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Township: Difference between revisions

From Melvor Idle
250 bytes added ,  30 June 2023
→‎Worship: Document additional consequences of changing worship
(→‎Trading Post: Fix category linking fail)
(→‎Worship: Document additional consequences of changing worship)
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Some worship bonuses are always active, while others are active when certain worship checkpoints have been reached, being 5%, 25%, 50%, 85%, and 95% of the worship cap of 2,000. In addition, some worships have the magnitude of their positive modifiers doubled during their bonus [[#Season|Season]]. For example, while {{Icon|Spring|type=township|nolink=true}} is the current season, the 5% bonus from {{MonsterIcon|Aeris}} would provide a +50% production bonus to buildings within {{Icon|Mountains|type=biome|nolink=true}} rather than the usual +25%.
Some worship bonuses are always active, while others are active when certain worship checkpoints have been reached, being 5%, 25%, 50%, 85%, and 95% of the worship cap of 2,000. In addition, some worships have the magnitude of their positive modifiers doubled during their bonus [[#Season|Season]]. For example, while {{Icon|Spring|type=township|nolink=true}} is the current season, the 5% bonus from {{MonsterIcon|Aeris}} would provide a +50% production bonus to buildings within {{Icon|Mountains|type=biome|nolink=true}} rather than the usual +25%.


A deity to worship is initially selected when the town is first created, and can then be changed later at a cost of {{GP|50000000}}. Upon changing, the town will enter a period of unrest during which time all {{BuildingIcon|Chapel|Chapels}} and {{BuildingIcon|Statue of Nothing|Statues}} will be destroyed.
A deity to worship is initially selected when the town is first created, and can then be changed later at a cost of {{GP|50000000}}. Upon changing, the town will enter a period of unrest during which time all {{BuildingIcon|Chapel|Chapels}} and {{BuildingIcon|Statue of Nothing|Statues}} will be destroyed, and the efficiency of all buildings above 50% will be reduced to 50%. The consequences of changing worship are therefore significant, and the player should ensure they are fully prepared with adequate resources to repair buildings prior to changing.


All bonuses are '''additive''' with one another.
All bonuses are '''additive''' with one another.