Fishermans Estate

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The Fishermans Estate is a Township building that produces Food. It is mainly used as the only type of building that can be built in the Water biome. This building has no biome-specific production penalties, unlike the downgraded versions of this building.

This page was last updated for (v1.1).


Fishermans Estate
Fishermans Estate
Building ID: melvorTotH:Fishermans_Estate
Requirements:
Township Level 110
Population 175,000
Base Cost:
Fishermans Port
Water 43,000 GP, 15,000 Planks, 22,000 Stone, 8,000 Bar, 18,000 Rune Essence
Swamp 43,000 GP, 15,000 Planks, 30,000 Stone, 8,000 Bar, 18,000 Rune Essence
Maximum Built:
25 per biome, 50 total
Provides:
Water: Food +240
Swamp: Food +360
Biomes:
Water
Swamp

The competing food buildings are the Farmland, the Orchard and the Farmers Market.

This building and its upgrades have 6.67% more production than the equivalent Farmland-type buildings. However, Farmland-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.

The Fishermans Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome.

The Farmers Market is generally only optimal with a very large Population on the order of 30,000.


Upgrade Chart

Name   Fishermans Dock   Fishermans Pier   Fishermans Port     Fishermans Estate
Requirements   Level 1   Level 35
  2,500
  Level 60
  15,000
  Level 110
  175,000
Cost   Water 1,300  , 150  , 113   4,500  , 450  , 450   13,000  , 900  , 2,800  , 500   43,000  , 15,000  , 22,000  , 8,000  , 18,000  
  Swamp 1,300  , 150  , 113   4,500  , 450  , 450   13,000  , 900  , 2,800  , 500   43,000  , 15,000  , 30,000  , 8,000  , 18,000  
Benefits   Water   +15   +60   +120   +240
  Swamp   +22.5   +90   +180   +360