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From Melvor Idle
- Money Making/Development (section How to collect data)replace(function(o) {}); Lastly, run the following to collect the data: game.testForOffline(1000) Enter all the data gathered in the Template:MoneyMakingGuide template4 KB (359 words) - 13:00, 7 April 2024
- earth and fire gear) Create pages for pets Create maintenance functions for pet pages Upload art for pets Add pets and new spell types to page disambiguation4 KB (572 words) - 09:41, 31 December 2021
- Monsters, Slayer tasks, or dungeon clears with a loadout (equipment set, levels, pets, prayers, etc.) of the user's choice. Each simulation produces various metrics3 KB (506 words) - 16:36, 15 April 2024
- Mod Creation/Essentials (section Load Data from JSON)setup.mjs export async function setup({ loadData }) { const data = await loadData('my-data.json'); console.log(data.coolThings[0]); // ['rocks'] } Nearly any35 KB (4,465 words) - 14:49, 26 June 2023
- accidental save data loss when loading these saves without the expansions installed. If you still wish to load these saves at risk of data loss, you may28 KB (3,793 words) - 21:02, 4 March 2023
- {}, ["other"] = {} } for i, petData in ipairs(GameData.rawData.pets) do local source = Pets._getPetSource(petData) local listCat = 'other' if21 KB (2,751 words) - 03:40, 12 March 2024
- go-to Skill for any rare items such as Mysterious Stones, Pets (like Ty, and future global Pets), Signet Ring Half (a), and was also the go-to for the Summoning23 KB (3,230 words) - 11:27, 4 June 2023
- = result..'||data-sort-value="'..pet.name..'"|'..Icons.Icon({pet.name, type='pet'}) local petDrop = Pets._getPetChance(pet) if petDrop ~= nil then9 KB (1,099 words) - 21:53, 6 October 2023
- getSkillID(skillName) for i, skillData in ipairs(GameData.rawData.skillData) do if skillData.data.name == skillName then return skillData.skillID end end end10 KB (1,250 words) - 20:05, 1 April 2024
- internal game data is flawed, or there has been a recent hotfix (hidden update without a version number change) to the game code and the Lua data modules need11 KB (1,019 words) - 08:44, 9 May 2024
- Easter Eggs (section Pet Names)developer and Prat. Many of the pets in the game are named after characters from popular culture or individuals/real-life pets. The Wandering Bard was introduced17 KB (2,052 words) - 00:11, 4 May 2024
- this is such a long grind and of completionist nature, all of the doubling pets ( Golden Golbin, Rosey and Aquarias) are all assumed to be owned, as they14 KB (1,789 words) - 23:40, 2 June 2023
- end if bonus.pets ~= nil then for k, petID in ipairs(bonus.pets) do local pet = GameData.getEntityByID('pets', petID) if pet ~= nil then11 KB (1,595 words) - 13:41, 2 May 2024
- Data for this page is stored in Module:GameData/data56 bytes (9 words) - 21:55, 29 October 2022
- '' else local pets = p.getPets(function(pet) return p._getPetSkill(pet) == skillID end) if pets == nil or Shared.tableIsEmpty(pets) then return8 KB (1,092 words) - 20:41, 15 January 2023
- Full Changelog (section New Pets)of the Boss Pets! These Boss Pets provide a small Combat bonus to assist you in your adventures. For those curious, the Into the Mist Boss Pet requires 51 KB (39,394 words) - 20:09, 15 April 2024
- if purch.contains.petID ~= nil then local pet = GameData.getEntityByID('pets', purch.contains.petID) if pet ~= nil then36 KB (4,215 words) - 17:12, 1 November 2022
- successful, the game data should appear within the console Copy the game data & update Module:GameData/data and Module:GameData/data2 accordingly50 KB (179 words) - 23:09, 3 October 2023
- if dung.petID ~= nil then local pet = Pets.getPetByID(dung.petID) result = result..'||data-sort-value="'..pet.name..'"|'..Icons.Icon({pet.name, type='pet'})7 KB (883 words) - 13:33, 15 April 2022
- elseif purch.contains.petID ~= nil then local pet = Pets.getPetByID(purch.contains.petID) return Pets._getPetEffect(pet) elseif purch.contains42 KB (4,986 words) - 16:09, 6 May 2024