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From Melvor Idle
  • replace(function(o) {}); Lastly, run the following to collect the data: game.testForOffline(1000) Enter all the data gathered in the Template:MoneyMakingGuide template
    4 KB (359 words) - 13:00, 7 April 2024
  • earth and fire gear) Create pages for pets Create maintenance functions for pet pages Upload art for pets Add pets and new spell types to page disambiguation
    4 KB (572 words) - 09:41, 31 December 2021
  • Monsters, Slayer tasks, or dungeon clears with a loadout (equipment set, levels, pets, prayers, etc.) of the user's choice. Each simulation produces various metrics
    3 KB (506 words) - 16:36, 15 April 2024
  • setup.mjs export async function setup({ loadData }) { const data = await loadData('my-data.json'); console.log(data.coolThings[0]); // ['rocks'] } Nearly any
    35 KB (4,465 words) - 14:49, 26 June 2023
  • V1.1 (section New Pets)
    accidental save data loss when loading these saves without the expansions installed. If you still wish to load these saves at risk of data loss, you may
    28 KB (3,793 words) - 21:02, 4 March 2023
  • {}, ["other"] = {} } for i, petData in ipairs(GameData.rawData.pets) do local source = Pets._getPetSource(petData) local listCat = 'other' if
    21 KB (2,751 words) - 03:40, 12 March 2024
  • V0.20 (section New Pets)
    go-to Skill for any rare items such as Mysterious Stones, Pets (like Ty, and future global Pets), Signet Ring Half (a), and was also the go-to for the Summoning
    23 KB (3,230 words) - 11:27, 4 June 2023
  • = result..'||data-sort-value="'..pet.name..'"|'..Icons.Icon({pet.name, type='pet'}) local petDrop = Pets._getPetChance(pet) if petDrop ~= nil then
    9 KB (1,099 words) - 21:53, 6 October 2023
  • getSkillID(skillName) for i, skillData in ipairs(GameData.rawData.skillData) do if skillData.data.name == skillName then return skillData.skillID end end end
    10 KB (1,250 words) - 20:05, 1 April 2024
  • internal game data is flawed, or there has been a recent hotfix (hidden update without a version number change) to the game code and the Lua data modules need
    11 KB (1,019 words) - 08:44, 9 May 2024
  • developer and Prat. Many of the pets in the game are named after characters from popular culture or individuals/real-life pets. The Wandering Bard was introduced
    17 KB (2,052 words) - 00:11, 4 May 2024
  • this is such a long grind and of completionist nature, all of the doubling pets ( Golden Golbin, Rosey and Aquarias) are all assumed to be owned, as they
    14 KB (1,789 words) - 23:40, 2 June 2023
  • end if bonus.pets ~= nil then for k, petID in ipairs(bonus.pets) do local pet = GameData.getEntityByID('pets', petID) if pet ~= nil then
    11 KB (1,595 words) - 13:41, 2 May 2024
  • Data for this page is stored in Module:GameData/data
    56 bytes (9 words) - 21:55, 29 October 2022
  • '' else local pets = p.getPets(function(pet) return p._getPetSkill(pet) == skillID end) if pets == nil or Shared.tableIsEmpty(pets) then return
    8 KB (1,092 words) - 20:41, 15 January 2023
  • of the Boss Pets! These Boss Pets provide a small Combat bonus to assist you in your adventures. For those curious, the Into the Mist Boss Pet requires 5
    1 KB (39,394 words) - 20:09, 15 April 2024
  • if purch.contains.petID ~= nil then local pet = GameData.getEntityByID('pets', purch.contains.petID) if pet ~= nil then
    36 KB (4,215 words) - 17:12, 1 November 2022
  • successful, the game data should appear within the console Copy the game data & update Module:GameData/data and Module:GameData/data2 accordingly
    50 KB (179 words) - 23:09, 3 October 2023
  • if dung.petID ~= nil then local pet = Pets.getPetByID(dung.petID) result = result..'||data-sort-value="'..pet.name..'"|'..Icons.Icon({pet.name, type='pet'})
    7 KB (883 words) - 13:33, 15 April 2022
  • elseif purch.contains.petID ~= nil then local pet = Pets.getPetByID(purch.contains.petID) return Pets._getPetEffect(pet) elseif purch.contains
    42 KB (4,986 words) - 16:09, 6 May 2024
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