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Module:Constants: Difference between revisions

From Melvor Idle
Correct attributes for new modifiers
(_getModifierText: Fix for Golbin raid starting weapon)
(Correct attributes for new modifiers)
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["30Slow5TurnsChance"] = { text = "{V}% chance to inflict a Slow that increases the target's attack interval by 30% for 5 target turns when hitting with an attack", skills = {'Combat'} },
["30Slow5TurnsChance"] = { text = "{V}% chance to inflict a Slow that increases the target's attack interval by 30% for 5 target turns when hitting with an attack", skills = {'Combat'} },
["5DROnBeingHit"] = { text = "When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack)", skills = {'Combat'} },
["5DROnBeingHit"] = { text = "When hit by an Enemy, gain +5% Damage Reduction for 1 Enemy Turn (Does not Stack)", skills = {'Combat'} },
["AbsorbingSkin"] = { text = "Target gains +3% Damage Reduction for every successful hit by the Attacker (Stacks up to 10 times)" },
["AbsorbingSkin"] = { text = "Target gains +3% Damage Reduction for every successful hit by the Attacker (Stacks up to 10 times)", skills = {'Combat'} },
["AdditionalAshInFiremaking"] = { text = "{V} Ash per burn in Firemaking (Cannot be doubled)", isIncreaseNegative = true },
["AdditionalAshInFiremaking"] = { text = "{V} Ash per burn in Firemaking (Cannot be doubled)", isIncreaseNegative = true, skills = {'Firemaking'} },
["AgilityPillarCost"] = { text = "{V}% Agility Pillar build costs", isIncreaseNegative = true },
["AgilityPillarCost"] = { text = "{V}% Agility Pillar build costs", isIncreaseNegative = true, skills = {'Agility'} },
["allowNonMagicCurses"] = { text = "Magic Curses can be used without a Magic weapon", skills = {'Combat'} },
["allowNonMagicCurses"] = { text = "Magic Curses can be used without a Magic weapon", skills = {'Combat'} },
["applyDespairCurseOnSpawn"] = { text = "Apply Despair Curse to the Target on spawn or revive" },
["applyDespairCurseOnSpawn"] = { text = "Apply Despair Curse to the Target on spawn or revive", skills = {'Combat'} },
["applyMadnessCurseOnSpawn"] = { text = "Apply Madness Curse to the Target on spawn or revive" },
["applyMadnessCurseOnSpawn"] = { text = "Apply Madness Curse to the Target on spawn or revive", skills = {'Combat'} },
["applyRandomCurseOnSpawn"] = { text = "Apply a random Curse to the Target on spawn or revive" },
["applyRandomCurseOnSpawn"] = { text = "Apply a random Curse to the Target on spawn or revive", skills = {'Combat'} },
["applyTormentCurseOnSpawn"] = { text = "Apply Torment Curse to the Target on spawn or revive" },
["applyTormentCurseOnSpawn"] = { text = "Apply Torment Curse to the Target on spawn or revive", skills = {'Combat'} },
["Assassin"] = { text = "When Target is hit, Attacker gains a stack of Assassin: +30% Global Accuracy (Stacks up to 5 times and resets after 5 Attack Turns)", skills = {'Combat'} },
["Assassin"] = { text = "When Target is hit, Attacker gains a stack of Assassin: +30% Global Accuracy (Stacks up to 5 times and resets after 5 Attack Turns)", skills = {'Combat'} },
["bigRon"] = { text = "Big Ol Ron is active" },
["bigRon"] = { text = "Big Ol Ron is active", skills = {'Combat'} },
["BleedDOTDamage"] = { text = "{V}% Damage taken from Bleeds", skills = {'Combat'} },
["BleedDOTDamage"] = { text = "{V}% Damage taken from Bleeds", skills = {'Combat'} },
["BoltProduction"] = { text = "{V} Bolts produced per action in Fletching" },
["BoltProduction"] = { text = "{V} Bolts produced per action in Fletching", skills = {'Fletching'} },
["BonusFishingSpecialChance"] = { text = "{V}% Special Item chance in Fishing" },
["BonusFishingSpecialChance"] = { text = "{V}% Special Item chance in Fishing", skills = {'Fishing'} },
["BurnDOTDamage"] = { text = "{V}% Damage taken from Burns", skills = {'Combat'} },
["BurnDOTDamage"] = { text = "{V}% Damage taken from Burns", skills = {'Combat'} },
["bypassAllSlayerItems"] = { text = "Bypass All Slayer Area item requirements", skills = {'Combat'} },
["bypassAllSlayerItems"] = { text = "Bypass All Slayer Area item requirements", skills = {'Combat'} },
["ChanceAdditionalBarSmithing"] = { text = "{V}% Chance to gain +1 additional bar in Smithing (Cannot be doubled)" },
["ChanceAdditionalBarSmithing"] = { text = "{V}% Chance to gain +1 additional bar in Smithing (Cannot be doubled)", skills = {'Smithing'} },
["ChanceAdditionalPerfectItem"] = { text = "{V} chance to receive an additional Perfect Item from Cooking (Cannot be doubled)" },
["ChanceAdditionalPerfectItem"] = { text = "{V} chance to receive an additional Perfect Item from Cooking (Cannot be doubled)", skills = {'Cooking'} },
["ChanceDarkBlade"] = { text = "{V}% chance to apply Dark Blade Effect (+1% Max Hit) to the Attacker per successful hit (Stacks up to 30 times)" },
["ChanceDarkBlade"] = { text = "{V}% chance to apply Dark Blade Effect (+1% Max Hit) to the Attacker per successful hit (Stacks up to 30 times)", skills = {'Combat'} },
["ChanceDoubleSlayerTaskKill"] = { text = "{V}% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP)", skills = {'Combat'} },
["ChanceDoubleSlayerTaskKill"] = { text = "{V}% chance for a Slayer Task kill to count as 2 kills (Rewards Slayer Coins for 2nd kill, but not Slayer XP)", skills = {'Combat'} },
["ChanceExtraArrows"] = { text = "{V}% chance for +5 Arrows produced per action in Fletching (Cannot be doubled)" },
["ChanceExtraArrows"] = { text = "{V}% chance for +5 Arrows produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} },
["ChanceExtraCrossbows"] = { text = "{V}% chance for +1 Crossbow produced per action in Fletching (Cannot be doubled)" },
["ChanceExtraCrossbows"] = { text = "{V}% chance for +1 Crossbow produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} },
["ChanceExtraJavelins"] = { text = "{V}% chance for +3 Javelins produced per action in Fletching (Cannot be doubled)" },
["ChanceExtraJavelins"] = { text = "{V}% chance for +3 Javelins produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} },
["ChanceExtraMeteoriteOre"] = { text = "{V}% chance for +1 Meteorite Ore in Mining (Cannot be doubled)" },
["ChanceExtraMeteoriteOre"] = { text = "{V}% chance for +1 Meteorite Ore in Mining (Cannot be doubled)", skills = {'Mining'} },
["ChanceExtraUnstrungBows"] = { text = "{V}% chance for +2 Unstrung Bows produced per action in Fletching (Cannot be doubled)" },
["ChanceExtraUnstrungBows"] = { text = "{V}% chance for +2 Unstrung Bows produced per action in Fletching (Cannot be doubled)", skills = {'Fletching'} },
["ChanceForArrowShaftsWoodcutting"] = { text = "{V}% chance to gain Arrow Shafts when cutting Trees (Cannot be Doubled)" },
["ChanceForArrowShaftsWoodcutting"] = { text = "{V}% chance to gain Arrow Shafts when cutting Trees (Cannot be Doubled)", skills = {'Fletching', 'Woodcutting'} },
["ChanceForAshInFiremaking"] = { text = "{V}% chance to receive Ash per burn in Firemaking" },
["ChanceForAshInFiremaking"] = { text = "{V}% chance to receive Ash per burn in Firemaking", skills = {'Firemaking'} },
["ChanceForAshInWoodcutting"] = { text = "{V}% chance to receive an Ash drop while Woodcutting" },
["ChanceForAshInWoodcutting"] = { text = "{V}% chance to receive an Ash drop while Woodcutting", skills = {'Woodcutting'} },
["ChanceForCharcoalInFiremaking"] = { text = "{V}% chance to receive Charcoal per burn in Firemaking" },
["ChanceForCharcoalInFiremaking"] = { text = "{V}% chance to receive Charcoal per burn in Firemaking", skills = {'Firemaking'} },
["ChanceForOneExtraFish"] = { text = "{V}% chance to receive +1 Fish in Fishing (Cannot be doubled)" },
["ChanceForOneExtraFish"] = { text = "{V}% chance to receive +1 Fish in Fishing (Cannot be doubled)", skills = {'Fishing'} },
["ChanceForOneExtraOre"] = { text = "{V}% chance to receive +1 Ore in Mining (Cannot be doubled)" },
["ChanceForOneExtraOre"] = { text = "{V}% chance to receive +1 Ore in Mining (Cannot be doubled)", skills = {'Mining'} },
["ChanceForQualitySuperiorGem"] = { text = "{V}% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore" },
["ChanceForQualitySuperiorGem"] = { text = "{V}% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore", skills = {'Mining'} },
["ChanceForStardustInFiremaking"] = { text = "{V}% chance to receive Stardust when burning Magic Logs in Firemaking" },
["ChanceForStardustInFiremaking"] = { text = "{V}% chance to receive Stardust when burning Magic Logs in Firemaking", skills = {'Firemaking', 'Astrology'} },
["ChanceGoldenStardust"] = { text = "{V}% chance to locate Golden Stardust in Astrology" },
["ChanceGoldenStardust"] = { text = "{V}% chance to locate Golden Stardust in Astrology", skills = {'Astrology'} },
["ChanceItemToGoldFletching"] = { text = "{V}% chance for Items produced in Fletching to be converted to GP equal to 150% Base Sale price" },
["ChanceItemToGoldFletching"] = { text = "{V}% chance for Items produced in Fletching to be converted to GP equal to 150% Base Sale price", skills = {'Fletching'} },
["ChanceStardust"] = { text = "{V}% chance to locate Stardust in Astrology" },
["ChanceStardust"] = { text = "{V}% chance to locate Stardust in Astrology", skills = {'Astrology'} },
["ChanceStardustCuttingMagicLogs"] = { text = "{V}% chance to receive Stardust when cutting Magic Logs in Woodcutting (Quantity equal to Logs received)", skills = {'Combat'} },
["ChanceStardustCuttingMagicLogs"] = { text = "{V}% chance to receive Stardust when cutting Magic Logs in Woodcutting (Quantity equal to Logs received)", skills = {'Woodcutting', 'Astrology'} },
["ChanceToApplyBurnWithRanged"] = { text = "{V}% chance to apply burn when attacking with Ranged", skills = {'Combat'} },
["ChanceToApplyBurnWithRanged"] = { text = "{V}% chance to apply burn when attacking with Ranged", skills = {'Combat'} },
["ChanceToApplyDeadlyPoison"] = { text = "{V}% chance to apply Deadly Poison to the Target", skills = {'Combat'} },
["ChanceToApplyDeadlyPoison"] = { text = "{V}% chance to apply Deadly Poison to the Target", skills = {'Combat'} },
["ChanceToApplyDeadlyPoisonWhenPoisoned"] = { text = "If target is poisoned, {V}% chance to apply deadly poison when hitting with an attack", skills = {'Combat'} },
["ChanceToApplyDeadlyPoisonWhenPoisoned"] = { text = "If target is poisoned, {V}% chance to apply deadly poison when hitting with an attack", skills = {'Combat'} },
["ChanceToApplyDecayCurse"] = { text = "{V}% to apply Decay Curse to the Target per hit" },
["ChanceToApplyDecayCurse"] = { text = "{V}% to apply Decay Curse to the Target per hit", skills = {'Combat'} },
["ChanceToApplyShock"] = { text = "{V}% chance to reduce Target Damage Reduction by 1% per successful hit. Stacks up to 20 times" },
["ChanceToApplyShock"] = { text = "{V}% chance to reduce Target Damage Reduction by 1% per successful hit. Stacks up to 20 times", skills = {'Combat'} },
["ChanceToApplySleepToTargetWhenHit"] = { text = "When hit, {V}% chance to apply Sleep to the Target for 1 turn", skills = {'Combat'} },
["ChanceToApplySleepToTargetWhenHit"] = { text = "When hit, {V}% chance to apply Sleep to the Target for 1 turn", skills = {'Combat'} },
["ChanceToAvoidCurses"] = { text = "{V}% chance to avoid Curses", skills = {'Combat'} },
["ChanceToAvoidCurses"] = { text = "{V}% chance to avoid Curses", skills = {'Combat'} },
["ChanceToAvoidSleep"] = { text = "{V}% chance to avoid Sleep", skills = {'Combat'} },
["ChanceToAvoidSleep"] = { text = "{V}% chance to avoid Sleep", skills = {'Combat'} },
["ChanceToAvoidStun"] = { text = "{V}% chance to avoid being Stunned", skills = {'Combat'} },
["ChanceToAvoidStun"] = { text = "{V}% chance to avoid being Stunned", skills = {'Combat'} },
["ChanceToAvoidThievingStuns"] = { text = "{V} chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails" },
["ChanceToAvoidThievingStuns"] = { text = "{V} chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails", skills = {'Thieving'} },
["ChanceToDoubleLeatherDragonhideCrafting"] = { text = "{V}% chance to double items in Crafting when making Leather or Dragonhide armour" },
["ChanceToDoubleLeatherDragonhideCrafting"] = { text = "{V}% chance to double items in Crafting when making Leather or Dragonhide armour", skills = {'Crafting'} },
["ChanceToFindLostChest"] = { text = "{V}% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance)", skills = {'Fishing'} },
["ChanceToFindLostChest"] = { text = "{V}% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance)", skills = {'Fishing'} },
["ChanceToFindMeteorite"] = { text = "{V}% chance to locate a Meteorite in Astrology" },
["ChanceToFindMeteorite"] = { text = "{V}% chance to locate a Meteorite in Astrology", skills = {'Astrology', 'Mining'} },
["ChanceToFindMushroomWoodcutting"] = { text = "{V} chance to find a Mushroom in Woodcutting (Cannot be doubled)" },
["ChanceToFindMushroomWoodcutting"] = { text = "{V} chance to find a Mushroom in Woodcutting (Cannot be doubled)", skills = {'Woodcutting'} },
["ChanceToIncreaseSleepDuration"] = { text = "{V}% chance for Sleep applied to the Enemy to last an extra 1 Attack Turn", skills = {'Combat'} },
["ChanceToIncreaseSleepDuration"] = { text = "{V}% chance for Sleep applied to the Enemy to last an extra 1 Attack Turn", skills = {'Combat'} },
["ChanceToPreserveConsumable"] = { text = "{V}% chance to preserve Consumable Slot charges" },
["ChanceToPreserveConsumable"] = { text = "{V}% chance to preserve Consumable Slot charges" },
["coalGainedOnCookingFailure"] = { text = "{V} Coal Ore when failing to Cook Food", inverseSign = true },
["coalGainedOnCookingFailure"] = { text = "{V} Coal Ore when failing to Cook Food", inverseSign = true, skills = {'Cooking'} },
["CookingSuccessCap"] = { text = "{V}% Cooking success chance cap" },
["CookingSuccessCap"] = { text = "{V}% Cooking success chance cap", skills = {'Cooking'} },
["CraftingJewelryPreservation"] = { text = "{V}% chance to preserve resources in Crafting when making jewelry", skills = {'Combat'} },
["CraftingJewelryPreservation"] = { text = "{V}% chance to preserve resources in Crafting when making jewelry", skills = {'Crafting'} },
["CraftingJewelryRandomGemChance"] = { text = "{V}% chance to gain a random gem when creating jewelry in Crafting" },
["CraftingJewelryRandomGemChance"] = { text = "{V}% chance to gain a random gem when creating jewelry in Crafting", skills = {'Crafting'} },
["CraftingPotionCharges"] = { text = "{V}% Crafting Potion charges", skills = {'Combat'} },
["CraftingPotionCharges"] = { text = "{V}% Crafting Potion charges", skills = {'Crafting'} },
["CurseLifesteal"] = { text = "{V}% Lifesteal if target is Cursed" },
["CurseLifesteal"] = { text = "{V}% Lifesteal if target is Cursed", skills = {'Combat'} },
["CyclopsCreationCharges"] = { text = "{V} Base Quantity for Cyclops Tablet Creation in Summoning" },
["CyclopsCreationCharges"] = { text = "{V} Base Quantity for Cyclops Tablet Creation in Summoning", skills = {'Summoning'} },
["DamageDealtIfPoisoned"] = { text = "{V}% damage dealt if target is poisoned", isIncreaseNegative = true, skills = {'Combat'} },
["DamageDealtIfPoisoned"] = { text = "{V}% damage dealt if target is poisoned", isIncreaseNegative = true, skills = {'Combat'} },
["DamageReductionAgainstBosses"] = { text = "{V}% Damage Reduction when fighting a Dungeon Boss", skills = {'Combat'} },
["DamageReductionAgainstBosses"] = { text = "{V}% Damage Reduction when fighting a Dungeon Boss", skills = {'Combat'} },
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["decreaseEnemyEvasionOnSleep"] = { text = "When a Sleep is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} },
["decreaseEnemyEvasionOnSleep"] = { text = "When a Sleep is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} },
["decreaseEnemyEvasionOnStun"] = { text = "When a Stun is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} },
["decreaseEnemyEvasionOnStun"] = { text = "When a Stun is applied to the Target, -10% Global Evasion Rating for the remainder of the fight (Stacks up to 3 times)", skills = {'Combat'} },
["disableGoldenStardustDrops"] = { text = "No longer receive Golden Stardust from Astrology", isIncreaseNegative = true },
["disableGoldenStardustDrops"] = { text = "No longer receive Golden Stardust from Astrology", isIncreaseNegative = true, skills = {'Astrology'} },
["disableHPRegeneration"] = { text = "Passive Hitpoint Regeneration is disabled", isIncreaseNegative = true, skills = {'Combat'} },
["disableHPRegeneration"] = { text = "Passive Hitpoint Regeneration is disabled", isIncreaseNegative = true, skills = {'Combat'} },
["disableLifesteal"] = { text = "Disables all sources of Lifesteal", isIncreaseNegative = true, skills = {'Combat'} },
["disableLifesteal"] = { text = "Disables all sources of Lifesteal", isIncreaseNegative = true, skills = {'Combat'} },
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["doubleBoneDrops"] = { text = "All Bone drops from Combat are doubled", skills = {'Combat'} },
["doubleBoneDrops"] = { text = "All Bone drops from Combat are doubled", skills = {'Combat'} },
["doubleLifesteal"] = { text = "Doubles the Attacker Lifesteal percent", skills = {'Combat'} },
["doubleLifesteal"] = { text = "Doubles the Attacker Lifesteal percent", skills = {'Combat'} },
["doubleLogProduction"] = { text = "Quantity of logs produced by Woodcutting is doubled" },
["doubleLogProduction"] = { text = "Quantity of logs produced by Woodcutting is doubled", skills = {'Woodcutting'} },
["doubleRuneEssenceMining"] = { text = "x{V} Rune Essence received from Mining" },
["doubleRuneEssenceMining"] = { text = "x{V} Rune Essence received from Mining", skills = {'Mining'} },
["doubleSilverGoldMining"] = { text = "x{V} Gold and Silver Ore recieved from Mining" },
["doubleSilverGoldMining"] = { text = "x{V} Gold and Silver Ore recieved from Mining", skills = {'Mining'} },
["doubleSilverGoldSmithingWithSeeingGold"] = { text = "x2 Silver and Gold bars recieved from Smithing when using Seeing Gold Potions" },
["doubleSilverGoldSmithingWithSeeingGold"] = { text = "x2 Silver and Gold bars recieved from Smithing when using Seeing Gold Potions", skills = {'Smithing'} },
["Duality"] = { text = "For each Target Attack Turn: 50% chance for the Target to apply -50% Attack Interval to itself for 2 turns" },
["Duality"] = { text = "For each Target Attack Turn: 50% chance for the Target to apply -50% Attack Interval to itself for 2 turns", skills = {'Combat'} },
["EndOfTurnEvasion2"] = { text = "Gains up to {V}% Global Evasion Rating every 2 turns (Lasts 2 turns)", skills = {'Combat'} },
["EndOfTurnEvasion2"] = { text = "Gains up to {V}% Global Evasion Rating every 2 turns (Lasts 2 turns)", skills = {'Combat'} },
["EndOfTurnMaxHealing2"] = { text = "Heal {V}% of max hitpoints every 2 turns", skills = {'Combat'} },
["EndOfTurnMaxHealing2"] = { text = "Heal {V}% of max hitpoints every 2 turns", skills = {'Combat'} },
["EnemyDamageReduction"] = { text = "Enemy Damage Reduction is decreased by flat {V}%" },
["EnemyDamageReduction"] = { text = "Enemy Damage Reduction is decreased by flat {V}%", skills = {'Combat'} },
["EvasionAgainstMagic"] = { text = "{V}% Global Evasion against Magic targets", skills = {'Combat'} },
["EvasionAgainstMagic"] = { text = "{V}% Global Evasion against Magic targets", skills = {'Combat'} },
["EvasionAgainstMelee"] = { text = "{V}% Global Evasion against Melee targets", skills = {'Combat'} },
["EvasionAgainstMelee"] = { text = "{V}% Global Evasion against Melee targets", skills = {'Combat'} },
["EvasionAgainstRanged"] = { text = "{V}% Global Evasion against Ranged targets", skills = {'Combat'} },
["EvasionAgainstRanged"] = { text = "{V}% Global Evasion against Ranged targets", skills = {'Combat'} },
["EvasionBasedOnDR"] = { text = "{V}% Global Evasion Rating for every 2% base Damage Reduction", skills = {'Combat'} },
["EvasionBasedOnDR"] = { text = "{V}% Global Evasion Rating for every 2% base Damage Reduction", skills = {'Combat'} },
["FiremakingLogGP"] = { text = "{V}% of Log base sale price granted as GP when Burnt in Firemaking" },
["FiremakingLogGP"] = { text = "{V}% of Log base sale price granted as GP when Burnt in Firemaking", skills = {'Firemaking'} },
["FireRunesWhenMakingElementalRunes"] = { text = "{V} Fire Runes gained when Runecrafting elemental runes" },
["FireRunesWhenMakingElementalRunes"] = { text = "{V} Fire Runes gained when Runecrafting elemental runes", skills = {'Runecrafting'} },
["FishermansPotionCharges"] = { text = "{V}% Fisherman's Potion charges" },
["FishermansPotionCharges"] = { text = "{V}% Fisherman's Potion charges", skills = {'Fishing'} },
["FishingCookedChance"] = { text = "{V}% chance to gain 1 cooked version of a fish when Fishing" },
["FishingCookedChance"] = { text = "{V}% chance to gain 1 cooked version of a fish when Fishing", skills = {'Fishing'} },
["FlatBlockAttackBonus"] = { text = "{V} Block Attack Bonus", skills = {'Combat'} },
["FlatBlockAttackBonus"] = { text = "{V} Block Attack Bonus", skills = {'Combat'} },
["FlatCraftingDragonhideCost"] = { text = "{V} Dragonhide costs when Crafting (Cannot be reduced below 1)" },
["FlatCraftingDragonhideCost"] = { text = "{V} Dragonhide costs when Crafting (Cannot be reduced below 1)", skills = {'Crafting'} },
["FlatFarmingYield"] = { text = "{V} harvest quantity from Farming (Cannot be doubled or multiplied)" },
["FlatFarmingYield"] = { text = "{V} harvest quantity from Farming (Cannot be doubled or multiplied)", skills = {'Farming'} },
["FlatHPRegenBasedOnMagicMaxHit"] = { text = "{V}% of Magic max hit as flat hitpoints regeneration", skills = {'Combat'} },
["FlatHPRegenBasedOnMagicMaxHit"] = { text = "{V}% of Magic max hit as flat hitpoints regeneration", skills = {'Combat'} },
["FlatHPRegenBasedOnMeleeMaxHit"] = { text = "{V}% of Melee max hit as flat hitpoint regeneration", skills = {'Combat'} },
["FlatHPRegenBasedOnMeleeMaxHit"] = { text = "{V}% of Melee max hit as flat hitpoint regeneration", skills = {'Combat'} },
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["FlatRangedStrengthBonusPerAttackInterval"] = { text = "{V} Flat Ranged Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
["FlatRangedStrengthBonusPerAttackInterval"] = { text = "{V} Flat Ranged Strength Bonus per 0.1s Attack Interval. This is doubled if a 2-Handed Weapon is currently equipped", skills = {'Combat'} },
["FlatSlashAttackBonus"] = { text = "{V} Slash Attack Bonus", skills = {'Combat'} },
["FlatSlashAttackBonus"] = { text = "{V} Slash Attack Bonus", skills = {'Combat'} },
["FlatSmithingCoalCost"] = { text = "{V} Coal Ore Cost when Smithing" },
["FlatSmithingCoalCost"] = { text = "{V} Coal Ore Cost when Smithing", skills = {'Smithing'} },
["FlatStabAttackBonus"] = { text = "{V} Stab Attack Bonus", skills = {'Combat'} },
["FlatStabAttackBonus"] = { text = "{V} Stab Attack Bonus", skills = {'Combat'} },
["FletchingBoltQuantity"] = { text = "+{value} Base Quantity when creating Bolts in Fletching" },
["FletchingBoltQuantity"] = { text = "+{V} Base Quantity when creating Bolts in Fletching", skills = {'Fletching'} },
["FletchingIntervalWithArrows"] = { text = "{V}s Fletching Interval when making Arrows" },
["FletchingIntervalWithArrows"] = { text = "{VMS}s Fletching Interval when making Arrows", skills = {'Fletching'} },
["freezeImmunity"] = { text = "{V}% chance to ignore Freezes only", inverseSign = true, skills = {'Combat'} },
["freezeImmunity"] = { text = "{V}% chance to ignore Freezes only", inverseSign = true, skills = {'Combat'} },
["gainSlayerCoinsBasedOnEnemyCombatLevelMagic"] = { text = "Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} },
["gainSlayerCoinsBasedOnEnemyCombatLevelMagic"] = { text = "Killing a Magic Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} },
["gainSlayerCoinsBasedOnEnemyCombatLevelMelee"] = { text = "Killing a Melee Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} },
["gainSlayerCoinsBasedOnEnemyCombatLevelMelee"] = { text = "Killing a Melee Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} },
["gainSlayerCoinsBasedOnEnemyCombatLevelRanged"] = { text = "Killing a Ranged Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} },
["gainSlayerCoinsBasedOnEnemyCombatLevelRanged"] = { text = "Killing a Ranged Slayer Task Enemy grants Slayer Coins equal to Enemy Combat Level", skills = {'Combat'} },
["GemVeinChance"] = { text = "{V}% Chance to find gem veins when Mining" },
["GemVeinChance"] = { text = "{V}% Chance to find gem veins when Mining", skills = {'Mining'} },
["GenerousCookPotionCharges"] = { text = "{V}% Generous Cook Potion charges" },
["GenerousCookPotionCharges"] = { text = "{V}% Generous Cook Potion charges", skills = {'Cooking'} },
["giveRandomComboRunesRunecrafting"] = { text = "Gain a chance to receive random combination runes when recieving random elemental runes equal to the chance to receive random elemental runes from Runecrafting" },
["giveRandomComboRunesRunecrafting"] = { text = "Gain a chance to receive random combination runes when recieving random elemental runes equal to the chance to receive random elemental runes from Runecrafting", skills = {'Runecrafting'} },
["globalAccuracyHPScaling"] = { text = "Accuracy Ratings are multiplied by {V} times current Hitpoints percent", skills = {'Combat'} },
["globalAccuracyHPScaling"] = { text = "Accuracy Ratings are multiplied by {V} times current Hitpoints percent", skills = {'Combat'} },
["GlobalSkillIntervalPercent"] = { text = "{V}% Interval for all Non-Combat Skills" },
["GlobalSkillIntervalPercent"] = { text = "{V}% Interval for all Non-Combat Skills" },
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["GPBasedOnEnemyCombatLevel"] = { text = "{V}% GP gained per Attack Turn equal to the Enemy Combat Level", skills = {'Combat'} },
["GPBasedOnEnemyCombatLevel"] = { text = "{V}% GP gained per Attack Turn equal to the Enemy Combat Level", skills = {'Combat'} },
["GPBasedOnSummonDamage"] = { text = "{V}% of damage dealt by Summoning Familiars gained as GP", skills = {'Combat'} },
["GPBasedOnSummonDamage"] = { text = "{V}% of damage dealt by Summoning Familiars gained as GP", skills = {'Combat'} },
["GPFromAgilityPerActiveObstacle"] = { text = "{V}% GP from Agility per active Obstacle" },
["GPFromAgilityPerActiveObstacle"] = { text = "{V}% GP from Agility per active Obstacle", skills = {'Agility'} },
["GPFromBurningMonsters"] = { text = "{V}% GP from burning Monsters", skills = {'Combat'} },
["GPFromBurningMonsters"] = { text = "{V}% GP from burning Monsters", skills = {'Combat'} },
["GPFromItemAlchemy"] = { text = "{V}% Item Alchemy Item sale price conversion" },
["GPFromItemAlchemy"] = { text = "{V}% Item Alchemy Item sale price conversion" },
["GPFromMonstersFlatBasedOnEvasion"] = { text = "{V}% of enemy's highest evasion rating as GP on kill", skills = {'Combat'} },
["GPFromMonstersFlatBasedOnEvasion"] = { text = "{V}% of enemy's highest evasion rating as GP on kill", skills = {'Combat'} },
["GPFromNegativeObstacles"] = { text = "{V}% GP from Agility Obstacles that contain a negative modifier" },
["GPFromNegativeObstacles"] = { text = "{V}% GP from Agility Obstacles that contain a negative modifier", skills = {'Agility'} },
["GPFromSlayerTaskMonsters"] = { text = "{V}% GP from Slayer Task monsters", skills = {'Combat'} },
["GPFromSlayerTaskMonsters"] = { text = "{V}% GP from Slayer Task monsters", skills = {'Combat'} },
["GPOnRegenBasedOnHPGain"] = { text = "{V}% of passively regenerated health gained as GP", skills = {'Combat'} },
["GPOnRegenBasedOnHPGain"] = { text = "{V}% of passively regenerated health gained as GP", skills = {'Combat'} },
Line 467: Line 467:
["growingMadnessPassive"] = { text = "For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
["growingMadnessPassive"] = { text = "For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
["halveDamageReduction"] = { text = "Damage Reduction is halved (Floored)", isIncreaseNegative = true, skills = {'Combat'} },
["halveDamageReduction"] = { text = "Damage Reduction is halved (Floored)", isIncreaseNegative = true, skills = {'Combat'} },
["halvedWoodcuttingDoubleChance"] = { text = "Chance to double Logs while Woodcutting is halved", isIncreaseNegative = true },
["halvedWoodcuttingDoubleChance"] = { text = "Chance to double Logs while Woodcutting is halved", isIncreaseNegative = true , skills = {'Woodcutting'}},
["HealingOnAttackBasedOnDR"] = { text = "Heal for {V}% of your damage reduction on attacking an enemy (once per turn)", skills = {'Combat'} },
["HealingOnAttackBasedOnDR"] = { text = "Heal for {V}% of your damage reduction on attacking an enemy (once per turn)", skills = {'Combat'} },
["healOnHitBasedOnTargetDR"] = { text = "Heal for {V}% of the Target's base Damage Reduction on a successful attack (once per turn)", inverseSign = true, skills = {'Combat'} },
["healOnHitBasedOnTargetDR"] = { text = "Heal for {V}% of the Target's base Damage Reduction on a successful attack (once per turn)", inverseSign = true, skills = {'Combat'} },
["HealWhenSleep"] = { text = "When Sleep is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
["HealWhenSleep"] = { text = "When Sleep is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
["HealWhenStunned"] = { text = "When a stun is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
["HealWhenStunned"] = { text = "When a stun is applied to you, heal for {V}% of your Max HP", skills = {'Combat'} },
["HerbSackChanceThievingFarmer"] = { text = "{V}% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer" },
["HerbSackChanceThievingFarmer"] = { text = "{V}% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer", skills = {'Thieving'} },
["HitpointRegenerationAgainstSlayerTasks"] = { text = "{V}% Hitpoint Regeneration when fighting Slayer Task monsters", skills = {'Combat'} },
["HitpointRegenerationAgainstSlayerTasks"] = { text = "{V}% Hitpoint Regeneration when fighting Slayer Task monsters", skills = {'Combat'} },
["HPRegenWhenEnemyHasMoreEvasion"] = { text = "{V}% hitpoint regeneration when the enemy has more combined evasion ratings than the player", skills = {'Combat'} },
["HPRegenWhenEnemyHasMoreEvasion"] = { text = "{V}% hitpoint regeneration when the enemy has more combined evasion ratings than the player", skills = {'Combat'} },
["InfernalSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Infernal Runes", skills = {'Combat', 'Magic'} },
["InfernalSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Infernal Runes", skills = {'Combat', 'Magic'} },
["JavelinProduction"] = { text = "{V} base Javelins produced per action in Fletching" },
["JavelinProduction"] = { text = "{V} base Javelins produced per action in Fletching", skills = {'Fletching'} },
["JavelinResourceCost"] = { text = "{V}% Resource Cost for Javelins in Fletching" },
["JavelinResourceCost"] = { text = "{V}% Resource Cost for Javelins in Fletching", skills = {'Fletching'} },
["LeprechaunCreationCharges"] = { text = "{V} Base Quantity for Leprechaun Tablet Creation in Summoning" },
["LeprechaunCreationCharges"] = { text = "{V} Base Quantity for Leprechaun Tablet Creation in Summoning", skills = {'Summoning'} },
["Leviathan"] = { text = "When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times)", skills = {'Combat'} },
["Leviathan"] = { text = "When hit, gain a stack of Leviathan: +5% Reflect Damage and +1% Damage Reduction (Stacks up to 5 times)", skills = {'Combat'} },
["LifestealBasedOnHPRegenEffectiveness"] = { text = "Increased Lifesteal based on {V}% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal)", skills = {'Combat'} },
["LifestealBasedOnHPRegenEffectiveness"] = { text = "Increased Lifesteal based on {V}% * Current HP Regen Effectiveness (Eg. 5% * 300 = +15% Lifesteal)", skills = {'Combat'} },
Line 484: Line 484:
["MagicMaxHitBonusAgainstMelee"] = { text = "{V}% Magic Max Hit. This value is tripled if fighting a Melee Enemy", skills = {'Combat'} },
["MagicMaxHitBonusAgainstMelee"] = { text = "{V}% Magic Max Hit. This value is tripled if fighting a Melee Enemy", skills = {'Combat'} },
["MagicMaxHitFlat"] = { text = "{V} Flat Magic Maximum Hit", skills = {'Combat', 'Strength'} },
["MagicMaxHitFlat"] = { text = "{V} Flat Magic Maximum Hit", skills = {'Combat', 'Strength'} },
["MagicMinHitBasedOnMaxHitSlayerTask"] = { text = "{V}% of Magic Maximum Hit added to Minimum Hit when fighting Slayer Task monsters" },
["MagicMinHitBasedOnMaxHitSlayerTask"] = { text = "{V}% of Magic Maximum Hit added to Minimum Hit when fighting Slayer Task monsters", skills = {'Combat'} },
["MasteryPoolCap"] = { text = "{V}% Mastery Pool XP Cap" },
["MasteryPoolCap"] = { text = "{V}% Mastery Pool XP Cap" },
["MasteryXPFromNegativeObstacles"] = { text = "{V}% Agility Mastery XP from Obstacles that contain a negative modifier" },
["MasteryXPFromNegativeObstacles"] = { text = "{V}% Agility Mastery XP from Obstacles that contain a negative modifier", skills = {'Agility'} },
["MaxHitPercentBasedOnDamageReduction"] = { text = "{V}% Max Hit for each 1% of Damage Reduction", skills = {'Combat'} },
["MaxHitPercentBasedOnDamageReduction"] = { text = "{V}% Max Hit for each 1% of Damage Reduction", skills = {'Combat'} },
["MaxHitPercentBasedOnEnemyDamageReduction"] = { text = "{V}% Max Hit for each 1% of Damage Reduction the Enemy has", skills = {'Combat'} },
["MaxHitPercentBasedOnEnemyDamageReduction"] = { text = "{V}% Max Hit for each 1% of Damage Reduction the Enemy has", skills = {'Combat'} },
Line 494: Line 494:
["MeleeMaxHitFlat"] = { text = "{V} Flat Melee Maximum Hit", skills = {'Combat', 'Strength'} },
["MeleeMaxHitFlat"] = { text = "{V} Flat Melee Maximum Hit", skills = {'Combat', 'Strength'} },
["MeleeRangedDefenceBonusBasedOnDR"] = { text = "Gain Melee and Ranged Defence Bonus equal to damage reduction. (e.g. 50% damage reduction grants +50 melee and ranged defence bonus)", skills = {'Combat'} },
["MeleeRangedDefenceBonusBasedOnDR"] = { text = "Gain Melee and Ranged Defence Bonus equal to damage reduction. (e.g. 50% damage reduction grants +50 melee and ranged defence bonus)", skills = {'Combat'} },
["MeteoriteOre"] = { text = "{V} Meteorite Ore gained when Mining Meteorite Veins" },
["MeteoriteOre"] = { text = "{V} Meteorite Ore gained when Mining Meteorite Veins", skills = {'Mining'} },
["MinBirdNestQuantity"] = { text = "{V} minimum Bird Nest's recieved from Woodcutting" },
["MinBirdNestQuantity"] = { text = "{V} minimum Bird Nest's recieved from Woodcutting", skills = {'Woodcutting'} },
["MinimumBirdNestsWhenPotionActive"] = { text = "{V} minimum Bird Nests recieved from Woodcutting when the Bird Nest Potion is active" },
["MinimumBirdNestsWhenPotionActive"] = { text = "{V} minimum Bird Nests recieved from Woodcutting when the Bird Nest Potion is active", skills = {'Woodcutting'} },
["MinInfernalArchaicDmg"] = { text = "{V} Minimum Damage for Archaic Spells that use Infernal Runes", skills = {'Combat', 'Magic'} },
["MinInfernalArchaicDmg"] = { text = "{V} Minimum Damage for Archaic Spells that use Infernal Runes", skills = {'Combat', 'Magic'} },
["MiningBarChance"] = { text = "{V}% chance to recieve the bar version of an ore when Mining" },
["MiningBarChance"] = { text = "{V}% chance to recieve the bar version of an ore when Mining", skills = {'Mining'} },
["MiningNodeHPWithPerfectSwing"] = { text = "{V} Mining node HP when using Perfect Swing Potions" },
["MiningNodeHPWithPerfectSwing"] = { text = "{V} Mining node HP when using Perfect Swing Potions", skills = {'Mining'} },
["MinLightningArchaicDmg"] = { text = "{V} Minimum Damage for Archaic Spells that use Lightning Runes", skills = {'Combat', 'Magic'} },
["MinLightningArchaicDmg"] = { text = "{V} Minimum Damage for Archaic Spells that use Lightning Runes", skills = {'Combat', 'Magic'} },
["MinMeteorShowerSpellDamage"] = { text = "{V} minimum Spell damage when using the Meteor Shower Archaic Spell", skills = {'Combat'} },
["MinMeteorShowerSpellDamage"] = { text = "{V} minimum Spell damage when using the Meteor Shower Archaic Spell", skills = {'Combat'} },
Line 505: Line 505:
["momentInTimePassive"] = { text = "For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
["momentInTimePassive"] = { text = "For every Enemy Attack Turn, the Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
["NonCombatSkillXP"] = { text = "{V}% Non-Combat Skill XP" },
["NonCombatSkillXP"] = { text = "{V}% Non-Combat Skill XP" },
["NonShardCostForEquippedTablets"] = { text = "{V}% Item cost reduction for equipped Summoning Tablets (Excludes Shard Cost)" },
["NonShardCostForEquippedTablets"] = { text = "{V}% Item cost reduction for equipped Summoning Tablets (Excludes Shard Cost)", skills = {'Summoning'} },
["PassiveCookInterval"] = { text = "{V}% Passive Cook Interval" },
["PassiveCookInterval"] = { text = "{V}% Passive Cook Interval", skills = {'Cooking'} },
["PlayerDamageReduction"] = { text = "Reduce Player damage reduction by {V}%", isIncreaseNegative = true, skills = {'Combat'} },
["PlayerDamageReduction"] = { text = "Reduce Player damage reduction by {V}%", isIncreaseNegative = true, skills = {'Combat'} },
["PlayerRage"] = { text = "When hit, +{value}% chance to gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)", skills = {'Combat'} },
["PlayerRage"] = { text = "When hit, +{V}% chance to gain a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)", skills = {'Combat'} },
["PoisonDOTDamage"] = { text = "{V}% Damage taken from Poison", skills = {'Combat'} },
["PoisonDOTDamage"] = { text = "{V}% Damage taken from Poison", skills = {'Combat'} },
["PoisonSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Poison Runes", skills = {'Combat', 'Magic'} },
["PoisonSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Archaic Spells that use Poison Runes", skills = {'Combat', 'Magic'} },
["PrayerPointsWhenHit"] = { text = "Gain {V} Prayer Points for each successful Enemy hit on you", skills = {'Combat'} },
["PrayerPointsWhenHit"] = { text = "Gain {V} Prayer Points for each successful Enemy hit on you", skills = {'Combat'} },
["Rage"] = { text = "When Target is hit, Attacker gains a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)" },
["Rage"] = { text = "When Target is hit, Attacker gains a stack of Rage: +2% Max Hit and -2% Attack Interval (Stacks up to 10 times)" },
["RandomBarChanceThievingMiner"] = { text = "{V}% chance to receive a random bar when gaining a Common Drop from Thieving the Miner" },
["RandomBarChanceThievingMiner"] = { text = "{V}% chance to receive a random bar when gaining a Common Drop from Thieving the Miner", skills = {'Thieving'} },
["RangedMaxHitBasedOnMaxHitSlayerTask"] = { text = "{V}% of Ranged Maximum Hit added to Minimum Hit when fighting Slayer Task monsters", skills = {'Combat'} },
["RangedMaxHitBasedOnMaxHitSlayerTask"] = { text = "{V}% of Ranged Maximum Hit added to Minimum Hit when fighting Slayer Task monsters", skills = {'Combat'} },
["RangedMaxHitBonusAgainstMagic"] = { text = "{V}% Ranged Max Hit. This value is tripled if fighting a Magic Enemy", skills = {'Combat'} },
["RangedMaxHitBonusAgainstMagic"] = { text = "{V}% Ranged Max Hit. This value is tripled if fighting a Magic Enemy", skills = {'Combat'} },
Line 519: Line 519:
["reducedTargetDamageRedcutionIfBleeding"] = { text = "While Target is Bleeding, reduce their Damage Reduction by {V}%", skills = {'Combat'} },
["reducedTargetDamageRedcutionIfBleeding"] = { text = "While Target is Bleeding, reduce their Damage Reduction by {V}%", skills = {'Combat'} },
["reignOverTimePassive"] = { text = "For every Enemy Attack Turn, Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy, +2% Global Evasion Rating (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
["reignOverTimePassive"] = { text = "For every Enemy Attack Turn, Enemy gains -2% Attack Interval, +2% Maximum Hit, +2% Global Accuracy, +2% Global Evasion Rating (Stacks 25 times)", isIncreaseNegative = true, skills = {'Combat'} },
["RunecraftingStavePreservation"] = { text = "{V}% chance to preserve resources in Runecrafting when making staves" },
["RunecraftingStavePreservation"] = { text = "{V}% chance to preserve resources in Runecrafting when making staves", skills = {'Runecrafting'} },
["RunecraftingWaterComboRunes"] = { text = "{V} base quantity when creating Combination runes that require Water Runes in Runecrafting" },
["RunecraftingWaterComboRunes"] = { text = "{V} base quantity when creating Combination runes that require Water Runes in Runecrafting", skills = {'Runecrafting'} },
["RuneEssenceThievingMiner"] = { text = "{V} Rune Essence gained when Thieving the Miner" },
["RuneEssenceThievingMiner"] = { text = "{V} Rune Essence gained when Thieving the Miner", skills = {'Thieving'} },
["SalamanderCreationCharges"] = { text = "{V}% Salamander Tablets made in Summoning" },
["SalamanderCreationCharges"] = { text = "{V}% Salamander Tablets made in Summoning", skills = {'Summoning'} },
["SCfromLifesteal"] = { text = "{V}% of lifesteal healing gained as Slayer Coins", skills = {'Combat'} },
["SCfromLifesteal"] = { text = "{V}% of lifesteal healing gained as Slayer Coins", skills = {'Combat'} },
["shadowCloak"] = { text = "", skills = {'Combat'} },
["shadowCloak"] = { text = "", skills = {'Combat'} },
Line 540: Line 540:
["SlayerCoinsPerPoisonDamage"] = { text = "Gain Slayer Coins euqal to {V}% of Poison damage dealt to Target", skills = {'Combat'} },
["SlayerCoinsPerPoisonDamage"] = { text = "Gain Slayer Coins euqal to {V}% of Poison damage dealt to Target", skills = {'Combat'} },
["SlayerTaskMonsterAccuracy"] = { text = "{V}% Slayer Task monster Accuracy Rating", skills = {'Combat'} },
["SlayerTaskMonsterAccuracy"] = { text = "{V}% Slayer Task monster Accuracy Rating", skills = {'Combat'} },
["SmithingDragonGearPreservation"] = { text = "{V}% chance to preserve resources in Smithing when making Dragon Gear" },
["SmithingDragonGearPreservation"] = { text = "{V}% chance to preserve resources in Smithing when making Dragon Gear", skills = {'Smithing'} },
["SummoningAttackLifesteal"] = { text = "{V}% Lifesteal for Summoning attacks", skills = {'Combat'} },
["SummoningAttackLifesteal"] = { text = "{V}% Lifesteal for Summoning attacks", skills = {'Combat'} },
["SummoningCreationChargesForEquippedTablets"] = { text = "{V} Base Quantity when creating equipped Summoning Tablets", skills = {'Combat', 'Magic'} },
["SummoningCreationChargesForEquippedTablets"] = { text = "{V} Base Quantity when creating equipped Summoning Tablets", skills = {'Combat', 'Magic'} },
["SummoningIntervalForOctopus"] = { text = "{V}% Summoning Interval when making Octopus Tablets", skills = {'Summoning'} },
["SummoningIntervalForOctopus"] = { text = "{V}% Summoning Interval when making Octopus Tablets", skills = {'Summoning'} },
["SummoningIntervalPercentForEquippedTablets"] = { text = "{V}% Summoning Interval for equipped Summoning Tablets", skills = {'Combat', 'Magic'} },
["SummoningIntervalPercentForEquippedTablets"] = { text = "{V}% Summoning Interval for equipped Summoning Tablets", skills = {'Combat', 'Magic'} },
["summoningSynergy_Bear_Devil"] = { text = "{V}% Firemaking XP and +100% bonfire duration when using Controlled Heat Potions", inverseSign = true },
["summoningSynergy_Bear_Devil"] = { text = "{V}% Firemaking XP and +100% bonfire duration when using Controlled Heat Potions", inverseSign = true, skills = {'Firemaking'} },
["summoningSynergy_Devil_Eagle"] = { text = "While Thieving - 50% chance for +10% base Skill XP, 40% chance for 2.5x GP, and 10% chance to gain no Items or GP", skills = {'Thieving'} },
["summoningSynergy_Devil_Eagle"] = { text = "While Thieving - 50% chance for +10% base Skill XP, 40% chance for 2.5x GP, and 10% chance to gain no Items or GP", skills = {'Thieving'} },
["summoningSynergy_Ent_Leprechaun"] = { text = "{V} Bird Nest when thieving the lumberjack, but gain no GP", inverseSign = true },
["summoningSynergy_Ent_Leprechaun"] = { text = "{V} Bird Nest when thieving the lumberjack, but gain no GP", inverseSign = true, skills = {'Woodcutting'} },
["summoningSynergy_Leprechaun_Devil"] = { text = "+50% chance to gain 100% GP, +35% chance to gain 4x items and +15% chance to gain no items or gp from Thieving" },
["summoningSynergy_Leprechaun_Devil"] = { text = "+50% chance to gain 100% GP, +35% chance to gain 4x items and +15% chance to gain no items or gp from Thieving", skills = {'Thieving'} },
["summoningSynergy_Mole_Leprechaun"] = { text = "{V}% chance to receive a gem while thieving the Miner", inverseSign = true },
["summoningSynergy_Mole_Leprechaun"] = { text = "{V}% chance to receive a gem while thieving the Miner", inverseSign = true, skills = {'Thieving'} },
["summoningSynergy_Octopus_Leprechaun"] = { text = "+50% Thieving Interval and +2 base item quantity when thieving the Fisherman" },
["summoningSynergy_Octopus_Leprechaun"] = { text = "+50% Thieving Interval and +2 base item quantity when thieving the Fisherman", skills = {'Thieving'} },
["ThievingAreaUniqueChance"] = { text = "{V}% chance to receive Thieving Area Unique Item" },
["ThievingAreaUniqueChance"] = { text = "{V}% chance to receive Thieving Area Unique Item", skills = {'Thieving'} },
["ThievingAutoSellPrice"] = { text = "Automatically sell Common Drops from Thieving for {V}x their base sale price" },
["ThievingAutoSellPrice"] = { text = "Automatically sell Common Drops from Thieving for {V}x their base sale price", skills = {'Thieving'} },
["thievingChefNoDamage"] = { text = "Take no damage when stunned by the Chef in Thieving" },
["thievingChefNoDamage"] = { text = "Take no damage when stunned by the Chef in Thieving", skills = {'Thieving'} },
["ThievingStunIntervalPercent"] = { text = "{V}% Thieving Stun Interval" },
["ThievingStunIntervalPercent"] = { text = "{V}% Thieving Stun Interval", skills = {'Thieving'} },
["TownshipAridPlainsProduction"] = { text = "{V}% Township Building Production in Arid Plains Biome", skills = {'Township'} },
["TownshipAridPlainsProduction"] = { text = "{V}% Township Building Production in Arid Plains Biome", skills = {'Township'} },
["TownshipBarProduction"] = { text = "{V}% Township Bar Production", skills = {'Township'} },
["TownshipBarProduction"] = { text = "{V}% Township Bar Production", skills = {'Township'} },
Line 597: Line 597:
["TownshipWoodcuttingProduction"] = { text = "{V}% Township Production for Woodcutting buildings", skills = {'Township'} },
["TownshipWoodcuttingProduction"] = { text = "{V}% Township Production for Woodcutting buildings", skills = {'Township'} },
["TownshipWoodProduction"] = { text = "{V}% Township Wood Production", skills = {'Township'} },
["TownshipWoodProduction"] = { text = "{V}% Township Wood Production", skills = {'Township'} },
["WoodcuttingGemChance"] = { text = "{V}% chance to receive a gem per Woodcutting action" },
["WoodcuttingGemChance"] = { text = "{V}% chance to receive a gem per Woodcutting action", skills = {'Woodcutting'} },
["WoodcuttingJewelryChance"] = { text = "{V}% chance for Silver or Gold Jewelry to drop instead of a Bird's Nest from Woodcutting" },
["WoodcuttingJewelryChance"] = { text = "{V}% chance for Silver or Gold Jewelry to drop instead of a Bird's Nest from Woodcutting", skills = {'Woodcutting'} },
["WoodcuttingXPAddedAsFiremakingXP"] = { text = "{V}% Woodcutting XP added as Firemaking XP" },
["WoodcuttingXPAddedAsFiremakingXP"] = { text = "{V}% Woodcutting XP added as Firemaking XP", skills = {'Woodcutting', 'Firemaking'} },
["XPFromNegativeObstacles"] = { text = "{V}% Agility Skill XP from Obstacles that contain a negative modifier" }
["XPFromNegativeObstacles"] = { text = "{V}% Agility Skill XP from Obstacles that contain a negative modifier", skills = {'Agility'} }
}
}