Fishermans Pier

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Fishermans Pier
Fishermans Pier
Building ID: melvorF:Fishermans_Pier
Requirements:
Township Level 35
Population 2,500
Base Cost:
Fishermans Dock

4,500 GP, 450 Planks, 450 Stone

Upgrades To:
Fishermans Port

13,000 GP, 900 Planks, 2,800 Stone, 500 Bar

Maximum Built:
15 per biome, 30 total
Provides:
Water: Food +60
Swamp: Food +90
Biomes:
Water
Swamp

The Fishermans Pier is a Township building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has a production penalty in non-Water biomes.

The competing food buildings are the Plantation, the Orchard and the Farmers Market.

This building and its upgrades have 6.67% more production than the equivalent Farmland-type buildings. However, Farmland-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.

The Fishermans Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome.

The Farmers Market is generally only optimal with a very large Population on the order of 30,000.


Upgrade Chart

Name Fishermans Dock Fishermans Pier Fishermans Port Fishermans Estate
Requirements Township Level 1 Township Level 35
Population 2,500
Township Level 60
Population 15,000
Township Level 110
Population 175,000
Cost Water 1,300 GP, 150 Wood, 113 Stone 4,500 GP, 450 Planks, 450 Stone 13,000 GP, 900 Planks, 2,800 Stone, 500 Bar 43,000 GP, 15,000 Planks, 22,000 Stone, 8,000 Bar, 18,000 Rune Essence
Swamp 1,300 GP, 150 Wood, 113 Stone 4,500 GP, 450 Planks, 450 Stone 13,000 GP, 900 Planks, 2,800 Stone, 500 Bar 43,000 GP, 15,000 Planks, 30,000 Stone, 8,000 Bar, 18,000 Rune Essence
Benefits Water Food +15 Food +60 Food +120 Food +240
Swamp Food +22.5 Food +90 Food +180 Food +360