Farming Estate: Difference between revisions
(Created page with "{{V|1.1}} {{BuildingBox}} The '''Farming Estate''' is a Township building that produces Food. It is mainly used for initial food production, before the player eventually switches to using Fishermans Dock-type buildings and Orchards. This building has no biome-specific production penalties, unlike the downgraded versions of this building. The competing food buildings are the Fishermans Estate and the Orchard. This building and its upgrades have 6.67...") |
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The '''Farming Estate''' is a [[Township]] building that produces Food. It is mainly used for initial food production, before the player eventually switches to using [[Fishermans Dock]]-type buildings and [[Orchard]]s. This building has no biome-specific production penalties, unlike the downgraded versions of this building. | The '''Farming Estate''' is a [[Township]] building that produces Food. It is mainly used for initial food production, before the player eventually switches to using [[Fishermans Dock]]-type buildings and [[Orchard]]s. This building has no biome-specific production penalties, unlike the downgraded versions of this building. | ||
The competing food buildings are the [[Fishermans Estate]] and the [[ | The competing food buildings are the [[Fishermans Estate]], the [[Orchard]] and the [[Farmers Market]]. | ||
This building and its upgrades have 6.67% less production than the equivalent [[Fishermans Dock]]-type buildings. However, [[Farmland]]-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]]. | This building and its upgrades have 6.67% less production than the equivalent [[Fishermans Dock]]-type buildings. However, [[Farmland]]-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the [[Fishermans Estate]] always produces more than the [[Farming Estate]]. | ||
The [[Farming Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome, whereas the Farming Estate does not benefit from any bonuses. | The [[Farming Estate]] produces as much food as the [[Orchard]], but the Orchard will benefit from a 10% production bonus in the Jungle biome, whereas the Farming Estate does not benefit from any bonuses. | ||
The [[Farmers Market]] is generally only optimal with a very large {{Icon|Population|type=township}} on the order of 30,000. | |||
{{TownshipBuildingUpgrades}} | {{TownshipBuildingUpgrades}} |
Revision as of 03:46, 1 November 2022
This page was last updated for (v1.1). |
Farming Estate | ||||
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Building ID: melvorTotH:Farming_Estate | ||||
Requirements: Level 100 80,000 | ||||
Base Cost: Mill
| ||||
Maximum Built: 25 per biome, 50 total | ||||
Provides: : +120 : +180 | ||||
Biomes: Grasslands Arid Plains |
The Farming Estate is a Township building that produces Food. It is mainly used for initial food production, before the player eventually switches to using Fishermans Dock-type buildings and Orchards. This building has no biome-specific production penalties, unlike the downgraded versions of this building.
The competing food buildings are the Fishermans Estate, the Orchard and the Farmers Market.
This building and its upgrades have 6.67% less production than the equivalent Fishermans Dock-type buildings. However, Farmland-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.
The Farming Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome, whereas the Farming Estate does not benefit from any bonuses.
The Farmers Market is generally only optimal with a very large Population on the order of 30,000.
Upgrade Chart
Name | Farmland | Plantation | Mill | Farming Estate | |
---|---|---|---|---|---|
Requirements | Level 1 | Level 15 | Level 60 15,000 |
Level 100 80,000 | |
Cost | Grasslands | 440 , 50 , 38 | 1,000 , 125 , 125 | 12,000 , 600 , 2,800 , 300 , 200 | 35,000 , 9,000 , 18,000 , 1,200 , 8,000 |
Arid Plains | 650 , 50 , 38 , 50 | 1,250 , 125 , 125 , 150 | 16,000 , 600 , 2,800 , 300 , 200 , 800 | 47,000 , 9,000 , 20,000 , 1,200 , 8,000 , 12,000 | |
Benefits | Grasslands | +7.5 | +15 | +60 | +120 |
Arid Plains | +11.25 | +22.5 | +90 | +180 |