a flat 85% chance for the player to dodge any Magic attack.
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* Equip the {{ItemIcon|Prayer Skillcape}}, which halves the cost of prayers (rounded down to the nearest whole number of prayer points), except in the case of prayers costing one point which remain at their original cost
* Equip the {{ItemIcon|Prayer Skillcape}}, which halves the cost of prayers (rounded down to the nearest whole number of prayer points), except in the case of prayers costing one point which remain at their original cost
* Equip the {{ItemIcon|Priest Hat}}, which reduces the cost of prayers by one point
* Equip the {{ItemIcon|Priest Hat}}, which reduces the cost of prayers by one point
* Use [[Herblore#Combat_Potions|Divine Potions]], which provide a 10-35% chance to not consume prayer points
* Use [[Divine Potion|Divine Potions]], which provide a 10-35% chance to not consume prayer points
* Acquire {{PetIcon|Monk-ey}}, which provides a 5% chance to not consume prayer points
* Acquire {{PetIcon|Monk-ey}}, which provides a 5% chance to not consume prayer points


Note that the {{ItemIcon|Priest Hat}} reduction is applied before the cost is halved by the {{ItemIcon|Prayer Skillcape}}, meaning that for prayers costing an odd number of prayer points there is no benefit gained by equipping the {{ItemIcon|Priest Hat}} if already using the {{ItemIcon|Prayer Skillcape}}.
Note that the {{ItemIcon|Priest Hat}} reduction is applied before the cost is halved by the {{ItemIcon|Prayer Skillcape}}, meaning that for prayers costing an odd number of prayer points there is no benefit gained by equipping the {{ItemIcon|Priest Hat}} if already using the {{ItemIcon|Prayer Skillcape}}.


In addition, the chance to not consume prayer points provided by [[Herblore#Combat_Potions|Divine Potions]] and {{PetIcon|Monk-ey}} are rolled independently. In order words, using both at the same time rolls twice in total: once with a 5% chance, followed by an additional roll with a 10-35% chance to not consume prayer points.
In addition, the chance to not consume prayer points provided by [[Divine Potion|Divine Potions]] and {{PetIcon|Monk-ey}} are rolled independently. In order words, using both at the same time rolls twice in total: once with a 5% chance, followed by an additional roll with a 10-35% chance to not consume prayer points.


== Skillcape ==
== Skillcape ==


The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
 
{{SkillcapeInfo}}
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || Prayer Point cost reduced by 50%
|}


== Pet ==
== Pet ==
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