Anonymous

Module:Mazunki/Dungeons: Difference between revisions

From Melvor Idle
Use game data for list of ITM afflicted monsters
mNo edit summary
(Use game data for list of ITM afflicted monsters)
 
Line 50: Line 50:
local monster = Monsters.getMonsterByID(monsterID)
local monster = Monsters.getMonsterByID(monsterID)
if monster == nil and monsterID == -1 then
if monster == nil and monsterID == -1 then
local afflicted = Monsters._getAfflictedMonsterIdList()
for _, id in Shared.skpairs(AreaData.itm.monsters) do
for _, id in Shared.skpairs(afflicted) do
local monster = Monsters.getMonsterByID(id)
local monster = Monsters.getMonsterByID(id)
local styleName = Constants.getCombatStyleName(monster.attackType)
local styleName = Constants.getCombatStyleName(monster.attackType)
Line 154: Line 153:
local maxHitsPerMonsterStyle = { Melee = 0, Ranged = 0, Magic = 0 }
local maxHitsPerMonsterStyle = { Melee = 0, Ranged = 0, Magic = 0 }
local afflicted = Monsters._getAfflictedMonsterIdList()
for _, id in Shared.skpairs(AreaData.itm.monsters) do
for _, id in Shared.skpairs(afflicted) do
local monster = Monsters.getMonsterByID(id)
local monster = Monsters.getMonsterByID(id)
local styleName = Constants.getCombatStyleName(monster.attackType)
local styleName = Constants.getCombatStyleName(monster.attackType)
Line 177: Line 175:
function p._getAfflictedAverageHP()
function p._getAfflictedAverageHP()
local totalHp = 0
local totalHp = 0
local afflicted = Monsters._getAfflictedMonsterIdList()
local afflicted = AreaData.itm.monsters
for _, id in Shared.skpairs(afflicted) do
for _, id in Shared.skpairs(afflicted) do
local monster = Monsters.getMonsterByID(id)
local monster = Monsters.getMonsterByID(id)
totalHp = totalHp + Monsters._getMonsterHP(monster)
totalHp = totalHp + Monsters._getMonsterHP(monster)
end
end
return math.ceil(totalHp / #(afflicted))
return math.ceil(totalHp / Shared.tableCount(afflicted))
end
end