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Ancient Relics: Difference between revisions

From Melvor Idle
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included lesser relic drop of 300. changed wording to indicate five skill cap increases at a time.
m (small wording change)
m (included lesser relic drop of 300. changed wording to indicate five skill cap increases at a time.)
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* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
* Ancient Relics can be located in all Skills to gain unique permanent modifiers (6 per Skill).
* Maximum Skill Levels are initially capped at Level 10.
* Maximum Skill Levels are initially capped at Level 10.
* Defeat Dungeons to increase maximum Skill Level for a randomized Skill (Choice of 2).
* Defeat Dungeons to increase maximum Skill Level for five randomized Skills (Choice of 2).
* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeated a Dungeon.
* {{Icon|Combat}} Levels, except {{Skill|Prayer}} and {{Skill|Slayer}}, automatically increase when defeated a Dungeon.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}.
* {{Skill|Fishing}} and {{Skill|Cooking}} are locked until completion of {{ZoneIcon|Impending Darkness Event}}.
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* Harsher penalties applied against the player in Combat.
* Harsher penalties applied against the player in Combat.


== Acquiring Ancient Relics == <!--TODO: Make a table showing relic drop rates based on how many relics are acquired. Also add list of Ancient Relics-->
== Acquiring Ancient Relics ==<!--TODO: Make a table showing relic drop rates based on how many relics are acquired. Also add list of Ancient Relics-->
*Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
*Players can find Ancient Relics by gaining XP in a Skill. The drop rate depends on the type of Skill and how many relics the player already has:
** '''1/200,000''' (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
** '''1/200,000''' (0.0005%) in Non-Combat Skills, rolled once for each available relic. With no relics unlocked, the rate is '''1/40,000''' (0.0025%).
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*** {{Skill|Township}} will roll for relics once per tick (1hr), and once for each building constructed or repaired.
*** {{Skill|Township}} will roll for relics once per tick (1hr), and once for each building constructed or repaired.
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
** '''1/133,333''' (0.00075%) in Combat Skills per attack turn. With no relics unlocked, the rate is '''1/26,666''' (0.00375%).
*'''All Skill earn one random relic at Levels 20 and 99.'''
*'''All Skills earn one random relic at Levels 20 and 99.'''
* Lesser Relics can be acquired in all Non-Combat Skills at a rate of 1/1,000 (0.1%). Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus.
* Lesser Relics can be acquired in all Non-Combat Skills at a rate of '''1/1,000''' (0.1%). It will drop 300 at a time. Lesser Relics are consumable items that provide an interval decrease or some other combat-related bonus.
* Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses.
* Certain Skills are able to gain back their resource preservation through Ancient Relic bonuses.


{{Menu}}[[Category:Game Mode]]
{{Menu}}[[Category:Game Mode]]
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