Mill
This page was last updated for (v1.1). |
Mill | ||||
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Building ID: melvorF:Mill | ||||
Requirements: Level 60 15,000 | ||||
Base Cost: Plantation
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Upgrades To: Farming Estate
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Maximum Built: 20 per biome, 40 total | ||||
Provides: : +60 : +90 | ||||
Biomes: Grasslands Arid Plains |
The Mill is a Township building that produces Food. It is mainly used for initial food production, before the player eventually switches to using Fishermans Dock-type buildings and Orchards. This building has the highest production bonus in the Valley biome.
The competing food buildings are the Fishermans Port, the Orchard and the Farmers Market.
This building and its upgrades have 6.67% less production than the equivalent Fishermans Dock-type buildings. However, Farmland-type buildings are better in the Valley biome due to a 10% production bonus in this biome. As the highest tier of buildings are unaffected by biome bonuses and penalties, the Fishermans Estate always produces more than the Farming Estate.
The Farming Estate produces as much food as the Orchard, but the Orchard will benefit from a 10% production bonus in the Jungle biome, whereas the Farming Estate does not benefit from any bonuses.
The Farmers Market is generally only optimal with a very large Population on the order of 30,000.
Upgrade Chart
Name | Farmland | Plantation | Mill | Farming Estate | |
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Requirements | Level 1 | Level 15 | Level 60 15,000 |
Level 100 80,000 | |
Cost | Grasslands | 440 , 50 , 38 | 1,000 , 125 , 125 | 12,000 , 600 , 2,800 , 300 , 200 | 35,000 , 9,000 , 18,000 , 1,200 , 8,000 |
Arid Plains | 650 , 50 , 38 , 50 | 1,250 , 125 , 125 , 150 | 16,000 , 600 , 2,800 , 300 , 200 , 800 | 47,000 , 9,000 , 20,000 , 1,200 , 8,000 , 12,000 | |
Benefits | Grasslands | +7.5 | +15 | +60 | +120 |
Arid Plains | +11.25 | +22.5 | +90 | +180 |