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Damage Reduction: Difference between revisions

From Melvor Idle
→‎Mechanics: Provider greater clarify on calculation and application of in-combat damage reduction %
(Swapped to automatically generated tables)
(→‎Mechanics: Provider greater clarify on calculation and application of in-combat damage reduction %)
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==Mechanics==
==Mechanics==
Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage they take is equal to:
The player's damage reduction while engaged in combat can be calculated as their damage reduction % outside of combat ('Base Damage Reduction'), less any penalties that apply when in combat (such as the Intimidation passive effect present on many {{TotH}} [[monsters]]), all multiplied by the [[Combat Triangle]] damage reduction modifier. Damage reduction has a maximum value of 95% and a minimum of 0%, where the in-combat damage reduction can be calculated as:


<math>\text{Damage Taken} = \text{Base Damage} \times \left (1 - \text{Damage Reduction} \right )</math>
<math>\text{Damage Reduction %} = \min \Big( \max \Big( \Big\lfloor \left ( \text{Base Damage Reduction %} - \text{In-Combat Penalties} \right ) \times \text{Combat Triangle Modifier} \Big\rfloor , 0 \Big), 95 \Big)</math>


Note that the [[Combat Triangle]] will affect how much damage reduction the player has if they are using a different style from the monster.
Where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].


There is a hard cap of 95% on damage reduction. If a player or monster somehow reaches more than 95% total damage reduction, the excess will be ignored.
Whenever a player or monster with Damage Reduction greater than 0% would receive damage, the damage taken is reduced. This reduced damage can be calculated as follows:
 
<math>\text{Damage Taken} = \left \lfloor \text{Base Damage} \times \left ( 1 - \frac{\text{Damage Reduction %}}{100} \right ) \right \rfloor</math>


==Damage Reduction Modifiers==
==Damage Reduction Modifiers==
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==Other Damage Reduction Equipment==
==Other Damage Reduction Equipment==
{{EquipmentDRTable|Other}}
{{EquipmentDRTable|Other}}
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