Template:AmuletsTable: Difference between revisions
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<noinclude> | <noinclude>Swapped to Lua-powered version using getCategoryTable in [[Module:Items/ComparisonTables]]</noinclude> | ||
[[ | {{#invoke:Items/ComparisonTables|getCategoryTable|All|Amulet|includeDescription=true}} | ||
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Latest revision as of 18:04, 23 May 2021
Swapped to Lua-powered version using getCategoryTable in Module:Items/ComparisonTables
Attack Bonus | Str. Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | ||||||||||||
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Item | Name | Description | |||||||||||||||
Amulet of Fishing | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | -15% Fishing Interval | |
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Amulet of Strength | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | |
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Amulet of Accuracy | 4 | 4 | 4 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | |
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Amulet of Defence | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 7 | 0 | 0 | 0% | 0 | 0 | 0 | |
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Amulet of Glory | 10 | 10 | 10 | 0 | 0 | 6 | 0 | 0% | 3 | 0 | 0 | 0% | 0 | 0 | 0 | |
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Elite Amulet of Strength | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | |
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Elite Amulet of Accuracy | 8 | 8 | 8 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | |
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Elite Amulet of Defence | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 14 | 0 | 0 | 2% | 0 | 0 | 0 | |
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Elite Amulet of Glory | 20 | 20 | 20 | 0 | 0 | 12 | 0 | 0% | 6 | 0 | 0 | 0% | 0 | 0 | 0 | |
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Amulet of Fury | 10 | 10 | 10 | 10 | 10 | 8 | 0 | 0% | 15 | 15 | 15 | 0% | 0 | 0 | 0 | |
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Amulet of Torture | 15 | 15 | 15 | 0 | 0 | 10 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | |
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Amulet of Ranged | 0 | 0 | 0 | 15 | 0 | 0 | 5 | 0% | 0 | 10 | 0 | 0% | 0 | 0 | 0 | |
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Amulet of Looting | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: Auto-loots when equipped |
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Amulet of Calculated Promotion | 10 | 10 | 10 | 0 | 0 | 6 | 0 | 0% | 3 | 0 | 0 | 0% | 0 | 0 | 0 | Thanks for the promotion |
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Clue Chasers Insignia | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Created by Patreon (Clue Scrolls) 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking. |
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Elite Amulet of Ranged | 0 | 0 | 0 | 30 | 0 | 0 | 10 | 0% | 0 | 10 | 5 | 1% | 0 | 0 | 0 | |
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Amulet of Magic | 0 | 0 | 0 | 0 | 9 | 0 | 0 | 0% | -10 | -10 | 9 | 0% | 0 | 0 | 0 | |
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Elite Amulet of Magic | 0 | 0 | 0 | 0 | 18 | 0 | 0 | 3% | -10 | -10 | 18 | 2% | 0 | 0 | 0 | |
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Bone Necklace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: Bones are automatically buried for 200% of their Prayer Point value |
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Fury of the Elemental Zodiacs | 30 | 30 | 30 | 45 | 27 | 30 | 15 | 5% | 22 | 22 | 27 | 3% | 0 | 0 | 0 | Created by Patreon (fez) |
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Christmas Wreath | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 1% | 0 | 0 | 0 | Wearing this around your neck is not recommended. But for some reason it gives you Damage Reduction. Christmas Event 2020. |
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Burning Amulet of Gold | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | +20% GP gained from Firemaking and -10% Firemaking Skill XP |
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Burning Amulet of Stardust | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | -10% Firemaking Skill XP and +20% chance to gain Stardust in Firemaking |
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Burning Amulet of Ash | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | -10% Firemaking Skill XP and +10% chance to gain Ash in Firemaking |
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Burning Amulet of XP | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | +15% Firemaking Skill XP |
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Silver Topaz Necklace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +12 Hidden Attack Level |
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Silver Sapphire Necklace | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 3% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +3% Magic lifesteal |
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Silver Ruby Necklace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +8 Hidden Strength Level |
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Silver Emerald Necklace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +6 Hidden Ranged Level and +5% Ammo Preservation |
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Silver Diamond Necklace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +10% of Maximum Hit added to Minimum Hit when using a 2H Melee weapon |
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Gold Topaz Necklace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +10% GP from Combat and +50 GP from Monster drops |
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Gold Sapphire Necklace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 30 | 0 | 0% | 0 | 0 | 0 | Passive: +1% Damage Reduction when fighting Ranged enemies with Melee |
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Gold Ruby Necklace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: -2s Hitpoint Regeneration interval and +20% Hitpoint Regeneration |
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Gold Emerald Necklace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 30 | 0% | 0 | 0 | 0 | Passive: +1% Damage Reduction when fighting Magic enemies with Ranged |
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Gold Diamond Necklace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 30 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +1% Damage Reduction when fighting Melee enemies with Magic |
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Deadeye Amulet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: 25% chance for Ranged attacks to deal 150% dmg |
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Warlock Amulet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +10% Magic lifesteal |
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Guardian Amulet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +5% Damage Reduction and +10% Attack Interval. Both are doubled if you are below 50% Hitpoints |
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Fighter Amulet | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: While you are using Melee attack type, Enemies are Stunned for 1 Attack turn when they deal damage greater than 30% of your maximum hitpoints. |
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Jeweled Necklace | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +5% Global GP (except Item Sales) |
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Amulet of Incantation | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | -0.20s Magic Interval and +10% Rune Preservation for Alt. Magic Spells |
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Party Bow Tie | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | When all four Birthday items are equipped: All Bone drops from Combat are converted into Birthday Cake Slice drops |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | +2% chance to receive an Ash drop while Woodcutting. When equipped with Meteorite Woodcutting Ring: +5% Woodcutting XP added as Firemaking XP. | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +10% Chance To Preserve Prayer Points and Gain +1 Prayer Points for each successful Enemy hit on you | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +5% Melee Maximum Hit. This value is tripled if fighting a Ranged Enemy | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +1 Slayer Coins per Enemy Combat Level from Melee Slayer Tasks | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +5% Ranged Maximum Hit. This value is tripled if fighting a Magic Enemy | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +1 Slayer Coins per Enemy Combat Level from Ranged Slayer Tasks | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: Passive Hitpoint Regeneration is disabled and Increased Lifesteal based on +5% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal) | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: -7.50s Hitpoint Regeneration interval and -75% Hitpoint Regeneration | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +5% Magic Maximum Hit. This value is tripled if fighting a Melee Enemy | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +1 Slayer Coins per Enemy Combat Level from Magic Slayer Tasks | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +4% Damage Reduction when fighting against a Dungeon Boss | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | ||
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +50% Poison lifesteal | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | While the Target is Slowed or Frozen, +80 Maximum Hitpoints. | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +20% Reflect Damage and +10% chance to ignore Stun, Freeze or Crystallize | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +20% Reflect Damage and +10% chance to ignore Stuns and Freezes. When you are Slowed or Frozen: +80 Maximum Hitpoints and +3% Damage Reduction. When equipped with Frostspark Boots and Frostspark 1H Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 3% | 0 | 0 | 0 | Passive: +10% chance to ignore Sleep and +5% chance to apply Sleep to the Attacker for 1 Attack turn when hit by an attack | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | -120 | -120 | -120 | 0% | 112 | 112 | 112 | Passive: Magic Curses can be used without a Magic weapon | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | When equipped with Gloves of Greater Shade Summon, Hood of Shade Summon and Ring of Phantom Summon: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | +10% chance to gain Charcoal in Firemaking and -10% Firemaking Skill XP | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +10% Summoning Maximum Hit and +10% Chance to preserve Summoning Charges |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 2% | 0 | 0 | 0 | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: While using Normal Damage - all player special attacks are disabled, -20% Attack Interval, +50% Max Hit, +75% Accuracy Rating, and -10% Damage Reduction. |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +100 Flat Barrier damage added to Summon Familiar |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +5% Summoning Familiar damage added as extra damage to Barrier |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +10% Summoning Familiar damage added as extra damage to Barrier |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +15% chance to apply Nulled (Prevents the Target from applying buffs or modifier effects to themself) for 1 turns when attacking |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | +30% Summoning Maximum Hit and -15% Maximum Hit |
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8 | 8 | 8 | 0 | 0 | 5 | 5 | 5% | 10 | 10 | 10 | 1% | 0 | 0 | 0 | +1 Unholy Mark stacks applied when hitting with an attack and Allows Unholy Prayers to be used if equipped with one other item that allows for Unholy Prayers |
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20 | 20 | 20 | 0 | 0 | 10 | 10 | 5% | -20 | -20 | -20 | 2% | 0 | 0 | 0 | +1 Unholy Mark stacks applied when hitting with an attack and Allows Unholy Prayers to be used if equipped with one other item that allows for Unholy Prayers |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Unholy Item used for Unholy Prayers. Also, grants the maximum effect of the Grudge Unholy Prayer at the start of a fight. One stack is removed per hit. |
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5 | 5 | 5 | 5 | 5 | 5 | 5 | 4% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +6% of Maximum Hit added to Minimum Hit and -2% Enemy Abyssal Resistance |
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0 | 0 | 0 | 0 | 0 | 8 | 8 | 5% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +6% Corruption Abyssal XP and -0.2s Attack Interval when Corrupted |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +15% AP from Combat |
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10 | 10 | 10 | 10 | 10 | 0 | 0 | 9% | 10 | 10 | 10 | 0% | 0 | 0 | 0 | Passive: -3% Maximum Hitpoints and +15% of Maximum Hit added to Minimum Hit per attack turn (Stacks up to 3 times) |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 9% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +12% of Maximum Hit added to Minimum Hit and -4% Enemy Abyssal Resistance |
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0 | 0 | 0 | 0 | 0 | 15 | 15 | 10% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +12% Corruption Abyssal XP and -0.4s Attack Interval when Corrupted |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +30% AP from Combat |
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20 | 20 | 20 | 20 | 20 | 0 | 0 | 9% | 20 | 20 | 20 | 0% | 0 | 0 | 0 | Passive: -6% Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit per attack turn (Stacks up to 3 times) |
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12 | 12 | 12 | 12 | 12 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +10% Global Abyssal Slayer Coins (except Item Sales), -10% Global AP (except Item Sales), +10% flat Abyssal Slayer Area effect negation, and +10% Damage to Slayer Tasks when fighting against Abyssal Damage |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 30 | 30 | 30 | 0% | 0 | 0 | 0 | Passive: +15% Global Evasion and +1% Maximum Hitpoints when you evade an attack (Stacks up to 5 times). Stacks reset when hit by an attack. |
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30 | 30 | 30 | 30 | 30 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: Start each fight with +100% Accuracy Rating. Lose 20% Accuracy Rating each Attack Turn until the bonus is zero. |
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5 | 5 | 5 | 5 | 5 | 5 | 5 | 4% | 5 | 5 | 5 | 0% | 0 | 0 | 0 | Passive: +1 Soul Points gained when hit by an attack, +5% chance to preserve Soul Points, and +15% Maximum Hit when two Abyssal Prayers are active |
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24 | 24 | 24 | 24 | 24 | 5 | 5 | 4% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +20% Global Abyssal Slayer Coins (except Item Sales), -20% Global AP (except Item Sales), +20% flat Abyssal Slayer Area effect negation, and +20% Damage to Slayer Tasks when fighting against Abyssal Damage |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 60 | 60 | 60 | 0% | 0 | 0 | 0 | Passive: +30% Global Evasion and +2% Maximum Hitpoints when you evade an attack (Stacks up to 5 times). Stacks reset when hit by an attack. |
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60 | 60 | 60 | 60 | 60 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: Start each fight with +200% Accuracy Rating. Lose 40% Accuracy Rating each Attack Turn until the bonus is zero. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 9% | 10 | 10 | 0 | 0% | 0 | 0 | 0 | Passive: +2 Soul Points gained when hit by an attack, +10% chance to preserve Soul Points, and +30% Maximum Hit when two Abyssal Prayers are active |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | 13% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +20% Global critical hit chance and -20% Global Evasion |
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75 | 75 | 75 | 75 | 75 | 0 | 0 | 0% | 50 | 50 | 50 | 0% | 0 | 0 | 0 | Passive: +200% Accuracy Rating, +200% Global Evasion, and -20% Maximum Hitpoints |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | 9% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +1% Maximum Hit, +3% Accuracy Rating and -1% Enemy Abyssal Resistance when hitting with an attack (Stacks up to 10 times) |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +2% Abyssal Resistance, +30% Reflect Damage and -2% Maximum Hit when hit by an attack (Stacks up to 5 times) |
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10 | 10 | 10 | 10 | 10 | 20 | 20 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +100% chance to apply a 5% Slow for 1 Attack turn(s) when hit by an attack and +100% chance to apply Toxin when hit by an attack |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | +10% Global AP (except Item Sales) and +10% minimum AP from Thieving |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +5% Maximum Hitpoints, -15% Global Evasion, -15% Global Accuracy, and While the Enemy is affected by Blight: +20% Lifesteal |
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0 | 0 | 0 | 0 | 0 | 20 | 20 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | +3% Global Abyssal XP, -5% cost to produce Abyssal Realm Items in all Artisan Skills, and -5% Chance to Double Items Globally |
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20 | 20 | 20 | 0 | 0 | 20 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +3% Melee Maximum Hit |
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40 | 40 | 40 | 0 | 0 | 40 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +6% Melee Maximum Hit |
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0 | 0 | 0 | 0 | 20 | 0 | 20 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +3% Ranged Maximum Hit |
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0 | 0 | 0 | 0 | 40 | 0 | 40 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +6% Ranged Maximum Hit |
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0 | 0 | 0 | 20 | 0 | 0 | 0 | 6% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +3% Magic Maximum Hit |
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0 | 0 | 0 | 40 | 0 | 0 | 0 | 12% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +6% Magic Maximum Hit |
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30 | 30 | 30 | 30 | 30 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +10% Accuracy Rating |
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40 | 40 | 40 | 40 | 40 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +20% Accuracy Rating |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +5% Corruption Abyssal XP |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +10% Corruption Abyssal XP |
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100 | 100 | 100 | 100 | 100 | 1,350 | 2,750 | 170% | 100 | 100 | 100 | 0% | 0 | 0 | 0 | Passive: +6% Maximum Hit, +20% Accuracy Rating, and +10% Corruption Abyssal XP |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +5% chance to preserve Soul Points and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1) When equipped with Soul Harvester Gloves: +3 Soul Points gained per Monster kill, +5% chance to preserve Soul Points, and -1 Soul Point Cost for Prayers (Soul Point cost cannot go below 1) |
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6 | 6 | 6 | 6 | 6 | 25 | 25 | 5% | 6 | 6 | 6 | 0% | 0 | 0 | 0 | Passive: Gain -2% Attack Interval each time you hit with an attack, stacking up to 4 times (Stacks reset on a miss) |
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0 | 0 | 0 | 0 | 0 | 30 | 30 | 0% | 0 | 0 | 0 | 0% | 0 | 0 | 0 | Passive: +20% chance to ignore Eldritch Curse |
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10 | 10 | 10 | 10 | 10 | 0 | 0 | 9% | 10 | 10 | 10 | 0% | 0 | 0 | 0 | Passive: +10% chance to apply Blight when hitting with an attack |
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0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 45 | 45 | 45 | 0% | 0 | 0 | 0 | Passive: +20% chance to ignore Fear |