Template:ModifierTable
From Melvor Idle
Template for generating a table containing all objects (items, upgrades, pets, agility obstacles, and so on) that can provide a given modifier.
This template accepts the following parameters:
Parameter  Required  Default Value  Description  Example 

1

✓  None  A comma separated list of modifiers to be included within the table. Modifiers with 'increased' and 'decreased' variants may be specified once without these prefixes, unless parameter 3 is set to false

{{ModifierTableGlobalSkillXP,GlobalMasteryXPXP Bonus}} Generates a table listing objects providing all of the increasedGlobalSkillXP , decreasedGlobalSkillXP , increasedGlobalMasteryXP , and decreasedGlobalMasteryXP modifiers

2

✓  None  Name of the column listing the modifiers specified within parameter 1

Refer to the above example for parameter 1  here the column heading within the output is "XP Bonus"

3

✗  true

A boolean value, which if set to true allows modifiers with 'increased' and 'decreased' variants to be specified within parameter 1 without these prefixes.
Note that this parameter must be set to 
{{ModifierTableGPFlatFlat GPtrue}} Generates a table listing objects providing flat GP increases and/or decreases. This is equivalent to {{ModifierTableincreasedGPFlat,decreasedGPFlatFlat GPfalse}}

skill

✗  None  Specifies a skill name to use for modifiers that vary by skill. For example, the decreasedSkillInterval modifier can provide interval reductions to any noncombat skill, in which case it is usually desirable to generate a table which only lists interval reductions for a given skill, rather than interval reductions for all skills

{{ModifierTabledecreasedSkillIntervalInterval Reductionfalseskill=Fishing}} Generates a table of objects providing interval reduction for Fishing 
displayOtherMods

✗  true

A boolean value, toggling the display of the "Other Modifiers" column  {{ModifierTableGPFlatFlat GPdisplayOtherMods=false}} Generates a table listing objects providing flat GP increases and/or decreases, but without the "Other Modifiers" column 
maxOtherMods

✗  5

An integer value, which determines how many modifiers are shown by default. Any modifiers over the specified limit are hidden behind a toggle stating "Show n more modifiers". If only one modifier would be hidden, then it is simply shown as this additional line occupies as much space as the toggle its self 
{{ModifierTableGlobalSkillXPXP BonusmaxOtherMods=2}} Generates a table of objects providing global XP bonuses, but only two modifiers are shown at most for any given cell 
forceMagnitudeSort

✗  false

By default, when multiple modifiers are specified, the order of the rows in the generated table is such that they are sorted by type (Agility obstacle, item, etc.), and then object name. Setting this to true overrides that such that rows are sorted by the modifier magnitudes first, and then by type & name, no matter if the modifiers are different.
This has no impact if only a single modifier is being shown, as such tables will always be sorted by magnitude, then type, then source name. 
{{ModifierTableAltMagicRunePreservation,RunePreservationRune PreservationtrueforceMagnitudeSort=true}} Displays general & Alt. Magic rune preservation bonuses, primarily sorted from highest to lowest magnitude 
For example, {{ModifierTableGlobalSkillXPXP Bonus}}
becomes
Source  Type  Other Modifiers  

Superior Cape of Completion  Item (Cape)  +8% Global Skill XP  Bypass All Slayer Area item requirements 30% Agility Obstacle Build Costs 20% Agility Pillar build costs 75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) 0.8s Thieving Interval 0.8s Crafting Interval 20% Woodcutting Interval 25% Cooking Interval 10% Summoning Interval 10% Astrology Interval 75% Coal Costs for Smithing 20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving 
Superior Firemaking Skillcape  Item (Cape)  +8% Global Skill XP  +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking 
Superior Max Skillcape  Item (Cape)  +8% Global Skill XP  Bypass All Slayer Area item requirements 30% Agility Obstacle Build Costs 20% Agility Pillar build costs 75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) 0.8s Thieving Interval 0.8s Crafting Interval 20% Woodcutting Interval 25% Cooking Interval 10% Summoning Interval 10% Astrology Interval 75% Coal Costs for Smithing 20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving 
A Lovely Jog  Agility Obstacle 8  +5% Global Skill XP  6% Global Mastery XP 
Cape of Completion  Item (Cape)  +5% Global Skill XP  Bypass Slayer Area item requirements 20% Agility Obstacle Build Costs 50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) 0.5s Thieving Interval 0.5s Crafting Interval 15% Woodcutting Interval 15% Cooking Interval 50% Coal Costs for Smithing 15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen +25% Mastery Pool XP Cap Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving 
Firemaking Skillcape  Item (Cape)  +5% Global Skill XP  +100% chance to receive Ash per burn in Firemaking +100% chance to receive coal when burning logs in Firemaking 
Maximum Skillcape  Item (Cape)  +5% Global Skill XP  Bypass Slayer Area item requirements 20% Agility Obstacle Build Costs 50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) 0.5s Thieving Interval 0.5s Crafting Interval 15% Woodcutting Interval 15% Cooking Interval 50% Coal Costs for Smithing 15% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per burn in Firemaking +2% Global Perfect Cook chance. +100% chance to successfully Cook an item. +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +10 Flat HP Regen Rune providing items provide 2x as many runes +20% Chance to Preserve Resources in Summoning +25% Flat Slayer Area Effect Negation +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving 
Tree Climb  Agility Obstacle 5  +4% Global Skill XP  10% Ammo Preservation 10% Chance to Preserve Resources in Skills 10% Rune Preservation +3% Global Mastery XP 
Pit Jump  Agility Obstacle 3  +3% Global Skill XP  4% Agility Skill XP 
Book of Scholars  Item (Shield, Passive)  +3% Global Skill XP  15% GP from all sources (Except Item Selling) 
Pyro  Pet  +1% Global Skill XP  
Coal Stones  Agility Obstacle 4  4% Global Skill XP  +10% Food Healing Value +20% GP From Thieving +3% Chance to Preserve Resources in Skills 
Tree Balance  Agility Obstacle 6  4% Global Skill XP  12% Agility Interval 
Clown Hat  Item (Helmet)  5% Global Skill XP  10% Chance to Preserve Resources in Skills +10% Global Mastery XP 
Water Trap  Agility Obstacle 7  6% Global Skill XP  6% Global Mastery XP 
Tree Hang  Agility Obstacle 8  6% Global Skill XP  +5% Global Mastery XP 
Forest Climb  Agility Obstacle 14  6% Global Skill XP  10% Astrology Interval +0.5% chance to locate Golden Stardust in Astrology +1.5% chance to locate Stardust in Astrology 
Water Dive  Agility Obstacle 15  8% Global Skill XP  +8% Global Mastery XP 
Water Maze  Agility Obstacle 11  10% Global Skill XP  +10% Chance to Double Items Globally 