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Thieving: Difference between revisions

From Melvor Idle
3,214 bytes added ,  1 January 2023
m
Correct base game maximum stealth
(→‎Loot: Reword as rare/unique drops no longer obtainable if Leprechaun/Devil synergy rolls for no items)
m (Correct base game maximum stealth)
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{{V|0.22.1}}
{{HasMMG}}
{{V|1.1}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}


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== Mechanics ==
== Mechanics ==
=== Stealth and Perception ===
=== Stealth and Perception ===
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an [[#Thieving Target|NPC]] is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximise stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an [[#Thieving Target|NPC]] is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximize stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.


The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the {{Skill|Thieving|notext=true}} icon.
The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the {{Skill|Thieving|notext=true}} icon.


Stealth can be maximised as follows:
Stealth can be maximized as below. Note that two sets of gloves can only be equipped simultaneously once the [[Combat Passive Slot|Passive Slot]] has been unlocked.
{| class="wikitable stickyHeader"
{| class="wikitable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
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| {{ItemIcon|Sneak-Ers}} || Boots || style="text-align:right"|40 ||  
| {{ItemIcon|Sneak-Ers}} || Boots || style="text-align:right"|40 ||  
|-
|-
| {{ItemIcon|Thieving Skillcape}} || Cape || style="text-align:right"|150 || {{ItemIcon|Thiever's Cape|notext=true}} {{ItemIcon|Maximum Skillcape|notext=true}} {{ItemIcon|Cape of Completion|notext=true}}
| {{TotH}} {{ItemIcon|Superior Thieving Skillcape}} || Cape || style="text-align:right"|270 || {{ItemIcon|Superior Cape of Completion|notext=true}} {{ItemIcon|Superior Max Skillcape|notext=true}} {{ItemIcon|Thieving Skillcape|notext=true}} {{ItemIcon|Maximum Skillcape|notext=true}} {{ItemIcon|Cape of Completion|notext=true}} {{ItemIcon|Thiever's Cape|notext=true}}  
|-
|-
! scope="row" colspan="2"|Equipment Total || style="text-align:right"|285 ||
| {{ItemIcon|Gloves of Silence}} || [[Combat Passive Slot|Passive]] || style="text-align:right"|50 ||
|-
| {{TotH}} {{ItemIcon|Thieving Shorts}} || [[Thieving Shorts|Platelegs]] || style="text-align:right"|50 ||
|-
| {{TotH}} {{ItemIcon|Grappling Hook}} || [[Grappling Hook|Weapon]] || style="text-align:right"|50 ||
|-
| {{TotH}} {{ItemIcon|Masquerade Mask}} || [[Masquerade Mask|Consumable]] || style="text-align:right"|45 ||
|-
! scope="row" colspan="2"|Equipment Total || style="text-align:right"|600 ||
|-
|-
| colspan="2"|10% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] || style="text-align:right"|30 ||
| colspan="2"|10% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] || style="text-align:right"|30 ||
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! scope="row" colspan="2"|Mastery Total || style="text-align:right"|304 ||
! scope="row" colspan="2"|Mastery Total || style="text-align:right"|304 ||
|-
|-
| colspan="2"|Skill Level (+1 per level) || style="text-align:right"|99 ||
| colspan="2"|Skill Level (+1 per level) || style="text-align:right"|120 ||
|-
|-
| colspan="2"|{{ItemIcon|Gentle Hands Potion IV}} || style="text-align:right"|75 || {{ItemIcon|Gentle Hands Potion I|notext=true}} {{ItemIcon|Gentle Hands Potion II|notext=true}} {{ItemIcon|Gentle Hands Potion III|notext=true}}
| colspan="2"|{{ItemIcon|Gentle Hands Potion IV}} || style="text-align:right"|75 || {{ItemIcon|Gentle Hands Potion I|notext=true}} {{ItemIcon|Gentle Hands Potion II|notext=true}} {{ItemIcon|Gentle Hands Potion III|notext=true}}
|-
|-
| colspan="2"|Rooftop Run [[Agility#Obstalces|Agility Obstacle]] || style="text-align:right"|35 ||
| colspan="2"|{{Skill|Agility|Rooftop Run}} || style="text-align:right"|35 ||
|-
| colspan="2"|{{TotH}} {{Skill|Agility|Rooftop Climb}} || style="text-align:right"|75 ||
|-
| colspan="2"|{{ConstellationIcon|Ko|Ko Constellation}} || style="text-align:right"|50 ||
|-
! scope="row" colspan="2"|Other Total || style="text-align:right"|355 ||
|-
|-
! scope="row" colspan="2"|Other Total || style="text-align:right"|209 ||
! scope="row" colspan="2"| Grand Total || style="text-align:right"|898 ||
|-
|-
! scope="row" colspan="2"|Grand Total || style="text-align:right"|798 ||
! scope="row" colspan="2"|{{TotH}}  Grand Total || style="text-align:right"|1259 ||
|}
|}


==== Success Rate ====
==== Success Rate ====
The chance of success is <math>100 \times \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\%</math>, resulting in a guaranteed success once the player's stealth is the same or greater than the NPC's perception. Some NPCs have a perception that is greater than the maximum possible stealth, therefore it is not always possible to guarantee each pickpocket attempt will succeed.
The chance of success is <math>min\left(1, \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\right)</math>, resulting in a guaranteed success once the player's stealth is the same or greater than the NPC's perception.
 
For example, a player who has stealth of 200 while pickpocketing the {{Icon|Bandit Thug|type=thieving}} will have a chance of success equal to <math>min\left(1, \tfrac{100 + 200}{100 + 220}\right) = 0.9375 = 93.75\%</math>.
 
Some NPCs have a perception that is greater than the maximum possible stealth, therefore it is not always possible to guarantee each pickpocket attempt will succeed.


==== Item Doubling ====
==== Item Doubling ====
The additional chance to double items due to stealth is <math>25 \times \tfrac{\text{Stealth}}{\text{Perception}}\%</math>, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception. This is additive with the chance to double items provided by other [[#Skill Boosts|Thieving specific]] and [[Double Loot|global]] sources (up to a maximum of 100%), and multiplicative with the 35% chance of quadruple items from the {{ItemIcon|Leprechaun}} and {{ItemIcon|Devil}} [[Summoning#Synergies|synergy]], for a potential 8x multiplier to items received from Thieving.
The additional chance to double items due to stealth is <math>min\left(1, \tfrac{\text{Stealth}}{4 \times \text{Perception}}\right)</math>, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception.
 
For example, a player who has stealth of 330 while pickpocketing the {{Icon|Bandit Thug|type=thieving}} will have a chance to double equal to <math>min\left(1, \tfrac{330}{4 \times 220}\right) = 0.3750 = 37.50\%</math>.
 
This is additive with the chance to double items provided by other [[#Skill Boosts|Thieving specific]] and [[Double Loot|global]] sources (up to a maximum of 100%), and multiplicative with the 35% chance of quadruple items from the {{ItemIcon|Leprechaun}} and {{ItemIcon|Devil}} [[Summoning#Synergies|synergy]], for a potential 8x multiplier to items received from Thieving.
 
The item multiplier applies to all possible item drops, being: NPC common drops, general rare drops, [[#Thieving Targets|NPC unique drops]], and [[#Areas|area unique drops]].


==== NPC Unique Item Chance ====
==== NPC Unique Item Chance ====
The chance to receive an NPC's unique item upon a successful pickpocket attempt is <math>\tfrac{100 + \text{Stealth}}{100 \times \text{Perception}}\%</math>.
The chance to receive an NPC's unique item upon a successful pickpocket attempt is <math>\tfrac{100 + \text{Stealth}}{10\,000 \times \text{Perception}}</math>.
 
For example, a player who has stealth of 800 while pickpocketing the {{Icon|Merchant|type=thieving}} will have a unique item drop chance equal to <math>\tfrac{100 + 800}{10\,000 \times 300} = 0.0003 = 0.03\%</math>.


=== Loot ===
=== Loot ===
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The chance of acquiring area unique drops is <math>\frac{1}{500}</math> or 0.20% per item, while the chance of acquiring an NPC's unique drop is dependent on the player's stealth and the NPC's perception (see: [[#NPC Unique Item Chance|NPC Unique Item Chance]]).
The chance of acquiring area unique drops is <math>\frac{1}{500}</math> or 0.20% per item, while the chance of acquiring an NPC's unique drop is dependent on the player's stealth and the NPC's perception (see: [[#NPC Unique Item Chance|NPC Unique Item Chance]]).


It is possible to receive common drops along with any (or even all) rare or unique drop all from the same action. The chance to double items is only rolled once per action, therefore if the quantity of items received is multiplied the number of rare items received will also be increased. Even if the NPC has no common drops, any rare or unique drops can still be multiplied.
It is possible to receive common drops along with any (or even all) rare or unique drops from the same action. The chance to double items is only rolled once per action, therefore if the quantity of items received is multiplied the number of rare items received will also be increased. Even if the NPC has no common drops, any rare or unique drops can still be multiplied.


The various ways in which loot can be multiplied are detailed within the [[#Item Doubling|Item Doubling]] section.
The various ways in which loot can be multiplied are detailed within the [[#Item Doubling|Item Doubling]] section.


GP gained can be increased by the following bonuses. In addition, the 50% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] increases GP gained by 100%. Note that any flat bonuses (such as that provided by {{ItemIcon|Gloves of Silence}}) are increased by any percentage bonuses that are active.
GP gained can be increased by the following bonuses. In addition, the 50% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] increases GP gained by 100% and each NPC mastery level increases GP gained by 1% for that NPC only.
{{ModifierTable|GPFromThievingFlat,GPFromThieving,GPGlobal|GP Bonus}}
 
Note that any flat bonuses (such as that provided by {{ItemIcon|Gloves of Silence}}) are increased by any percentage bonuses that are active.
{{ModifierTable|GPFromThievingFlat,MinThievingGP,GPFromThieving,GPGlobal|GP Bonus}}


Further, the loot and GP gained can be modified in various ways by {{ItemIcon|Leprechaun}} {{Skill|Summoning}} synergies, see [[Leprechaun]] for a list of each synergy.
Further, the loot and GP gained can be modified in various ways by {{ItemIcon|Leprechaun}} {{Skill|Summoning}} synergies, see [[Leprechaun]] for a list of each synergy.


=== Failure ===
=== Failure ===
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any [[Damage Reduction|damage reduction]] provided by [[Equipment]], [[Pets]] and {{PrayerIcon|Stone Skin}}. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. Specifically for {{Icon|type=thieving|Chef}}, the {{ItemIcon|Pig}} and {{ItemIcon|Leprechaun}} [[Summoning#Synergies|synergy]] can be used to completely negate damage from failed attempts.
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any [[Damage Reduction|damage reduction]], which is provided by [[Equipment]], [[Pets]], the {{ItemIcon|Yak|Yak Familiar}}, [[Damage Reduction Potion|Damage Reduction Potions]], the Agility obstacle {{Skill|Agility|Lake Swim}} and the prayers {{PrayerIcon|Safeguard}} and {{PrayerIcon|Stone Skin}}. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. For {{Icon|type=thieving|Chef}} specifically, the {{ItemIcon|Pig}} and {{ItemIcon|Leprechaun}} [[Summoning#Synergies|synergy]] can be used to completely negate damage from failed attempts. For those eating manually, {{PrayerIcon|Protect Item}} can be used as a safety net. Damage dealt by failed thieving attempts does not currently count as an Enemy Attack for the purposes of expending prayer points or potion charges, yet they still provide their respective DR or item protection effects. This is not the case for the newer Yak summoning tablets however, which are expended on every damaging failure, implying this may be a bug or developer oversight. However, while Yak does apply DR while thieving, and consumes a tablet each failure hit, {{ItemIcon|Centaur}}, {{ItemIcon|Witch}}, and {{ItemIcon|Minotaur}} synergies do not apply or expend, as you are not fighting a ranged, melee, or magic enemy.


== Areas ==
== Areas ==
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==Skill Boosts==
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedGPFromThievingFlat,increasedChanceToDoubleLootThieving,increasedGPFromThieving,increasedThievingStealth|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedGPFromThievingFlat,increasedMinThievingGP,increasedChanceToDoubleLootThieving,increasedGPFromThieving,increasedThievingStealth,decreasedThievingStunIntervalPercent,increasedThievingAreaUniqueChance,increasedChanceToAvoidThievingStuns,increasedHerbSackChanceThievingFarmer,increasedRandomBarChanceThievingMiner,increasedRuneEssenceThievingMiner,increasedThievingAutoSellPrice,thievingChefNoDamage,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}


{{MenuThieving}}
{{MenuThieving}}