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From Melvor Idle
  • still exists. The Trader now trades raw Dragonhide instead of the final product for Clothing. Increased the Town Hall build costs by 4x Increased the Trading
    14 KB (2,119 words) - 22:18, 3 October 2023
  • function(recipe) local product = Items.getItemByID(recipe.productId) return product ~= nil and product.healsFor ~= nil and product.healsFor > 0 end)
    34 KB (4,480 words) - 17:32, 26 March 2024
  • end local product = Items.getItemByID(recipe.productID) if product ~= nil then table.insert(runeList[catID], { ["name"] = product.name, ["order"]
    21 KB (2,751 words) - 03:40, 12 March 2024
  • gathering skills and then processing those resources into more refined products with various other skills. One of the most simple production lines is with
    28 KB (3,777 words) - 00:28, 31 December 2023
  • still exists. The Trader now trades raw Dragonhide instead of the final product for Clothing. Increased the Town Hall build costs by 4x Increased the Trading
    1 KB (39,394 words) - 20:09, 15 April 2024
  • to 10". Adjusted the weighting of items in all Boxes so the higher level products are now rarer to obtain per box. Potions in the Potion Boxes now provide
    21 KB (2,702 words) - 01:58, 7 February 2024
  • ['melvorD:Woodcutting'] = {recipes='trees', productID='productId'}, -- lowercase "d" ['melvorD:Fishing'] = {recipes='fish', productID='productId'}, -- lowercase "d" ['melvorD:Cooking']
    37 KB (4,895 words) - 16:32, 24 November 2022
  • recipe.baseExperience table.insert(useArray, {item = {id = product.id, name = product.name}, qty = qty, mats = mat, skill = 'Farming', req = rowReq
    26 KB (3,346 words) - 00:06, 10 April 2024
  • "description": "+50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten." }
    4.59 MB (181,350 words) - 18:36, 23 September 2023
  • "description": "+50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten." }
    4.63 MB (182,691 words) - 22:16, 2 February 2024
  • "descriptionID":10,"description":"+50% Perfect Cook Chance for this Item. This cooked product heals you for an extra 20% when eaten."}],"categories":[{"id":"melvorD:Fire"
    1.65 MB (180,668 words) - 14:30, 7 September 2023
  • for i, Fam in ipairs(Familiars) do local item = Items.getItemByID(Fam.productID) if item ~= nil then local rowText = '|-' rowText = rowText..
    10 KB (1,277 words) - 09:58, 30 December 2022
  • "name": "Bread (Perfect)", "category": "Cooking", "type": "Product", "media": "assets/media/bank/bread_perfect.png", "ignoreCompletion":
    1.06 MB (67,780 words) - 03:20, 26 October 2022
  • on Alt. Magic as intended. The game will now consume items when creating products in Artisan Skills first before attempting to give rewards. Fixed issue
    28 KB (4,140 words) - 20:07, 15 April 2024
  • not sameRecipeAndProduct then product = Items.getItemByID(recipe.productID) end local processed = { ['entityName'] = product.name, ['entityType']
    53 KB (6,022 words) - 22:13, 5 May 2023
  • "baseInterval": 18000, "baseExperience": 140, "productId": "melvorTotH:Spruce_Logs", "level": 100,
    1.43 MB (86,990 words) - 03:20, 26 October 2022
  • "Apple Pie (Perfect)", "category": "Cooking", "type": "Product", "media": "assets/media/bank/apple_pie_perfect.png", "ignoreCompletion":
    1.84 MB (108,840 words) - 03:19, 26 October 2022
  • "mediaAlt":"assets/media/bank/bag_of_flour_alt.png"},{"category":"Cooking","type":"Product","name":"Bread","id":1011,"sellsFor":5,"media":"assets/media/bank/bread
    535 KB (63,059 words) - 23:04, 29 September 2021
  • recipe in ipairs(recipeArray) do local item = Items.getItemByID(recipe.productID) local perfectItem = nil if recipe.perfectCookID ~= nil then perfectItem
    20 KB (2,477 words) - 22:27, 26 March 2024
  • runestoneItemID if item.healsFor ~= nil then -- Item is food, but is it a product of perfect cooking? local cookData = GameData.getSkillData('melvorD:Cooking')
    24 KB (2,979 words) - 09:46, 15 November 2023
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