Farming Estate: Difference between revisions

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(Created page with "{{V|1.1}} {{BuildingBox}} The '''Farming Estate''' is a Township building that produces Food. It is mainly used for initial food production, before the player eventually switches to using Fishermans Dock-type buildings and Orchards. This building has no biome-specific production penalties, unlike the downgraded versions of this building. The competing food buildings are the Fishermans Estate and the Orchard. This building and its upgrades have 6.67...")
 
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The '''Farming Estate''' is a [[Township]] building that produces Food. It is mainly used for initial food production, before the player eventually switches to using [[Fishermans Dock]]-type buildings and [[Orchard]]s. This building has no biome-specific production penalties, unlike the downgraded versions of this building.
The '''Farming Estate''' is a [[Township]] building that produces Food. It is mainly used for initial food production, before the player eventually switches to using [[Fishermans Dock]]-type buildings and [[Orchard]]s. This building has no biome-specific production penalties, unlike the downgraded versions of this building.


The competing food buildings are the [[Fishermans Estate]] and the [[Orchard]].
The competing food buildings are the [[Fishermans Estate]], the [[Orchard]] and the [[Farmers Market]].


This building and its upgrades have 6.67% less production than the equivalent [[Fishermans Dock]]-type buildings. However, [[Farmland]]-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]].
This building and its upgrades have 6.67% less production than the equivalent [[Fishermans Dock]]-type buildings. However, [[Farmland]]-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]].


The [[Farming Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome, whereas the Farming Estate does not benefit from any bonuses.
The [[Farming Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome, whereas the Farming Estate does not benefit from any bonuses.
The [[Farmers Market]] is generally only optimal with a very large {{Icon|Population|type=township}} on the order of 30,000.


{{TownshipBuildingUpgrades}}
{{TownshipBuildingUpgrades}}

Revision as of 03:46, 1 November 2022

This page was last updated for (v1.1).


Farming Estate
Farming Estate
Building ID: melvorTotH:Farming_Estate
Requirements:
Township Level 100
Population 80,000
Base Cost:
Mill
Grasslands 35,000 GP, 9,000 Planks, 18,000 Stone, 1,200 Bar, 8,000 Rune Essence
Arid Plains 47,000 GP, 9,000 Planks, 20,000 Stone, 1,200 Bar, 8,000 Rune Essence, 12,000 Clothing
Maximum Built:
25 per biome, 50 total
Provides:
Grasslands: Food +120
Arid Plains: Food +180
Biomes:
Grasslands
Arid Plains

The Farming Estate is a Township building that produces Food. It is mainly used for initial food production, before the player eventually switches to using Fishermans Dock-type buildings and Orchards. This building has no biome-specific production penalties, unlike the downgraded versions of this building.

The competing food buildings are the Fishermans Estate, the Orchard and the Farmers Market.

This building and its upgrades have 6.67% less production than the equivalent Fishermans Dock-type buildings. However, Farmland-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.

The Farming Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome, whereas the Farming Estate does not benefit from any bonuses.

The Farmers Market is generally only optimal with a very large Population on the order of 30,000.


Upgrade Chart

Name Farmland Plantation Mill Farming Estate
Requirements Township Level 1 Township Level 15 Township Level 60
Population 15,000
Township Level 100
Population 80,000
Cost Grasslands 440 GP, 50 Wood, 38 Stone 1,000 GP, 125 Planks, 125 Stone 12,000 GP, 600 Planks, 2,800 Stone, 300 Bar, 200 Rune Essence 35,000 GP, 9,000 Planks, 18,000 Stone, 1,200 Bar, 8,000 Rune Essence
Arid Plains 650 GP, 50 Wood, 38 Stone, 50 Clothing 1,250 GP, 125 Planks, 125 Stone, 150 Clothing 16,000 GP, 600 Planks, 2,800 Stone, 300 Bar, 200 Rune Essence, 800 Clothing 47,000 GP, 9,000 Planks, 20,000 Stone, 1,200 Bar, 8,000 Rune Essence, 12,000 Clothing
Benefits Grasslands Food +7.5 Food +15 Food +60 Food +120
Arid Plains Food +11.25 Food +22.5 Food +90 Food +180