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Stormsnap: Difference between revisions

From Melvor Idle
Add detail for special attack damage
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(Add detail for special attack damage)
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<math> \text{Ranged Attack Bonus} =\left \lfloor 102\left(1+\frac{6(\text{Enemy Magic Level})}{5500}\right) \right \rfloor </math>
<math> \text{Ranged Attack Bonus} =\left \lfloor 102\left(1+\frac{6(\text{Enemy Magic Level})}{5500}\right) \right \rfloor </math>


Where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].
Where: <math> \left \lfloor \times \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].


Thus the minimum strength bonus is 111, and the minimum attack bonus is 102. The maximum bonus is obtained when fighting [[Bane]] who has level 1000 magic. In this case the ranged strength bonus is 292, and the attack bonus is 213.
Thus the minimum strength bonus is 111, and the minimum attack bonus is 102. The maximum bonus is obtained when fighting [[Bane]] who has level 1000 magic. In this case the ranged strength bonus is 292, and the attack bonus is 213.
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|{{StormsnapTable}}
|{{StormsnapTable}}
|}
|}
When the Stormsnap [[Special Attack]] occurs, the damage dealt can be calculated as:
<math>\text{Special Damage} = \left \lfloor 6M \left (\text{Player Magic Level} + 1 \right ) \right \rfloor</math>
Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to:
* 1 if playing [[Game_Mode#Standard|Standard]] or {{Icon|Hardcore}} mode
* 10 if playing {{Icon|Adventure}} mode
* 1,000 if playing {{Icon|Chaos}} mode
==Stats==
==Stats==
{{AutoWeaponStats}}
{{AutoWeaponStats}}