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(Fix (another) user export table) |
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(34 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
local p = {} | local p = {} | ||
local Constants = require('Module:Constants') | local Constants = require('Module:Constants') | ||
local Shared = require('Module:Shared') | |||
local GameData = require('Module:GameData') | |||
local Areas = require('Module:CombatAreas') | local Areas = require('Module:CombatAreas') | ||
local Magic = require('Module:Magic') | local Magic = require('Module:Magic') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local Items = require('Module:Items') | local Items = require('Module:Items') | ||
function p.getMonster(name) | function p.getMonster(name) | ||
return GameData.getEntityByName('monsters', name) | |||
end | end | ||
function p.getMonsterByID(ID) | function p.getMonsterByID(ID) | ||
return GameData.getEntityByID('monsters', ID) | |||
end | end | ||
function p.getPassive(name) | function p.getPassive(name) | ||
return GameData.getEntityByName('combatPassives', name) | |||
end | end | ||
function p.getPassiveByID(ID) | function p.getPassiveByID(ID) | ||
return GameData.getEntityByID('combatPassives', ID) | |||
end | end | ||
Line 85: | Line 53: | ||
elseif statName == 'damageReduction' then | elseif statName == 'damageReduction' then | ||
return p.getEquipmentStat(monster, 'damageReduction') | return p.getEquipmentStat(monster, 'damageReduction') | ||
elseif statName == 'drReduction' then | |||
return p._getMonsterDrReduction(monster) | |||
end | end | ||
Line 115: | Line 85: | ||
iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink}) | iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink}) | ||
elseif monster.attackType == 'random' then | elseif monster.attackType == 'random' then | ||
iconText = Icons.Icon({ | iconText = Icons.Icon({monster.name, notext=notext, nolink=nolink, img='Question'}) | ||
end | end | ||
Line 179: | Line 149: | ||
function p.getEquipmentStat(monster, statName) | function p.getEquipmentStat(monster, statName) | ||
if monster.equipmentStats == nil then | |||
return 0 | |||
else | |||
return monster.equipmentStats[statName] or 0 | |||
end | |||
end | end | ||
Line 303: | Line 270: | ||
-- item if so, or nil otherwise | -- item if so, or nil otherwise | ||
function p._getMonsterBones(monster) | function p._getMonsterBones(monster) | ||
if monster.bones ~= nil | if monster.bones ~= nil then | ||
local boneItem = Items.getItemByID(monster.bones) | local boneItem = Items.getItemByID(monster.bones.itemID) | ||
local boneObj = { ["item"] = boneItem, ["quantity"] = monster.bones.quantity } | |||
if boneItem.prayerPoints == nil then | if boneItem.prayerPoints == nil then | ||
-- Assume bones without prayer points are shards (from God dungeons), | -- Assume bones without prayer points are shards (from God dungeons), | ||
-- and drop unconditionally | -- and drop unconditionally | ||
return | return boneObj | ||
elseif not monster.isBoss and not p._isDungeonOnlyMonster(monster) then | elseif not monster.isBoss and not p._isDungeonOnlyMonster(monster) then | ||
-- Otherwise, bones drop when the monster isn't dungeon exclusive | -- Otherwise, bones drop when the monster isn't dungeon exclusive | ||
return | return boneObj | ||
end | end | ||
end | end | ||
Line 331: | Line 299: | ||
function p.isDungeonOnlyMonster(frame) | function p.isDungeonOnlyMonster(frame) | ||
local | local monsterName = frame.args ~= nil and frame.args[1] or frame | ||
local monster = p.getMonster( | local monster = p.getMonster(monsterName) | ||
if monster == nil then | if monster == nil then | ||
Line 341: | Line 309: | ||
end | end | ||
function p._getMonsterAreas(monster, excludeDungeons) | function p._getMonsterAreas(monster, excludeDungeons, includeEffects) | ||
if includeEffects == nil then includeEffects = false end | |||
local resultPart = {} | local resultPart = {} | ||
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false | local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false | ||
Line 347: | Line 316: | ||
for i, area in ipairs(areaList) do | for i, area in ipairs(areaList) do | ||
if area.type ~= 'dungeon' or not hideDungeons then | if area.type ~= 'dungeon' or not hideDungeons then | ||
local imgType = (area.type == 'slayerArea' and 'combatArea') or area.type | |||
local txt = Icons.Icon({area.name, type = imgType}) | |||
if area.type == 'slayerArea' then | |||
local areaDescrip = Areas._getAreaStat(area, 'areaEffectDesc') | |||
if areaDescrip ~= 'None' then | |||
txt = txt.." - ''"..areaDescrip.."''" | |||
end | |||
end | |||
table.insert(resultPart, txt) | |||
end | end | ||
end | end | ||
Line 354: | Line 331: | ||
function p.getMonsterAreas(frame) | function p.getMonsterAreas(frame) | ||
local | local monsterName = frame.args ~= nil and frame.args[1] or frame | ||
local hideDungeons = frame.args ~= nil and frame.args[2] or nil | local hideDungeons = frame.args ~= nil and frame.args[2] or nil | ||
local monster = p.getMonster( | local includeEffects = frame.args ~= nil and frame.args[3] or true | ||
local monster = p.getMonster(monsterName) | |||
if monster == nil then | if monster == nil then | ||
Line 362: | Line 340: | ||
end | end | ||
return p._getMonsterAreas(monster, hideDungeons) | return p._getMonsterAreas(monster, hideDungeons, includeEffects) | ||
end | end | ||
function p.getSpecAttackMaxHit(specAttack, normalMaxHit) | function p.getSpecAttackMaxHit(specAttack, normalMaxHit, monsterDR) | ||
local result = 0 | local result = 0 | ||
for i, dmg in pairs(specAttack.damage) do | for i, dmg in pairs(specAttack.damage) do | ||
if dmg.maxRoll == 'Fixed' then | if dmg.damageType == 'Normal' then | ||
--Account for special attacks that include a normal attack hit | |||
local result = normalMaxHit | |||
if dmg.amplitude ~= nil then | |||
result = result * (dmg.amplitude / 100) | |||
end | |||
return result | |||
elseif dmg.maxRoll == 'Fixed' then | |||
result = dmg.maxPercent * 10 | result = dmg.maxPercent * 10 | ||
elseif dmg.maxRoll == 'MaxHit' then | elseif dmg.maxRoll == 'MaxHit' then | ||
Line 377: | Line 362: | ||
result = dmg.maxPercent * normalMaxHit * 0.01 | result = dmg.maxPercent * normalMaxHit * 0.01 | ||
end | end | ||
elseif Shared.contains(dmg.maxRoll, "Fixed100") then | |||
--Handles attacks that are doubled when conditions are met like Trogark's double damage if the player is burning | |||
result = dmg.maxPercent * 20 | |||
elseif dmg.maxRoll == 'MaxHitScaledByHP2x' then | |||
result = normalMaxHit * 2 | |||
elseif dmg.maxRoll == 'PoisonMax35' then | |||
result = normalMaxHit * 1.35 | |||
elseif dmg.maxRoll == "MaxHitDR" then | |||
result = normalMaxHit * dmg.maxPercent * 0.01 * (1 + monsterDR * 0.01) | |||
elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then | elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then | ||
-- TODO: This is limited in that there is no verification that bleed/poison | -- TODO: This is limited in that there is no verification that bleed/poison | ||
Line 387: | Line 381: | ||
function p.canSpecAttackApplyEffect(specAttack, effectType) | function p.canSpecAttackApplyEffect(specAttack, effectType) | ||
for i, effect in pairs(specAttack.prehitEffects) do | for i, effect in pairs(specAttack.prehitEffects) do | ||
if effect.type == effectType then | if effect.type == effectType then | ||
return true | |||
end | end | ||
end | end | ||
Line 397: | Line 389: | ||
for i, effect in pairs(specAttack.onhitEffects) do | for i, effect in pairs(specAttack.onhitEffects) do | ||
if effect.type == effectType then | if effect.type == effectType then | ||
return true | |||
end | end | ||
end | end | ||
return | return false | ||
end | end | ||
Line 418: | Line 409: | ||
local hasActiveBuffSpec = false | local hasActiveBuffSpec = false | ||
local damageMultiplier = 1 | local damageMultiplier = 1 | ||
if monster.specialAttacks | if monster.specialAttacks ~= nil then | ||
local canStun, canSleep = false, false | local canStun, canSleep = false, false | ||
for i, | for i, specAttackID in pairs(monster.specialAttacks) do | ||
local specAttack = GameData.getEntityByID('attacks', specAttackID) | |||
if monster.overrideSpecialChances ~= nil then | if monster.overrideSpecialChances ~= nil then | ||
normalChance = normalChance - monster.overrideSpecialChances[i] | normalChance = normalChance - monster.overrideSpecialChances[i] | ||
Line 426: | Line 418: | ||
normalChance = normalChance - specAttack.defaultChance | normalChance = normalChance - specAttack.defaultChance | ||
end | end | ||
local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit) | local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit, p._getMonsterStat(monster, 'damageReduction')) | ||
if not canStun and p.canSpecAttackApplyEffect(specAttack, 'Stun') then canStun = true end | if not canStun and p.canSpecAttackApplyEffect(specAttack, 'Stun') then canStun = true end | ||
if not canSleep and p.canSpecAttackApplyEffect(specAttack, 'Sleep') then canSleep = true end | if not canSleep and p.canSpecAttackApplyEffect(specAttack, 'Sleep') then canSleep = true end | ||
Line 470: | Line 462: | ||
result = p.calculateStandardMaxHit(baseLevel, bonus) | result = p.calculateStandardMaxHit(baseLevel, bonus) | ||
elseif monster.attackType == 'magic' then | elseif monster.attackType == 'magic' then | ||
if monster.selectedSpell == nil then | |||
result = 0 | |||
else | |||
local mSpell = Magic.getSpellByID(monster.selectedSpell, 'standard') | |||
if mSpell == nil then | |||
result = 0 | |||
else | |||
baseLevel = p._getMonsterLevel(monster, 'Magic') | |||
bonus = p.getEquipmentStat(monster, 'magicDamageBonus') | |||
result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200)) | |||
end | |||
end | |||
elseif monster.attackType == 'random' then | elseif monster.attackType == 'random' then | ||
local hitArray = {} | local hitArray = {} | ||
Line 490: | Line 487: | ||
iconText = Icons.Icon({'Magic', type='skill', notext=true}) | iconText = Icons.Icon({'Magic', type='skill', notext=true}) | ||
local magicDmg = 0 | |||
if monster.selectedSpell ~= nil then | |||
local mSpell = Magic.getSpellByID(monster.selectedSpell, 'standard') | |||
if mSpell ~= nil then | |||
baseLevel = p._getMonsterLevel(monster, 'Magic') | |||
bonus = p.getEquipmentStat(monster, 'magicDamageBonus') | |||
magicDmg = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200)) | |||
end | |||
end | |||
table.insert(hitArray, magicDmg) | table.insert(hitArray, magicDmg) | ||
Line 545: | Line 546: | ||
local normalAttackChance = 100 | local normalAttackChance = 100 | ||
if monster.specialAttacks | if monster.specialAttacks ~= nil then | ||
for i, | for i, specAttackID in pairs(monster.specialAttacks) do | ||
local specAttack = GameData.getEntityByID('attacks', specAttackID) | |||
local attChance = 0 | local attChance = 0 | ||
if monster.overrideSpecialChances ~= nil then | if monster.overrideSpecialChances ~= nil then | ||
Line 556: | Line 558: | ||
result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description | result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description | ||
--If this special attack applies a curse, let's actually list what that curse does | |||
if specAttack.onhitEffects ~= nil then | |||
for j, hitEffect in ipairs(specAttack.onhitEffects) do | |||
if hitEffect.effectType == 'Curse' then | |||
local curse = Magic.getSpellByID(hitEffect.curse, 'curse') | |||
result = result..'\r\n*** '..Icons.Icon({curse.name, type='curse'})..': '..Magic._getSpellDescription(curse, true) | |||
end | |||
end | |||
end | |||
if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then | if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then | ||
Line 574: | Line 586: | ||
return result | return result | ||
end | |||
--Function for pulling how much the monster reduces the player DR | |||
--Goes through the passvies to look for the decreasedPlayerDamageReduction modifier | |||
function p._getMonsterDrReduction(monster) | |||
local totalResult = 0 | |||
if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then | |||
for i, passiveID in ipairs(monster.passives) do | |||
local passive = p.getPassiveByID(passiveID) | |||
if passive.modifiers ~= nil then | |||
if passive.modifiers['decreasedPlayerDamageReduction'] ~= nil then | |||
totalResult = totalResult + passive.modifiers['decreasedPlayerDamageReduction'] | |||
end | |||
end | |||
end | |||
end | |||
return totalResult | |||
end | |||
function p.getMonsterDrReduction(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return p._getMonsterDrReduction(monster) | |||
end | end | ||
Line 585: | Line 627: | ||
local result = '' | local result = '' | ||
if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then | |||
result = result .. '===Passives===' | result = result .. '===Passives===' | ||
for i, passiveID in | for i, passiveID in ipairs(monster.passives) do | ||
local passive = p.getPassiveByID(passiveID) | local passive = p.getPassiveByID(passiveID) | ||
result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. passive. | result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. Constants.getDescription(passive.customDescription, passive.modifiers) | ||
end | end | ||
end | end | ||
Line 613: | Line 655: | ||
end | end | ||
if monster. | if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then | ||
result = result..'[[Category:Monsters with Special Attacks]]' | result = result..'[[Category:Monsters with Special Attacks]]' | ||
end | end | ||
Line 639: | Line 681: | ||
local areaList = Areas.getMonsterAreas(monster.id) | local areaList = Areas.getMonsterAreas(monster.id) | ||
local counts = { | local counts = {combatArea = 0, slayerArea = 0, dungeon = 0} | ||
for i, area in | for i, area in ipairs(areaList) do | ||
counts[area.type] = counts[area.type] + 1 | counts[area.type] = counts[area.type] + 1 | ||
end | end | ||
if counts. | if counts.combatArea > 0 then table.insert(monsterTypes, 'Combat Area') end | ||
if counts. | if counts.slayerArea > 0 then table.insert(monsterTypes, 'Slayer Area') end | ||
if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end | if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end | ||
Line 679: | Line 721: | ||
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards | --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards | ||
if bones ~= nil then | if bones ~= nil then | ||
local boneQty = ( | local boneQty = (bones.quantity ~= nil and bones.quantity or 1) | ||
result = result.."'''Always Drops:'''" | result = result.."'''Always Drops:'''" | ||
result = result..'\r\n{|class="wikitable" id="bonedrops"' | result = result..'\r\n{|class="wikitable" id="bonedrops"' | ||
result = result..'\r\n!Item !! Qty' | result = result..'\r\n!Item !! Qty' | ||
result = result..'\r\n|-\r\n|'..Icons.Icon({bones.name, type='item'}) | result = result..'\r\n|-\r\n|'..Icons.Icon({bones.item.name, type='item'}) | ||
result = result..'||'..boneQty..'\r\n'..'|}' | result = result..'||'..boneQty..'\r\n'..'|}' | ||
boneVal = boneQty * bones.sellsFor | boneVal = boneQty * bones.item.sellsFor | ||
end | end | ||
Line 696: | Line 738: | ||
local avgGp = 0 | local avgGp = 0 | ||
if monster. | if monster.gpDrops ~= nil then | ||
avgGp = (monster. | avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2 | ||
local gpTxt = Icons.GP(monster. | local gpTxt = Icons.GP(monster.gpDrops.min, monster.gpDrops.max) | ||
result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.' | result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.' | ||
end | end | ||
Line 704: | Line 746: | ||
local multiDrop = Shared.tableCount(monster.lootTable) > 1 | local multiDrop = Shared.tableCount(monster.lootTable) > 1 | ||
local totalWt = 0 | local totalWt = 0 | ||
for i, row in | for i, row in ipairs(monster.lootTable) do | ||
totalWt = totalWt + row | totalWt = totalWt + row.weight | ||
end | end | ||
result = result..'\r\n{|class="wikitable sortable" id="itemdrops"' | result = result..'\r\n{|class="wikitable sortable" id="itemdrops"' | ||
Line 712: | Line 754: | ||
--Sort the loot table by weight in descending order | --Sort the loot table by weight in descending order | ||
table.sort(monster.lootTable, function(a, b) return a | table.sort(monster.lootTable, function(a, b) return a.weight > b.weight end) | ||
for i, row in | for i, row in ipairs(monster.lootTable) do | ||
local thisItem = Items.getItemByID(row | local thisItem = Items.getItemByID(row.itemID) | ||
if thisItem ~= nil then | if thisItem ~= nil then | ||
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | ||
Line 722: | Line 763: | ||
result = result..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]' | result = result..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]' | ||
end | end | ||
result = result..'||style="text-align:right" data-sort-value="'.. | result = result..'||style="text-align:right" data-sort-value="'..row.maxQuantity..'"|' | ||
if | if row.maxQuantity > row.minQuantity then | ||
result = result.. ' | result = result .. Shared.formatnum(row.minQuantity) .. ' - ' | ||
end | end | ||
result = result..Shared.formatnum(row | result = result .. Shared.formatnum(row.maxQuantity) | ||
--Adding price columns | --Adding price columns | ||
Line 735: | Line 776: | ||
else | else | ||
itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | ||
if itemPrice == 0 or | if itemPrice == 0 or row.maxQuantity == row.minQuantity then | ||
result = result..'||'..Icons.GP(itemPrice) | result = result..'||'..Icons.GP(itemPrice * row.minQuantity) | ||
else | else | ||
result = result..'||'..Icons.GP(itemPrice, itemPrice * | result = result..'||'..Icons.GP(itemPrice * row.minQuantity, itemPrice * row.maxQuantity) | ||
end | end | ||
end | end | ||
--Getting the drop chance | --Getting the drop chance | ||
local dropChance = (row | local dropChance = (row.weight / totalWt * lootChance) | ||
if dropChance < 100 then | if dropChance < 100 then | ||
--Show fraction as long as it isn't going to be 1/1 | --Show fraction as long as it isn't going to be 1/1 | ||
result = result..'||style="text-align:right" data-sort-value="'..row | result = result..'||style="text-align:right" data-sort-value="'..row.weight..'"' | ||
result = result..'|'..Shared.fraction(row | result = result..'|'..Shared.fraction(row.weight * lootChance, totalWt * 100) | ||
result = result..'||' | result = result..'||' | ||
else | else | ||
result = result..'||colspan="2" data-sort-value="'..row | result = result..'||colspan="2" data-sort-value="'..row.weight..'"' | ||
end | end | ||
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places | -- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places | ||
Line 757: | Line 798: | ||
--Adding to the average loot value based on price & dropchance | --Adding to the average loot value based on price & dropchance | ||
lootValue = lootValue + (dropChance * 0.01 * itemPrice * (( | lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2)) | ||
end | end | ||
if multiDrop then | if multiDrop then | ||
Line 795: | Line 836: | ||
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards | --Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards | ||
if bones ~= nil then | if bones ~= nil then | ||
local boneQty = | local boneQty = (bones.quantity ~= nil and bones.quantity) or 1 | ||
boneVal = bones.sellsFor * boneQty | boneVal = bones.item.sellsFor * boneQty | ||
result = result + boneVal | result = result + boneVal | ||
end | end | ||
Line 807: | Line 848: | ||
local avgGp = 0 | local avgGp = 0 | ||
if monster. | if monster.gpDrops ~= nil then | ||
avgGp = (monster. | avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2 | ||
end | end | ||
Line 814: | Line 855: | ||
local totalWt = 0 | local totalWt = 0 | ||
for i, row in pairs(monster.lootTable) do | for i, row in pairs(monster.lootTable) do | ||
totalWt = totalWt + row | totalWt = totalWt + row.weight | ||
end | end | ||
for i, row in | for i, row in ipairs(monster.lootTable) do | ||
local thisItem = Items.getItemByID(row | local thisItem = Items.getItemByID(row.itemID) | ||
--Adding price columns | --Adding price columns | ||
Line 829: | Line 868: | ||
--Getting the drop chance | --Getting the drop chance | ||
local dropChance = (row | local dropChance = (row.weight / totalWt * lootChance) | ||
--Adding to the average loot value based on price & dropchance | --Adding to the average loot value based on price & dropchance | ||
lootValue = lootValue + (dropChance * 0.01 * itemPrice * (( | lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2)) | ||
end | end | ||
if avgGp > 0 then | if avgGp > 0 then | ||
Line 867: | Line 906: | ||
local dropChance = 0 | local dropChance = 0 | ||
local dropWt = 0 | local dropWt = 0 | ||
for i, row in | for i, row in ipairs(monster.lootTable) do | ||
totalWt = totalWt + row.weight | |||
totalWt = totalWt + row | if item.id == row.itemID then | ||
if item | dropWt = row.weight | ||
dropWt = row | |||
end | end | ||
end | end | ||
Line 880: | Line 918: | ||
function p.getChestDrops(frame) | function p.getChestDrops(frame) | ||
local | local chestName = frame.args ~= nil and frame.args[1] or frame | ||
local chest = Items.getItem( | local chest = Items.getItem(chestName) | ||
if chest == nil then | if chest == nil then | ||
return "ERROR: No item named ".. | return "ERROR: No item named "..chestName..' found[[Category:Pages with script errors]]' | ||
end | end | ||
local result = '' | local result = '' | ||
if chest.dropTable == nil then | if chest.dropTable == nil then | ||
return "ERROR: ".. | return "ERROR: "..chestName.." does not have a drop table[[Category:Pages with script errors]]" | ||
else | else | ||
local lootValue = 0 | local lootValue = 0 | ||
local totalWt = 0 | local totalWt = 0 | ||
for i, row in pairs(chest.dropTable) do | for i, row in pairs(chest.dropTable) do | ||
totalWt = totalWt + row | totalWt = totalWt + row.weight | ||
end | end | ||
result = result..'\r\n{|class="wikitable sortable"' | result = result..'\r\n{|class="wikitable sortable"' | ||
Line 905: | Line 939: | ||
--Sort the loot table by weight in descending order | --Sort the loot table by weight in descending order | ||
for i, row in | local chestDrops = {} | ||
for i, row in ipairs(chest.dropTable) do | |||
table.insert(chestDrops, row) | |||
end | end | ||
table.sort( | table.sort(chestDrops, function(a, b) return a.weight > b.weight end) | ||
for i, row in | for i, row in ipairs(chestDrops) do | ||
local thisItem = Items.getItemByID(row | local thisItem = Items.getItemByID(row.itemID) | ||
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | ||
result = result..'||style="text-align:right" data-sort-value="'.. | result = result..'||style="text-align:right" data-sort-value="'..(row.minQuantity + row.maxQuantity)..'"|' | ||
if | if row.minQuantity < row.maxQuantity then | ||
result = result.. ' | result = result .. Shared.formatnum(row.minQuantity) .. ' - ' .. Shared.formatnum(row.maxQuantity) | ||
else | |||
result = result .. Shared.formatnum(row.minQuantity) | |||
end | end | ||
local dropChance = (row | local dropChance = (row.weight / totalWt) * 100 | ||
result = result..'||style="text-align:right" data-sort-value="'..row | result = result..'||style="text-align:right" data-sort-value="'..row.weight..'"' | ||
result = result..'|'..Shared.fraction(row | result = result..'|'..Shared.fraction(row.weight, totalWt) | ||
result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%' | result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%' | ||
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"' | result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"' | ||
if | if thisItem.sellsFor == 0 or row.minQuantity == row.maxQuantity then | ||
result = result..'|'..Icons.GP(thisItem.sellsFor | result = result..'|'..Icons.GP(thisItem.sellsFor * row.minQuantity) | ||
else | else | ||
result = result..'|'..Icons.GP(thisItem.sellsFor) | result = result..'|'..Icons.GP(thisItem.sellsFor * row.minQuantity, thisItem.sellsFor * row.maxQuantity) | ||
end | end | ||
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * (( | lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((row.minQuantity + row.maxQuantity)/ 2)) | ||
end | end | ||
result = result..'\r\n|}' | result = result..'\r\n|}' | ||
Line 957: | Line 988: | ||
local tableTxt = '{| class="wikitable sortable"' | local tableTxt = '{| class="wikitable sortable"' | ||
tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]]' | tableTxt = tableTxt..'\r\n! Name !! Combat Level !! Hitpoints !! colspan=2| Max Hit !! [[Combat Triangle|Combat Style]]' | ||
for i, monsterID in | for i, monsterID in ipairs(area.monsterIDs) do | ||
local monster = p.getMonsterByID(monsterID) | local monster = p.getMonsterByID(monsterID) | ||
tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'}) | tableTxt = tableTxt..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster'}) | ||
tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster) | tableTxt = tableTxt..'||'..p._getMonsterCombatLevel(monster) | ||
tableTxt = tableTxt..'||'..Shared.formatnum(p._getMonsterHP(monster)) | tableTxt = tableTxt..'||'..Shared.formatnum(p._getMonsterHP(monster)) | ||
tableTxt = tableTxt..'||'..Shared.formatnum( | local drReduction = p._getMonsterDrReduction(monster) | ||
local maxHit = p._getMonsterMaxHit(monster) | |||
if drReduction > 0 then | |||
tableTxt = tableTxt..'||style="text-align:right" data-sort-value="'..maxHit..'"| -'..drReduction..'% DR' | |||
tableTxt = tableTxt..'||style="text-align:right"|'..Shared.formatnum(maxHit) | |||
else | |||
tableTxt = tableTxt..'||style="text-align:right" colspan="2" data-sort-value="'..maxHit..'"|'..Shared.formatnum(maxHit) | |||
end | |||
tableTxt = tableTxt..'||'..p._getMonsterStyleIcon({monster, nolink=true}) | tableTxt = tableTxt..'||'..p._getMonsterStyleIcon({monster, nolink=true}) | ||
end | end | ||
Line 979: | Line 1,017: | ||
--For Dungeons, go through and count how many of each monster are in the dungeon first | --For Dungeons, go through and count how many of each monster are in the dungeon first | ||
local monsterCounts = {} | local monsterCounts = {} | ||
for i, monsterID in | for i, monsterID in ipairs(area.monsterIDs) do | ||
if monsterCounts[monsterID] == nil then | if monsterCounts[monsterID] == nil then | ||
monsterCounts[monsterID] = 1 | monsterCounts[monsterID] = 1 | ||
Line 991: | Line 1,029: | ||
-- Declare function for building table rows to avoid repeating code | -- Declare function for building table rows to avoid repeating code | ||
local buildRow = function(entityID, monsterCount, specialType) | local buildRow = function(entityID, monsterCount, specialType) | ||
local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount | local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount, monDrReduce | ||
local monData = {} | local monData = {} | ||
if specialType ~= nil and Shared.contains({'Afflicted', 'SlayerArea'}, specialType) then | if specialType ~= nil and Shared.contains({'Afflicted', 'Spider', 'SlayerArea'}, specialType) then | ||
-- Special handling for Into the Mist | -- Special handling for Into the Mist | ||
if specialType == 'Afflicted' then | if specialType == 'Afflicted' then | ||
local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'}) | local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'}) | ||
monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'}) | monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'}) | ||
monLevel, monHP, monMaxHit, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, monsterCount | monLevel, monHP, monMaxHit, monDrReduce, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount | ||
elseif specialType == 'Spider' then | |||
local iconQ = Icons.Icon({'', notext=true, nolink=true, img='Question'}) | |||
local monIconPart = { 'Any of the following:' } | |||
for i, monsterID in ipairs(GameData.rawData.spiderLairMonsters) do | |||
local monster = p.getMonsterByID(monsterID) | |||
if monster ~= nil then | |||
table.insert(monIconPart, Icons.Icon({monster.name, type='monster'})) | |||
end | |||
end | |||
monIcon = table.concat(monIconPart, '<br/>') | |||
monLevel, monHP, monMaxHit, monDrReduce, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount | |||
elseif specialType == 'SlayerArea' then | elseif specialType == 'SlayerArea' then | ||
-- entityID corresponds to a slayer area | -- entityID corresponds to a slayer area | ||
local area = Areas.getAreaByID('slayer', entityID) | local area = Areas.getAreaByID('slayer', entityID) | ||
monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters' | monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters' | ||
monLevel = {p.getLowHighStat(area. | monLevel = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterCombatLevel(monster) end)} | ||
monHP = {p.getLowHighStat(area. | monHP = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterHP(monster) end)} | ||
local lowMaxHit, highMaxHit = p.getLowHighStat(area. | local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterMaxHit(monster) end) | ||
local lowDrReduce, highDrReduce = p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterDrReduction(monster) end) | |||
monMaxHit = highMaxHit | monMaxHit = highMaxHit | ||
monDrReduce = highDrReduce | |||
monStyle = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'}) | monStyle = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'}) | ||
monCount = monsterCount | monCount = monsterCount | ||
Line 1,016: | Line 1,067: | ||
monLevel = p._getMonsterCombatLevel(monster) | monLevel = p._getMonsterCombatLevel(monster) | ||
monHP = p._getMonsterHP(monster) | monHP = p._getMonsterHP(monster) | ||
monDrReduce = p._getMonsterDrReduction(monster) | |||
monMaxHit = p._getMonsterMaxHit(monster) | monMaxHit = p._getMonsterMaxHit(monster) | ||
monStyle = p._getMonsterStyleIcon({monster}) | monStyle = p._getMonsterStyleIcon({monster}) | ||
Line 1,049: | Line 1,101: | ||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel)) | table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel)) | ||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP)) | table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP)) | ||
table.insert(resultPart, '\r\n|style="text-align:right | if type(monDrReduce) == 'number' and monDrReduce > 0 then | ||
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="'..getValSort(monMaxHit)..'"| -'..monDrReduce..'% DR') | |||
table.insert(resultPart, '\r\n|style="text-align:right"|'..getValText(monMaxHit)) | |||
else | |||
table.insert(resultPart, '\r\n|style="text-align:right" colspan="2" data-sort-value="'..getValSort(monMaxHit)..'"|'..getValText(monMaxHit)) | |||
end | |||
table.insert(resultPart, '\r\n| ' .. monStyle) | table.insert(resultPart, '\r\n| ' .. monStyle) | ||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount)) | table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount)) | ||
Line 1,057: | Line 1,114: | ||
local returnPart = {} | local returnPart = {} | ||
table.insert(returnPart, '{| class="wikitable sortable"') | table.insert(returnPart, '{| class="wikitable sortable"') | ||
table.insert(returnPart, '\r\n! Name !! Combat Level !! Hitpoints !! Max Hit !! [[Combat Triangle|Combat Style]] !! Count') | table.insert(returnPart, '\r\n! Name !! Combat Level !! Hitpoints !! colspan="2" | Max Hit !! [[Combat Triangle|Combat Style]] !! Count') | ||
-- Special handing for Impending Darkness event | -- Special handing for Impending Darkness event | ||
-- TODO needs to be revised once there is a better understanding of how the event works | -- TODO needs to be revised once there is a better understanding of how the event works | ||
Line 1,067: | Line 1,124: | ||
-- table.insert(returnPart, buildRow(152, 4)) | -- table.insert(returnPart, buildRow(152, 4)) | ||
--end | --end | ||
for i, monsterID in | for i, monsterID in ipairs(area.monsterIDs) do | ||
if not Shared.contains(usedMonsters, monsterID) then | if not Shared.contains(usedMonsters, monsterID) then | ||
if monsterID | if monsterID == 'melvorF:RandomITM' then | ||
--Special handling for Into the Mist | --Special handling for Into the Mist | ||
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted')) | table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted')) | ||
elseif monsterID == 'melvorTotH:RandomSpiderLair' then | |||
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Spider')) | |||
else | |||
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID])) | |||
end | end | ||
table.insert(usedMonsters, monsterID) | table.insert(usedMonsters, monsterID) | ||
Line 1,090: | Line 1,149: | ||
local totalHP = 0 | local totalHP = 0 | ||
for i, monsterID in | for i, monsterID in ipairs(area.monsterIDs) do | ||
local monster = p.getMonsterByID(monsterID) | |||
totalHP = totalHP + p._getMonsterHP(monster) | |||
end | end | ||
return totalHP | return totalHP | ||
Line 1,101: | Line 1,158: | ||
function p._getAreaMonsterList(area) | function p._getAreaMonsterList(area) | ||
local monsterList = {} | local monsterList = {} | ||
for i, monsterID in | for i, monsterID in ipairs(area.monsterIDs) do | ||
local monster = p.getMonsterByID(monsterID) | local monster = p.getMonsterByID(monsterID) | ||
table.insert(monsterList, Icons.Icon({monster.name, type='monster'})) | table.insert(monsterList, Icons.Icon({monster.name, type='monster'})) | ||
Line 1,110: | Line 1,167: | ||
function p._getDungeonMonsterList(area) | function p._getDungeonMonsterList(area) | ||
local monsterList = {} | local monsterList = {} | ||
local lastID = '' | |||
local lastID = | |||
local count = 0 | local count = 0 | ||
-- Special handing for Impending Darkness event | -- Special handing for Impending Darkness event | ||
Line 1,122: | Line 1,178: | ||
-- table.insert(monsterList, '4 ' .. Icons.Icon({'Bane', type='monster'})) | -- table.insert(monsterList, '4 ' .. Icons.Icon({'Bane', type='monster'})) | ||
--end | --end | ||
for i, monsterID in | |||
local monsterCounts = {} | |||
for i, monsterID in ipairs(area.monsterIDs) do | |||
if lastID == '' then | |||
lastID = monsterID | lastID = monsterID | ||
count = 1 | count = 1 | ||
elseif lastID == monsterID then | |||
count = count + 1 | |||
else | else | ||
count = count | table.insert(monsterCounts, { id = lastID, count = count }) | ||
lastID = monsterID | |||
count = 1 | |||
end | end | ||
-- | end | ||
table.insert(monsterCounts, { id = lastID, count = count }) | |||
local | |||
table.insert(monsterList, Icons.Icon({ | for i, monster in ipairs(monsterCounts) do | ||
if monster.id == 'melvorF:RandomITM' then | |||
--Special handling for Afflicted Monsters | |||
table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=monster.count})) | |||
elseif monster.id == 'melvorTotH:RandomSpiderLair' then | |||
local monIconPart = { Shared.formatnum(monster.count) .. ' Spiders:' } | |||
for i, monsterID in ipairs(GameData.rawData.spiderLairMonsters) do | |||
local monster = p.getMonsterByID(monsterID) | |||
if monster ~= nil then | |||
table.insert(monIconPart, ' ' .. Icons.Icon({monster.name, type='monster'})) | |||
end | |||
end | |||
table.insert(monsterList, table.concat(monIconPart, '<br/>')) | |||
else | |||
local monsterObj = p.getMonsterByID(monster.id) | |||
table.insert(monsterList, Icons.Icon({monsterObj.name, type='monster', qty=monster.count})) | |||
end | end | ||
end | end | ||
return table.concat(monsterList, '<br/>') | return table.concat(monsterList, '<br/>') | ||
end | end | ||
Line 1,166: | Line 1,232: | ||
function p.getFoxyTable(frame) | function p.getFoxyTable(frame) | ||
local result = 'Monster,Min GP,Max GP,Average GP' | local result = 'Monster,Min GP,Max GP,Average GP' | ||
for i, monster in | for i, monster in ipairs(GameData.rawData.monsters) do | ||
if not p._isDungeonOnlyMonster(monster) then | if not p._isDungeonOnlyMonster(monster) then | ||
if monster. | if monster.gpDrops ~= nil and monster.gpDrops.max > 0 then | ||
local avgGp = (monster. | local avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2 | ||
result = result..'<br/>'..monster.name..','..monster. | result = result .. '<br/>' .. monster.name .. ',' .. monster.gpDrops.min .. ',' .. monster.gpDrops.max .. ',' .. avgGp | ||
end | end | ||
end | end | ||
Line 1,183: | Line 1,249: | ||
local bones = p._getMonsterBones(monster) | local bones = p._getMonsterBones(monster) | ||
if bones ~= nil then | if bones ~= nil then | ||
totalGP = totalGP + bones.sellsFor * | totalGP = totalGP + bones.item.sellsFor * bones.quantity | ||
end | end | ||
Line 1,193: | Line 1,259: | ||
local avgGp = 0 | local avgGp = 0 | ||
if monster. | if monster.gpDrops ~= nil then | ||
avgGp = (monster. | avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2 | ||
end | end | ||
totalGP = totalGP + avgGp | totalGP = totalGP + avgGp | ||
local totalWt = 0 | local totalWt = 0 | ||
for i, row in | for i, row in ipairs(monster.lootTable) do | ||
totalWt = totalWt + row | totalWt = totalWt + row.weight | ||
end | end | ||
for i, row in | for i, row in ipairs(monster.lootTable) do | ||
local thisItem = Items.getItemByID(row | local thisItem = Items.getItemByID(row.itemID) | ||
local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | ||
--Getting the drop chance | --Getting the drop chance | ||
local dropChance = (row | local dropChance = (row.weight / totalWt * lootChance) | ||
--Adding to the average loot value based on price & dropchance | --Adding to the average loot value based on price & dropchance | ||
lootValue = lootValue + (dropChance * 0.01 * itemPrice * (( | lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2)) | ||
end | end | ||
Line 1,238: | Line 1,302: | ||
local result = '{| class="wikitable sortable"' | local result = '{| class="wikitable sortable"' | ||
result = result..'\r\n!Monster!!Combat Level!!Average GP' | result = result..'\r\n!Monster!!Combat Level!!Average GP' | ||
for i, | for i, monster in ipairs(GameData.rawData.monsters) do | ||
if not p._isDungeonOnlyMonster(monster) then | if not p._isDungeonOnlyMonster(monster) then | ||
local monsterGP = p._getMonsterAverageGP(monster) | local monsterGP = p._getMonsterAverageGP(monster) | ||
local combatLevel = p._getMonsterCombatLevel(monster | local combatLevel = p._getMonsterCombatLevel(monster) | ||
result = result..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP | result = result..'\r\n|-\r\n|'..Icons.Icon({monster.name, type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP | ||
end | end | ||
Line 1,276: | Line 1,338: | ||
-- Right now hiddenMonsterIDs is empty | -- Right now hiddenMonsterIDs is empty | ||
local hiddenMonsterIDs = {} | local hiddenMonsterIDs = {} | ||
local | local monsterList = GameData.getEntities('monsters', | ||
function(monster) | |||
if monster.canSlayer and not Shared.contains(hiddenMonsterIDs, monster.id) then | |||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
return cmbLevel >= minLevel and (maxLevel == nil or cmbLevel <= maxLevel) | |||
end | |||
return false | |||
end) | |||
if Shared. | if Shared.tableIsEmpty(monsterList) then | ||
-- Somehow no monsters are in the tier, return nothing | -- Somehow no monsters are in the tier, return nothing | ||
return '' | return '' | ||
else | else | ||
return p._getMonsterTable( | return p._getMonsterTable(monsterList, true) | ||
end | end | ||
end | end | ||
function p.getFullMonsterTable(frame) | function p.getFullMonsterTable(frame) | ||
return p._getMonsterTable(GameData.rawData.monsters, false) | |||
return p._getMonsterTable( | |||
end | end | ||
function p._getMonsterTable( | function p._getMonsterTable(monsters, excludeDungeons) | ||
--Making a single function for getting a table of monsters given a list of IDs. | --Making a single function for getting a table of monsters given a list of IDs. | ||
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false | local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false | ||
Line 1,309: | Line 1,365: | ||
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"') | table.insert(tableParts, '{| class="wikitable sortable stickyHeader"') | ||
-- First header row | -- First header row | ||
table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan=" | table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="4" | !! colspan="5" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |') | ||
-- Second header row | -- Second header row | ||
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name | table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ') | ||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | ||
table.insert(tableParts, '!!Attack Speed (s) !!colspan=" | table.insert(tableParts, '!!Attack Speed (s) !!colspan="3"|Max Hit !!Accuracy ') | ||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true})) | table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true})) | ||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true})) | table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true})) | ||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true})) | table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true})) | ||
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Bones !!Locations') | table.insert(tableParts, '!!DR!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Bones !!Locations') | ||
-- Generate row per monster | -- Generate row per monster | ||
for i, | for i, monster in ipairs(monsters) do | ||
-- Avoid processing monsters without equipment stats. These aren't actual | |||
-- monsters, but instead are placeholders such as 'melvorF:RandomITM' | |||
-- and 'melvorTotH:RandomSpiderLair' to denote a random selection from | |||
-- a pool of monsters | |||
if monster.equipmentStats ~= nil then | |||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
local atkSpeed = p._getMonsterAttackSpeed(monster) | |||
local maxHit = p._getMonsterMaxHit(monster) | |||
local dr = p._getMonsterStat(monster, 'damageReduction') | |||
local drReduce = p._getMonsterDrReduction(monster) | |||
local accR = p._getMonsterAR(monster) | |||
local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")} | |||
local gpTxt = nil | |||
if monster.gpDrops.min >= monster.gpDrops.max then | |||
gpTxt = Shared.formatnum(monster.gpDrops.min) | |||
else | |||
gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max) | |||
end | |||
local bones = p._getMonsterBones(monster) | |||
local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None' | |||
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster))) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1)) | |||
if drReduce > 0 then | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '"| -' .. drReduce..'% DR') | |||
table.insert(tableParts, '\r\n|style="text-align:right;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" |' .. Shared.formatnum(maxHit)) | |||
else | |||
table.insert(tableParts, '\r\n|style="text-align:right;border-right:hidden" colspan="2" data-sort-value="' .. maxHit .. '"|' .. p._getMonsterStyleIcon({monster, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right"|' .. Shared.formatnum(maxHit)) | |||
end | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. dr .. '" |' .. dr..'%') | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons)) | |||
end | end | ||
end | end | ||
Line 1,372: | Line 1,437: | ||
-- Generate row per monster | -- Generate row per monster | ||
for i, monster in | for i, monster in ipairs(GameData.rawData.monsters) do | ||
local cmbLevel = p._getMonsterCombatLevel(monster) | if monster.name ~= nil then | ||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
local gpTxt = nil | |||
if monster.gpDrops.min >= monster.gpDrops.max then | |||
gpTxt = Shared.formatnum(monster.gpDrops.min) | |||
else | |||
gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max) | |||
end | |||
local lootVal = p._getMonsterLootValue(monster) | |||
local lootTxt = '0' | |||
if lootVal ~= 0 then | |||
lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2)) | |||
end | |||
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster))) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, false)) | |||
end | end | ||
end | end | ||
Line 1,414: | Line 1,477: | ||
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ') | table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ') | ||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | ||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true})) | |||
table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ') | table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ') | ||
-- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true})) | |||
-- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true})) | |||
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value !!Bones') | table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value !!Bones') | ||
-- Generate row per monster | -- Generate row per monster | ||
for i, monster in | for i, monster in ipairs(GameData.rawData.monsters) do | ||
local cmbLevel = p._getMonsterCombatLevel(monster) | if monster.name ~= nil then | ||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
local gpTxt = nil | |||
if monster.gpDrops.min >= monster.gpDrops.max then | |||
gpTxt = Shared.formatnum(monster.gpDrops.min) | |||
else | |||
gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max) | |||
end | |||
local lootVal = p._getMonsterLootValue(monster) | |||
local lootTxt = '0' | |||
if lootVal ~= 0 then | |||
lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2)) | |||
end | |||
local atkSpeed = p._getMonsterAttackSpeed(monster) | |||
local maxHit = p._getMonsterMaxHit(monster) | |||
local accR = p._getMonsterAR(monster) | |||
local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")} | |||
local bones = p._getMonsterBones(monster) | |||
local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None' | |||
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true})) | |||
-- table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster))) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1)) | |||
table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR)) | |||
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2])) | |||
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt) | |||
-- table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons)) | |||
end | end | ||
end | end | ||
Line 1,473: | Line 1,537: | ||
local spAttTable = {} | local spAttTable = {} | ||
for i, monster in ipairs( | for i, monster in ipairs(GameData.rawData.monsters) do | ||
if monster.specialAttacks ~= nil and Shared. | if monster.specialAttacks ~= nil and not Shared.tableIsEmpty(monster.specialAttacks) then | ||
local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0) | local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0) | ||
for j, | for j, spAttID in ipairs(monster.specialAttacks) do | ||
local spAtt = GameData.getEntityByID('attacks', spAttID) | |||
local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance) | local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance) | ||
if spAttTable[spAtt.id] == nil then | if spAttTable[spAtt.id] == nil then | ||
Line 1,518: | Line 1,583: | ||
return table.concat(resultPart) | return table.concat(resultPart) | ||
end | |||
--NOTE: This is not a function that should be called directly. It generates text to be pasted into Chest Loot TablesTemplate:MonsterLootTables | |||
--It exists because I'm too lazy to manually type up all the new monsters - User:Falterfire | |||
function p.getMonsterLootTableText() | |||
local getAreaText = function(area) | |||
local outArray = {} | |||
table.insert(outArray, "==={{ZoneIcon|"..area.name.."|size=50}}===") | |||
table.insert(outArray, "") | |||
for i, monsterID in ipairs(area.monsterIDs) do | |||
local monster = p.getMonsterByID(monsterID) | |||
table.insert(outArray, "===={{MonsterIcon|"..monster.name.."|size=40}}====") | |||
table.insert(outArray, "{{MonsterDrops|"..monster.name.."|size=40}}") | |||
end | |||
return table.concat(outArray, "\r\n") | |||
end | |||
local fullArray = {} | |||
local areaArray = Areas.getAreas(function(a) return a.type == 'combatArea' end) | |||
for i, area in ipairs(areaArray) do | |||
table.insert(fullArray, getAreaText(area)) | |||
end | |||
areaArray = Areas.getAreas(function(a) return a.type == 'slayerArea' end) | |||
for i, area in ipairs(areaArray) do | |||
table.insert(fullArray, getAreaText(area)) | |||
end | |||
return table.concat(fullArray, "\r\n\r\n----\r\n") | |||
end | |||
--NOTE: This is not a function that should be called directly. It generates text to be pasted into Chest Loot Tables | |||
--It exists because I'm too lazy to manually type up all the new chests - User:Falterfire | |||
function p.getChestLootTables() | |||
local items = Items.getItems(function(item) return item.dropTable ~= nil end) | |||
local outArray = {} | |||
for i, item in ipairs(items) do | |||
table.insert(outArray, "==={{ItemIcon|"..item.name.."|size=30}}===") | |||
table.insert(outArray, "{{ChestDrops|"..item.name.."}}") | |||
end | |||
return table.concat(outArray, "\r\n") | |||
end | |||
--Returns the expansion icon for the item if it has one | |||
function p.getExpansionIcon(frame) | |||
local monsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(monsterName) | |||
if monster == nil then | |||
return "ERROR: No monster with that name found[[Category:Pages with script errors]]" | |||
end | |||
return Icons.getExpansionIcon(monster.id) | |||
end | end | ||
return p | return p |