Player Modifiers: Difference between revisions

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For modifiers that have a skill-specific variant, the skill-specific bonuses and penalties are also added to the global result when working with that specific skill. For example, a player with {{PetIcon|Ty}} and an {{ItemIcon|Ancient Ring of Mastery}} who also has reached the [Agility#Mastery Pool Checkpoints|10% Mastery Pool Checkpoint]] for {{Skill|Agility}} (+5% Agility Mastery XP) will receive a total of +15% Agility Mastery XP.
For modifiers that have a skill-specific variant, the skill-specific bonuses and penalties are also added to the global result when working with that specific skill. For example, a player with {{PetIcon|Ty}} and an {{ItemIcon|Ancient Ring of Mastery}} who also has reached the [Agility#Mastery Pool Checkpoints|10% Mastery Pool Checkpoint]] for {{Skill|Agility}} (+5% Agility Mastery XP) will receive a total of +15% Agility Mastery XP.
===Additive VS Multiplicative===
When describing how different bonuses stack, the terms 'additive' and 'multiplicative' are often used to explain how to combine them.
When two bonuses stack '''additively''', the combined bonus is the sum of the first bonus and and the second bonus. For example, if a +10% bonus and a +20% bonus stack additively, the combined bonus will be +30%.
When two bonuses stack '''multiplicatively''', the combined bonuses is instead
<math>\small{\begin{aligned} \text{Combined Bonus} = (1 + \text{Bonus 1}) * (1 + \text{Bonus2}) \end{aligned}} - 1</math>
If the same +10% bonus and +20% bonus stack multiplicatively instead, the combined bonus will be +32%. If both bonuses are positive (or if both are negative) and they stack multiplicatively, the combined effect will be larger than if they stacked additively.


==List of Modifiers==
==List of Modifiers==
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!style="min-width:150px"|Modifier!!style="min-width:220px"|Example Text!!Notes
!style="min-width:150px"|Modifier!!style="min-width:220px"|Example Text!!Notes
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|Global Accuracy||{{Mod|increasedGlobalAccuracy|5}}<br/>{{Mod|decreasedGlobalAccuracy|5}}||Applies to the [[Combat#Accuracy Rating|Accuracy Rating]] for all combat styles
|Global Accuracy||{{Mod|increasedGlobalAccuracy|5}}<br/>{{Mod|decreasedGlobalAccuracy|5}}||Applies to the player's [[Combat#Accuracy Rating|Accuracy Rating]] for all combat styles
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|Melee Accuracy Bonus||{{Mod|increasedMeleeAccuracyBonus|5}}<br/>{{Mod|decreasedMeleeAccuracyBonus|5}}||Applies to the player's [[Combat#Melee Accuracy Rating|Melee Accuracy Rating]]
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|Melee Accuracy Bonus||{{Mod|increasedMeleeAccuracyBonus|5}}<br/>{{Mod|decreasedMeleeAccuracyBonus|5}}||Applies to the [[Combat#Melee Accuracy Rating|Melee Accuracy Rating]]
|Ranged Accuracy Bonus||{{Mod|increasedRangedAccuracyBonus|5}}<br/>{{Mod|decreasedRangedAccuracyBonus|5}}||Applies to the player's [[Combat#Ranged Accuracy Rating|Ranged Accuracy Rating]]
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|Ranged Accuracy Bonus||{{Mod|increasedRangedAccuracyBonus|5}}<br/>{{Mod|decreasedRangedAccuracyBonus|5}}||Applies to the [[Combat#Ranged Accuracy Rating|Ranged Accuracy Rating]]
|Magic Accuracy Bonus||{{Mod|increasedMagicAccuracyBonus|5}}<br/>{{Mod|decreasedMagicAccuracyBonus|5}}||Applies to the player's [[Combat#Magic Accuracy Rating|Magic Accuracy Rating]]
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|Magic Accuracy Bonus||{{Mod|increasedMagicAccuracyBonus|5}}<br/>{{Mod|decreasedMagicAccuracyBonus|5}}||Applies to the [[Combat#Magic Accuracy Rating|Magic Accuracy Rating]]
|Melee Evasion||{{Mod|increasedMeleeEvasion|5}}<br/>{{Mod|decreasedMeleeEvasion|5}}||Applies to the player's [[Combat#Melee Evasion Rating|Melee Evasion Rating]]
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|Melee Evasion||{{Mod|increasedMeleeEvasion|5}}<br/>{{Mod|decreasedMeleeEvasion|5}}||Applies to the [[Combat#Melee Evasion Rating|Melee Evasion Rating]]
|Ranged Evasion||{{Mod|increasedRangedEvasion|5}}<br/>{{Mod|decreasedRangedEvasion|5}}||Applies to the player's [[Combat#Ranged Evasion Rating|Ranged Evasion Rating]]
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|Ranged Evasion||{{Mod|increasedRangedEvasion|5}}<br/>{{Mod|decreasedRangedEvasion|5}}||Applies to the [[Combat#Ranged Evasion Rating|Ranged Evasion Rating]]
|Magic Evasion||{{Mod|increasedMagicEvasion|5}}<br/>{{Mod|decreasedMagicEvasion|5}}||Applies to the player's [[Combat#Magic Evasion Rating|Magic Evasion Rating]]
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|Magic Evasion||{{Mod|increasedMagicEvasion|5}}<br/>{{Mod|decreasedMagicEvasion|5}}||Applies to the [[Combat#Magic Evasion Rating|Magic Evasion Rating]]
|Damage Reduction||{{Mod|increasedDamageReduction|5}}<br/>{{Mod|decreasedDamageReduction|5}}||This bonus is an additive bonus (or penalty) to the player's [[Combat#Damage Reduction|Damage Reduction]].
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|Melee Strength Bonus||{{Mod|increasedMeleeStrengthBonus|5}}<br/>{{Mod|decreasedMeleeStrengthBonus|5}}||Despite having the same name, this is different from the Melee Strength Bonus on equipment.<br/>Instead, this modifier directly applies to the player's [[Combat#Melee Max Hit|Melee Max Hit]].
|Melee Strength Bonus||{{Mod|increasedMeleeStrengthBonus|5}}<br/>{{Mod|decreasedMeleeStrengthBonus|5}}||Despite having the same name, this is different from the Melee Strength Bonus on equipment.<br/>Instead, this modifier directly applies to the player's [[Combat#Melee Max Hit|Melee Max Hit]].
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|Max Hit Flat||{{Mod|increasedMaxHitFlat|5}}<br/>{{Mod|decreasedMaxHitFlat|5}}||This bonus directly increases or decreases the player's max hit by the listed amount and is applied after all other modifiers to max hit.<br/>[[Combat#Post-Roll Modifiers|Post-Roll Modifiers]] will still apply after damage is actually dealt, potentially amplifying the effect.
|Max Hit Flat||{{Mod|increasedMaxHitFlat|5}}<br/>{{Mod|decreasedMaxHitFlat|5}}||This bonus directly increases or decreases the player's max hit by the listed amount and is applied after all other modifiers to max hit.<br/>[[Combat#Post-Roll Modifiers|Post-Roll Modifiers]] will still apply after damage is actually dealt, potentially amplifying the effect.
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|Damage to All Monsters||{{Mod|increasedDamageToAllMonsters|5}}<br/>{{Mod|decreasedDamageToAllMonsters|5}}||This bonus is a [[Combat#Post-Roll Modifiers|Post-Roll Modifier]] that increases the player's damage when attacking any monster. It stacks additively with any other applicable "Damage To..." modifiers.
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|Damage to Combat Area Monsters||{{Mod|increasedDamageToCombatAreaMonsters|5}}<br/>{{Mod|decreasedDamageToCombatAreaMonsters|5}}||This bonus is a [[Combat#Post-Roll Modifiers|Post-Roll Modifier]] that increases the player's damage when attacking monsters found in [[Combat Areas]]. It stacks additively with any other applicable "Damage To..." modifiers.
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|Damage to Slayer Monsters||{{Mod|increasedDamageToSlayerAreaMonsters|5}}<br/>{{Mod|decreasedDamageToSlayerAreaMonsters|5}}||This bonus is a [[Combat#Post-Roll Modifiers|Post-Roll Modifier]] that increases the player's damage when attacking monsters found in [[Slayer Areas]]. It stacks additively with any other applicable "Damage To..." modifiers.
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|Damage to Dungeon Monsters||{{Mod|increasedDamageToDungeonMonsters|5}}<br/>{{Mod|decreasedDamageToDungeonMonsters|5}}||This bonus is a [[Combat#Post-Roll Modifiers|Post-Roll Modifier]] that increases the player's damage when attacking monsters found in [[Dungeons]]. It stacks additively with any other applicable "Damage To..." modifiers.<br/>If fighting a monster also found in non-Dungeon areas, this bonus will not apply.
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|Damage to Slayer Tasks||{{Mod|increasedDamageToSlayerTasks|5}}<br/>{{Mod|decreasedDamageToSlayerTasks|5}}||This bonus is a [[Combat#Post-Roll Modifiers|Post-Roll Modifier]] that increases the player's damage when attacking their current Slayer Task. It stacks additively with any other applicable "Damage To..." modifiers.<br/>This bonus will apply if fighting the player's current slayer target in a dungeon, although it won't count towards completing the Slayer Task.
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Revision as of 21:26, 15 March 2021

This page was last updated for (v0.19).

Player Modifiers are various bonuses and penalties that are received from a number of different sources such as Mastery, Equipment, Pets, and Agility obstacles.

Mechanics

Modifiers of the same kind stack additively. For example, if a player who has unlocked Ty (+3% Global Mastery XP) and is wearing an Ancient Ring of Mastery (+7% Global Mastery XP) will receive a total of +10% Global Mastery XP.

Any penalties are subtracted from bonuses of the same type to get the total modifier. For example, if the above player also constructs a Water Trap Obstacle (-6% Global Mastery XP), their Global Mastery XP modifier will instead be +4%.

For modifiers that have a skill-specific variant, the skill-specific bonuses and penalties are also added to the global result when working with that specific skill. For example, a player with Ty and an Ancient Ring of Mastery who also has reached the [Agility#Mastery Pool Checkpoints|10% Mastery Pool Checkpoint]] for Agility (+5% Agility Mastery XP) will receive a total of +15% Agility Mastery XP.

Additive VS Multiplicative

When describing how different bonuses stack, the terms 'additive' and 'multiplicative' are often used to explain how to combine them.

When two bonuses stack additively, the combined bonus is the sum of the first bonus and and the second bonus. For example, if a +10% bonus and a +20% bonus stack additively, the combined bonus will be +30%.

When two bonuses stack multiplicatively, the combined bonuses is instead

[math]\displaystyle{ \small{\begin{aligned} \text{Combined Bonus} = (1 + \text{Bonus 1}) * (1 + \text{Bonus2}) \end{aligned}} - 1 }[/math]

If the same +10% bonus and +20% bonus stack multiplicatively instead, the combined bonus will be +32%. If both bonuses are positive (or if both are negative) and they stack multiplicatively, the combined effect will be larger than if they stacked additively.

List of Modifiers

The following list does not contain all possible bonuses, and although all of the below bonuses are defined in-game there may be some that are not currently in use.